@math.gl/polygon
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Polygon/polyline processing utilities
182 lines (177 loc) • 5.8 kB
JavaScript
// math.gl
// SPDX-License-Identifier: MIT and ISC
// Copyright (c) vis.gl contributors
/*
Adapted from https://github.com/mapbox/lineclip to work with flat arrays
and 3d positions
ISC License
Copyright (c) 2015, Mapbox
Permission to use, copy, modify, and/or distribute this software for any purpose
with or without fee is hereby granted, provided that the above copyright notice
and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
THIS SOFTWARE.
*/
/* eslint-disable max-statements, max-depth, complexity */
import { push, copy, getPointAtIndex } from "./utils.js";
/**
* Cohen-Sutherland line clipping algorithm, adapted to efficiently
* handle polylines rather than just segments
*/
export function clipPolyline(positions, bbox, options) {
const { size = 2, startIndex = 0, endIndex = positions.length } = options || {};
const numPoints = (endIndex - startIndex) / size;
const result = [];
let part = [];
let a;
let b;
let codeA = -1;
let codeB;
let lastCode;
for (let i = 1; i < numPoints; i++) {
a = getPointAtIndex(positions, i - 1, size, startIndex, a);
b = getPointAtIndex(positions, i, size, startIndex, b);
if (codeA < 0) {
codeA = bitCode(a, bbox);
}
codeB = lastCode = bitCode(b, bbox);
// eslint-disable-next-line no-constant-condition
while (true) {
if (!(codeA | codeB)) {
// accept
push(part, a);
if (codeB !== lastCode) {
// segment went outside
push(part, b);
if (i < numPoints - 1) {
// start a new line
result.push(part);
part = [];
}
}
else if (i === numPoints - 1) {
push(part, b);
}
break;
}
else if (codeA & codeB) {
// trivial reject
break;
}
else if (codeA) {
// a outside, intersect with clip edge
intersect(a, b, codeA, bbox, a);
codeA = bitCode(a, bbox);
}
else {
// b outside
intersect(a, b, codeB, bbox, b);
codeB = bitCode(b, bbox);
}
}
codeA = lastCode;
}
if (part.length)
result.push(part);
return result;
}
/**
* Sutherland-Hodgeman polygon clipping algorithm
* polygon must be closed (first vertex == last vertex)
*/
export function clipPolygon(positions, bbox, options) {
const { size = 2, endIndex = positions.length } = options || {};
let { startIndex = 0 } = options || {};
let numPoints = (endIndex - startIndex) / size;
let result;
let p;
let prev;
let inside;
let prevInside;
// clip against each side of the clip rectangle
for (let edge = 1; edge <= 8; edge *= 2) {
result = [];
prev = getPointAtIndex(positions, numPoints - 1, size, startIndex, prev);
prevInside = !(bitCode(prev, bbox) & edge);
for (let i = 0; i < numPoints; i++) {
p = getPointAtIndex(positions, i, size, startIndex, p);
inside = !(bitCode(p, bbox) & edge);
// if segment goes through the clip window, add an intersection
if (inside !== prevInside)
push(result, intersect(prev, p, edge, bbox));
if (inside)
push(result, p); // add a point if it's inside
copy(prev, p);
prevInside = inside;
}
// close loop
positions = result;
startIndex = 0;
numPoints = result.length / size;
if (!numPoints)
break;
}
return result;
}
/** intersect a segment against one of the 4 lines that make up the bbox */
export function intersect(a, b, edge, bbox, out = []) {
let t;
// Forces out[snapI] to be on the bbox edge
// Interpolation introduces precision issue which may cause lineclip to be
// stuck in an infinite loop
let snap;
if (edge & 8) {
// top
t = (bbox[3] - a[1]) / (b[1] - a[1]);
snap = 3;
}
else if (edge & 4) {
// bottom
t = (bbox[1] - a[1]) / (b[1] - a[1]);
snap = 1;
}
else if (edge & 2) {
// right
t = (bbox[2] - a[0]) / (b[0] - a[0]);
snap = 2;
}
else if (edge & 1) {
// left
t = (bbox[0] - a[0]) / (b[0] - a[0]);
snap = 0;
}
else {
return null;
}
for (let i = 0; i < a.length; i++) {
out[i] = (snap & 1) === i ? bbox[snap] : t * (b[i] - a[i]) + a[i];
}
return out;
}
/**
* bit code reflects the point position relative to the bbox:
* left mid right
* top 1001 1000 1010
* mid 0001 0000 0010
* bottom 0101 0100 0110
*/
export function bitCode(p, bbox) {
let code = 0;
if (p[0] < bbox[0])
code |= 1;
// left
else if (p[0] > bbox[2])
code |= 2; // right
if (p[1] < bbox[1])
code |= 4;
// bottom
else if (p[1] > bbox[3])
code |= 8; // top
return code;
}
//# sourceMappingURL=lineclip.js.map