@matthewgapp/solidjs-flow
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React Flow - A highly customizable React library for building node-based editors and interactive flow charts.
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text/typescript
// import type { CSSProperties, HTMLAttributes, MouseEvent as ReactMouseEvent, WheelEvent } from 'react';
import type {
ConnectionMode,
ConnectionLineType,
OnConnect,
OnConnectStart,
OnConnectEnd,
CoordinateExtent,
KeyCode,
PanOnScrollMode,
ProOptions,
PanelPosition,
OnMove,
OnMoveStart,
OnMoveEnd,
Viewport,
NodeOrigin,
HandleType,
SelectionMode,
OnError,
ColorMode,
SnapGrid,
} from '@xyflow/system';
import type {
OnSelectionChangeFunc,
NodeTypes,
EdgeTypes,
Node,
Edge,
ConnectionLineComponent,
OnEdgeUpdateFunc,
OnInit,
DefaultEdgeOptions,
FitViewOptions,
OnNodesDelete,
OnEdgesDelete,
OnDelete,
OnNodesChange,
OnEdgesChange,
NodeMouseHandler,
SelectionDragHandler,
EdgeMouseHandler,
OnNodeDrag,
OnBeforeDelete,
IsValidConnection,
SolidEvent,
} from '.';
import { JSX } from 'solid-js'
/**
* ReactFlow component props.
* @public
*/
export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends Edge = Edge>
extends Omit<JSX.HTMLAttributes<HTMLDivElement>, 'onError'> {
/** An array of nodes to render in a controlled flow.
* @example
* const nodes = [
* {
* id: 'node-1',
* type: 'input',
* data: { label: 'Node 1' },
* position: { x: 250, y: 50 }
* }
* ];
*/
nodes?: NodeType[];
/** An array of edges to render in a controlled flow.
* @example
* const edges = [
* {
* id: 'edge-1-2',
* source: 'node-1',
* target: 'node-2',
* }
* ];
*/
edges?: EdgeType[];
/** The initial nodes to render in an uncontrolled flow. */
defaultNodes?: NodeType[];
/** The initial edges to render in an uncontrolled flow. */
defaultEdges?: EdgeType[];
/** Defaults to be applied to all new edges that are added to the flow.
*
* Properties on a new edge will override these defaults if they exist.
* @example
* const defaultEdgeOptions = {
* type: 'customEdgeType',
* animated: true,
* interactionWidth: 10,
* data: { label: 'custom label' },
* hidden: false,
* deletable: true,
* selected: false,
* focusable: true,
* markerStart: EdgeMarker.ArrowClosed,
* markerEnd: EdgeMarker.ArrowClosed,
* zIndex: 12,
* ariaLabel: 'custom aria label'
* }
*/
defaultEdgeOptions?: DefaultEdgeOptions;
/** This event handler is called when a user clicks on a node */
onNodeClick?: NodeMouseHandler<NodeType>;
/** This event handler is called when a user double clicks on a node */
onNodeDoubleClick?: NodeMouseHandler<NodeType>;
/** This event handler is called when mouse of a user enters a node */
onNodeMouseEnter?: NodeMouseHandler<NodeType>;
/** This event handler is called when mouse of a user moves over a node */
onNodeMouseMove?: NodeMouseHandler<NodeType>;
/** This event handler is called when mouse of a user leaves a node */
onNodeMouseLeave?: NodeMouseHandler<NodeType>;
/** This event handler is called when a user right clicks on a node */
onNodeContextMenu?: NodeMouseHandler<NodeType>;
/** This event handler is called when a user starts to drag a node */
onNodeDragStart?: OnNodeDrag<NodeType>;
/** This event handler is called when a user drags a node */
onNodeDrag?: OnNodeDrag<NodeType>;
/** This event handler is called when a user stops dragging a node */
onNodeDragStop?: OnNodeDrag<NodeType>;
/** This event handler is called when a user clicks on an edge */
onEdgeClick?: (event: MouseEvent, edge: EdgeType) => void;
/** This event handler is called when a user right clicks on an edge */
onEdgeContextMenu?: EdgeMouseHandler<EdgeType>;
/** This event handler is called when mouse of a user enters an edge */
onEdgeMouseEnter?: EdgeMouseHandler<EdgeType>;
/** This event handler is called when mouse of a user moves over an edge */
onEdgeMouseMove?: EdgeMouseHandler<EdgeType>;
/** This event handler is called when mouse of a user leaves an edge */
onEdgeMouseLeave?: EdgeMouseHandler<EdgeType>;
/** This event handler is called when a user double clicks on an edge */
onEdgeDoubleClick?: EdgeMouseHandler<EdgeType>;
onEdgeUpdateStart?: (event: MouseEvent, edge: EdgeType, handleType: HandleType) => void;
onEdgeUpdateEnd?: (event: MouseEvent | TouchEvent, edge: EdgeType, handleType: HandleType) => void;
onEdgeUpdate?: OnEdgeUpdateFunc<EdgeType>;
/** This event handler is called when a Node is updated
* @example // Use NodesState hook to create edges and get onNodesChange handler
* import ReactFlow, { useNodesState } from '@xyflow/react';
* const [edges, setNodes, onNodesChange] = useNodesState(initialNodes);
*
* return (<ReactFlow onNodeChange={onNodeChange} {...rest} />)
* @example // Use helper function to update edge
* import ReactFlow, { applyNodeChanges } from '@xyflow/react';
*
* const onNodeChange = useCallback(
* (changes) => setNode((eds) => applyNodeChanges(changes, eds)),
* [],
* );
*
* return (<ReactFlow onNodeChange={onNodeChange} {...rest} />)
*/
onNodesChange?: OnNodesChange<NodeType>;
/** This event handler is called when a Edge is updated
* @example // Use EdgesState hook to create edges and get onEdgesChange handler
* import ReactFlow, { useEdgesState } from '@xyflow/react';
* const [edges, setEdges, onEdgesChange] = useEdgesState(initialEdges);
*
* return (<ReactFlow onEdgesChange={onEdgesChange} {...rest} />)
* @example // Use helper function to update edge
* import ReactFlow, { applyEdgeChanges } from '@xyflow/react';
*
* const onEdgesChange = useCallback(
* (changes) => setEdges((eds) => applyEdgeChanges(changes, eds)),
* [],
* );
*
* return (<ReactFlow onEdgesChange={onEdgesChange} {...rest} />)
*/
onEdgesChange?: OnEdgesChange<EdgeType>;
/** This event handler gets called when a Node is deleted */
onNodesDelete?: OnNodesDelete<NodeType>;
/** This event handler gets called when a Edge is deleted */
onEdgesDelete?: OnEdgesDelete<EdgeType>;
/** This event handler gets called when a Node or Edge is deleted */
onDelete?: OnDelete<NodeType, EdgeType>;
/** This event handler gets called when a user starts to drag a selection box */
onSelectionDragStart?: SelectionDragHandler<NodeType>;
/** This event handler gets called when a user drags a selection box */
onSelectionDrag?: SelectionDragHandler<NodeType>;
/** This event handler gets called when a user stops dragging a selection box */
onSelectionDragStop?: SelectionDragHandler<NodeType>;
onSelectionStart?: (event: MouseEvent) => void;
onSelectionEnd?: (event: MouseEvent) => void;
onSelectionContextMenu?: <T,>(event: SolidEvent<T, MouseEvent>, nodes: NodeType[]) => void;
/** When a connection line is completed and two nodes are connected by the user, this event fires with the new connection.
*
* You can use the addEdge utility to convert the connection to a complete edge.
* @example // Use helper function to update edges onConnect
* import ReactFlow, { addEdge } from '@xyflow/react';
*
* const onConnect = useCallback(
* (params) => setEdges((eds) => addEdge(params, eds)),
* [],
* );
*
* return (<ReactFlow onConnect={onConnect} {...rest} />)
*/
onConnect?: OnConnect;
/** This event handler gets called when a user starts to drag a connection line */
onConnectStart?: OnConnectStart;
/** This event handler gets called when a user stops dragging a connection line */
onConnectEnd?: OnConnectEnd;
onClickConnectStart?: OnConnectStart;
onClickConnectEnd?: OnConnectEnd;
/** This event handler gets called when a flow has finished initializing */
onInit?: OnInit<NodeType, EdgeType>;
/** This event handler is called while the user is either panning or zooming the viewport. */
onMove?: OnMove;
/** This event handler gets called when a user starts to pan or zoom the viewport */
onMoveStart?: OnMoveStart;
/** This event handler gets called when a user stops panning or zooming the viewport */
onMoveEnd?: OnMoveEnd;
/** This event handler gets called when a user changes group of selected elements in the flow */
onSelectionChange?: OnSelectionChangeFunc;
/** This event handler gets called when user scroll inside the pane */
onPaneScroll?: (event?: WheelEvent) => void;
/** This event handler gets called when user clicks inside the pane */
onPaneClick?: (event: MouseEvent) => void;
/** This event handler gets called when user right clicks inside the pane */
onPaneContextMenu?: (event: MouseEvent | MouseEvent) => void;
/** This event handler gets called when mouse enters the pane */
onPaneMouseEnter?: (event: MouseEvent) => void;
/** This event handler gets called when mouse moves over the pane */
onPaneMouseMove?: (event: MouseEvent) => void;
/** This event handler gets called when mouse leaves the pane */
onPaneMouseLeave?: (event: MouseEvent) => void;
/** This handler gets called before the user deletes nodes or edges and provides a way to abort the deletion by returning false. */
onBeforeDelete?: OnBeforeDelete<NodeType, EdgeType>;
/** Custom node types to be available in a flow.
*
* React Flow matches a node's type to a component in the nodeTypes object.
* @example
* import CustomNode from './CustomNode';
*
* const nodeTypes = { nameOfNodeType: CustomNode };
*/
nodeTypes?: NodeTypes;
/** Custom edge types to be available in a flow.
*
* React Flow matches an edge's type to a component in the edgeTypes object.
* @example
* import CustomEdge from './CustomEdge';
*
* const edgeTypes = { nameOfEdgeType: CustomEdge };
*/
edgeTypes?: EdgeTypes;
/** The type of edge path to use for connection lines.
*
* Although created edges can be of any type, React Flow needs to know what type of path to render for the connection line before the edge is created!
*/
connectionLineType?: ConnectionLineType;
/** Styles to be applied to the connection line */
connectionLineStyle?: JSX.CSSProperties;
/** React Component to be used as a connection line */
connectionLineComponent?: ConnectionLineComponent;
/** Styles to be applied to the container of the connection line */
connectionLineContainerStyle?: JSX.CSSProperties;
/** 'strict' connection mode will only allow you to connect source handles to target handles.
*
* 'loose' connection mode will allow you to connect handles of any type to one another.
* @default 'strict'
*/
connectionMode?: ConnectionMode;
/** Pressing down this key deletes all selected nodes & edges.
* @default 'Backspace'
*/
deleteKeyCode?: KeyCode | null;
/** If a key is set, you can pan the viewport while that key is held down even if panOnScroll is set to false.
*
* By setting this prop to null you can disable this functionality.
* @default 'Space'
*/
selectionKeyCode?: KeyCode | null;
/** Select multiple elements with a selection box, without pressing down selectionKey */
selectionOnDrag?: boolean;
/** When set to "partial", when the user creates a selection box by click and dragging nodes that are only partially in the box are still selected.
* @default 'full'
*/
selectionMode?: SelectionMode;
/** If a key is set, you can pan the viewport while that key is held down even if panOnScroll is set to false.
*
* By setting this prop to null you can disable this functionality.
* @default 'Space'
*/
panActivationKeyCode?: KeyCode | null;
/** Pressing down this key you can select multiple elements by clicking.
* @default 'Meta' for macOS, "Ctrl" for other systems
*/
multiSelectionKeyCode?: KeyCode | null;
/** If a key is set, you can zoom the viewport while that key is held down even if panOnScroll is set to false.
*
* By setting this prop to null you can disable this functionality.
* @default 'Meta' for macOS, "Ctrl" for other systems
* */
zoomActivationKeyCode?: KeyCode | null;
/** Set this prop to make the flow snap to the grid */
snapToGrid?: boolean;
/** Grid all nodes will snap to
* @example [20, 20]
*/
snapGrid?: SnapGrid;
/** You can enable this optimisation to instruct Svelte Flow to only render nodes and edges that would be visible in the viewport.
*
* This might improve performance when you have a large number of nodes and edges but also adds an overhead.
* @default false
*/
onlyRenderVisibleElements?: boolean | undefined;
/** Controls if all nodes should be draggable
* @default true
*/
nodesDraggable?: boolean;
/** Controls if all nodes should be connectable to each other
* @default true
*/
nodesConnectable?: boolean;
/** Controls if all nodes should be focusable
* @default true
*/
nodesFocusable?: boolean;
/** Defines nodes relative position to its coordinates
* @example
* [0, 0] // default, top left
* [0.5, 0.5] // center
* [1, 1] // bottom right
*/
nodeOrigin?: NodeOrigin;
/** Controls if all edges should be focusable
* @default true
*/
edgesFocusable?: boolean;
/** Controls if all edges should be updateable
* @default true
*/
edgesUpdatable?: boolean;
/** Controls if all elements should (nodes & edges) be selectable
* @default true
*/
elementsSelectable?: boolean;
/** If true, nodes get selected on drag
* @default true
*/
selectNodesOnDrag?: boolean;
/** Enableing this prop allows users to pan the viewport by clicking and dragging.
*
* You can also set this prop to an array of numbers to limit which mouse buttons can activate panning.
* @example [0, 2] // allows panning with the left and right mouse buttons
* [0, 1, 2, 3, 4] // allows panning with all mouse buttons
*/
panOnDrag?: boolean | number[];
/** Minimum zoom level
* @default 0.5
*/
minZoom?: number;
/** Maximum zoom level
* @default 2
*/
maxZoom?: number;
/** Controlled viewport to be used instead of internal one */
viewport?: Viewport;
/** Sets the initial position and zoom of the viewport.
*
* If a default viewport is provided but fitView is enabled, the default viewport will be ignored.
* @example
* const initialViewport = {
* zoom: 0.5,
* position: { x: 0, y: 0 }
* };
*/
defaultViewport?: Viewport;
/**
* Gets called when the viewport changes.
*/
onViewportChange?: (viewport: Viewport) => void;
/** By default the viewport extends infinitely. You can use this prop to set a boundary.
*
* The first pair of coordinates is the top left boundary and the second pair is the bottom right.
* @example [[-1000, -10000], [1000, 1000]]
*/
translateExtent?: CoordinateExtent;
/** Disabling this prop will allow the user to scroll the page even when their pointer is over the flow.
* @default true
*/
preventScrolling?: boolean;
/** By default nodes can be placed on an infinite flow. You can use this prop to set a boundary.
*
* The first pair of coordinates is the top left boundary and the second pair is the bottom right.
* @example [[-1000, -10000], [1000, 1000]]
*/
nodeExtent?: CoordinateExtent;
/** Color of edge markers
* @example "#b1b1b7"
*/
defaultMarkerColor?: string;
/** Controls if the viewport should zoom by scrolling inside the container */
zoomOnScroll?: boolean;
/** Controls if the viewport should zoom by pinching on a touch screen */
zoomOnPinch?: boolean;
/** Controls if the viewport should pan by scrolling inside the container
*
* Can be limited to a specific direction with panOnScrollMode
*/
panOnScroll?: boolean;
/** Controls how fast viewport should be panned on scroll.
*
* Use togther with panOnScroll prop.
*/
panOnScrollSpeed?: number;
/** This prop is used to limit the direction of panning when panOnScroll is enabled.
*
* The "free" option allows panning in any direction.
* @default "free"
* @example "horizontal" | "vertical"
*/
panOnScrollMode?: PanOnScrollMode;
/** Controls if the viewport should zoom by double clicking somewhere on the flow */
zoomOnDoubleClick?: boolean;
edgeUpdaterRadius?: number;
noDragClassName?: string | undefined;
noWheelClassName?: string;
noPanClassName?: string;
/** If set, initial viewport will show all nodes & edges */
fitView?: boolean;
/** Options to be used in combination with fitView
* @example
* const fitViewOptions = {
* padding: 0.1,
* includeHiddenNodes: false,
* minZoom: 0.1,
* maxZoom: 1,
* duration: 200,
* nodes: [{id: 'node-1'}, {id: 'node-2'}], // nodes to fit
* };
*/
fitViewOptions?: FitViewOptions;
/**The connectOnClick option lets you click or tap on a source handle to start a connection
* and then click on a target handle to complete the connection.
*
* If you set this option to false, users will need to drag the connection line to the target
* handle to create a connection.
*/
connectOnClick?: boolean;
/** Set position of the attribution
* @default 'bottom-right'
* @example 'top-left' | 'top-center' | 'top-right' | 'bottom-left' | 'bottom-center' | 'bottom-right'
*/
attributionPosition?: PanelPosition;
/** By default, we render a small attribution in the corner of your flows that links back to the project.
*
* Anyone is free to remove this attribution whether they're a Pro subscriber or not
* but we ask that you take a quick look at our {@link https://reactflow.dev/learn/troubleshooting/remove-attribution | removing attribution guide}
* before doing so.
*/
proOptions?: ProOptions;
/** Enabling this option will raise the z-index of nodes when they are selected.
* @default true
*/
elevateNodesOnSelect?: boolean;
/** Enabling this option will raise the z-index of edges when they are selected.
* @default true
*/
elevateEdgesOnSelect?: boolean;
/**
* Can be set true if built-in keyboard controls should be disabled.
* @default false
*/
disableKeyboardA11y?: boolean;
/** You can enable this prop to automatically pan the viewport while dragging a node.
* @default true
*/
autoPanOnNodeDrag?: boolean;
/** You can enable this prop to automatically pan the viewport while dragging a node.
* @default true
*/
autoPanOnConnect?: boolean;
/** You can enable this prop to automatically pan the viewport while making a new connection.
* @default true
*/
connectionRadius?: number;
/** Ocassionally something may happen that causes Svelte Flow to throw an error.
*
* Instead of exploding your application, we log a message to the console and then call this event handler.
* You might use it for additional logging or to show a message to the user.
*/
onError?: OnError;
/** This callback can be used to validate a new connection
*
* If you return false, the edge will not be added to your flow.
* If you have custom connection logic its preferred to use this callback over the isValidConnection prop on the handle component for performance reasons.
* @default (connection: Connection) => true
*/
isValidConnection?: IsValidConnection;
/** With a threshold greater than zero you can control the distinction between node drag and click events.
*
* If threshold equals 1, you need to drag the node 1 pixel before a drag event is fired.
* @default 1
*/
nodeDragThreshold?: number;
/** Sets a fixed width for the flow */
width?: number;
/** Sets a fixed height for the flow */
height?: number;
/** Controls color scheme used for styling the flow
* @default 'system'
* @example 'system' | 'light' | 'dark'
*/
colorMode?: ColorMode;
/** If set true, some debug information will be logged to the console like which events are fired.
*
* @default undefined
*/
debug?: boolean;
}