@material-ui/core
Version:
React components that implement Google's Material Design.
351 lines (289 loc) • 10.6 kB
JavaScript
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = exports.styles = exports.DELAY_RIPPLE = void 0;
var _extends2 = _interopRequireDefault(require("@babel/runtime/helpers/extends"));
var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
var _objectWithoutProperties2 = _interopRequireDefault(require("@babel/runtime/helpers/objectWithoutProperties"));
var _react = _interopRequireDefault(require("react"));
var _propTypes = _interopRequireDefault(require("prop-types"));
var _reactTransitionGroup = require("react-transition-group");
var _clsx = _interopRequireDefault(require("clsx"));
var _withStyles = _interopRequireDefault(require("../styles/withStyles"));
var _Ripple = _interopRequireDefault(require("./Ripple"));
var DURATION = 550;
var DELAY_RIPPLE = 80;
exports.DELAY_RIPPLE = DELAY_RIPPLE;
var styles = function styles(theme) {
return {
/* Styles applied to the root element. */
root: {
display: 'block',
position: 'absolute',
overflow: 'hidden',
borderRadius: 'inherit',
width: '100%',
height: '100%',
left: 0,
top: 0,
pointerEvents: 'none',
zIndex: 0
},
/* Styles applied to the internal `Ripple` components `ripple` class. */
ripple: {
opacity: 0,
position: 'absolute'
},
/* Styles applied to the internal `Ripple` components `rippleVisible` class. */
rippleVisible: {
opacity: 0.3,
transform: 'scale(1)',
animation: "$mui-ripple-enter ".concat(DURATION, "ms ").concat(theme.transitions.easing.easeInOut)
},
/* Styles applied to the internal `Ripple` components `ripplePulsate` class. */
ripplePulsate: {
animationDuration: "".concat(theme.transitions.duration.shorter, "ms")
},
/* Styles applied to the internal `Ripple` components `child` class. */
child: {
opacity: 1,
display: 'block',
width: '100%',
height: '100%',
borderRadius: '50%',
backgroundColor: 'currentColor'
},
/* Styles applied to the internal `Ripple` components `childLeaving` class. */
childLeaving: {
opacity: 0,
animation: "$mui-ripple-exit ".concat(DURATION, "ms ").concat(theme.transitions.easing.easeInOut)
},
/* Styles applied to the internal `Ripple` components `childPulsate` class. */
childPulsate: {
position: 'absolute',
left: 0,
top: 0,
animation: "$mui-ripple-pulsate 2500ms ".concat(theme.transitions.easing.easeInOut, " 200ms infinite")
},
'@keyframes mui-ripple-enter': {
'0%': {
transform: 'scale(0)',
opacity: 0.1
},
'100%': {
transform: 'scale(1)',
opacity: 0.3
}
},
'@keyframes mui-ripple-exit': {
'0%': {
opacity: 1
},
'100%': {
opacity: 0
}
},
'@keyframes mui-ripple-pulsate': {
'0%': {
transform: 'scale(1)'
},
'50%': {
transform: 'scale(0.92)'
},
'100%': {
transform: 'scale(1)'
}
}
};
}; // TODO v5: Make private
exports.styles = styles;
var TouchRipple = _react.default.forwardRef(function TouchRipple(props, ref) {
var _props$center = props.center,
centerProp = _props$center === void 0 ? false : _props$center,
classes = props.classes,
className = props.className,
other = (0, _objectWithoutProperties2.default)(props, ["center", "classes", "className"]);
var _React$useState = _react.default.useState([]),
_React$useState2 = (0, _slicedToArray2.default)(_React$useState, 2),
ripples = _React$useState2[0],
setRipples = _React$useState2[1];
var nextKey = _react.default.useRef(0);
var rippleCallback = _react.default.useRef(null);
_react.default.useEffect(function () {
if (rippleCallback.current) {
rippleCallback.current();
rippleCallback.current = null;
}
}, [ripples]); // Used to filter out mouse emulated events on mobile.
var ignoringMouseDown = _react.default.useRef(false); // We use a timer in order to only show the ripples for touch "click" like events.
// We don't want to display the ripple for touch scroll events.
var startTimer = _react.default.useRef(null); // This is the hook called once the previous timeout is ready.
var startTimerCommit = _react.default.useRef(null);
var container = _react.default.useRef(null);
_react.default.useEffect(function () {
return function () {
clearTimeout(startTimer.current);
};
}, []);
var startCommit = _react.default.useCallback(function (params) {
var pulsate = params.pulsate,
rippleX = params.rippleX,
rippleY = params.rippleY,
rippleSize = params.rippleSize,
cb = params.cb;
setRipples(function (oldRipples) {
return [].concat((0, _toConsumableArray2.default)(oldRipples), [_react.default.createElement(_Ripple.default, {
key: nextKey.current,
classes: classes,
timeout: DURATION,
pulsate: pulsate,
rippleX: rippleX,
rippleY: rippleY,
rippleSize: rippleSize
})]);
});
nextKey.current += 1;
rippleCallback.current = cb;
}, [classes]);
var start = _react.default.useCallback(function () {
var event = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
var cb = arguments.length > 2 ? arguments[2] : undefined;
var _options$pulsate = options.pulsate,
pulsate = _options$pulsate === void 0 ? false : _options$pulsate,
_options$center = options.center,
center = _options$center === void 0 ? centerProp || options.pulsate : _options$center,
_options$fakeElement = options.fakeElement,
fakeElement = _options$fakeElement === void 0 ? false : _options$fakeElement;
if (event.type === 'mousedown' && ignoringMouseDown.current) {
ignoringMouseDown.current = false;
return;
}
if (event.type === 'touchstart') {
ignoringMouseDown.current = true;
}
var element = fakeElement ? null : container.current;
var rect = element ? element.getBoundingClientRect() : {
width: 0,
height: 0,
left: 0,
top: 0
}; // Get the size of the ripple
var rippleX;
var rippleY;
var rippleSize;
if (center || event.clientX === 0 && event.clientY === 0 || !event.clientX && !event.touches) {
rippleX = Math.round(rect.width / 2);
rippleY = Math.round(rect.height / 2);
} else {
var clientX = event.clientX ? event.clientX : event.touches[0].clientX;
var clientY = event.clientY ? event.clientY : event.touches[0].clientY;
rippleX = Math.round(clientX - rect.left);
rippleY = Math.round(clientY - rect.top);
}
if (center) {
rippleSize = Math.sqrt((2 * Math.pow(rect.width, 2) + Math.pow(rect.height, 2)) / 3); // For some reason the animation is broken on Mobile Chrome if the size if even.
if (rippleSize % 2 === 0) {
rippleSize += 1;
}
} else {
var sizeX = Math.max(Math.abs((element ? element.clientWidth : 0) - rippleX), rippleX) * 2 + 2;
var sizeY = Math.max(Math.abs((element ? element.clientHeight : 0) - rippleY), rippleY) * 2 + 2;
rippleSize = Math.sqrt(Math.pow(sizeX, 2) + Math.pow(sizeY, 2));
} // Touche devices
if (event.touches) {
// Prepare the ripple effect.
startTimerCommit.current = function () {
startCommit({
pulsate: pulsate,
rippleX: rippleX,
rippleY: rippleY,
rippleSize: rippleSize,
cb: cb
});
}; // Delay the execution of the ripple effect.
startTimer.current = setTimeout(function () {
if (startTimerCommit.current) {
startTimerCommit.current();
startTimerCommit.current = null;
}
}, DELAY_RIPPLE); // We have to make a tradeoff with this value.
} else {
startCommit({
pulsate: pulsate,
rippleX: rippleX,
rippleY: rippleY,
rippleSize: rippleSize,
cb: cb
});
}
}, [centerProp, startCommit]);
var pulsate = _react.default.useCallback(function () {
start({}, {
pulsate: true
});
}, [start]);
var stop = _react.default.useCallback(function (event, cb) {
clearTimeout(startTimer.current); // The touch interaction occurs too quickly.
// We still want to show ripple effect.
if (event.type === 'touchend' && startTimerCommit.current) {
event.persist();
startTimerCommit.current();
startTimerCommit.current = null;
startTimer.current = setTimeout(function () {
stop(event, cb);
});
return;
}
startTimerCommit.current = null;
setRipples(function (oldRipples) {
if (oldRipples.length > 0) {
return oldRipples.slice(1);
}
return oldRipples;
});
rippleCallback.current = cb;
}, []);
_react.default.useImperativeHandle(ref, function () {
return {
pulsate: pulsate,
start: start,
stop: stop
};
}, [pulsate, start, stop]);
return _react.default.createElement("span", (0, _extends2.default)({
className: (0, _clsx.default)(classes.root, className),
ref: container
}, other), _react.default.createElement(_reactTransitionGroup.TransitionGroup, {
component: null,
exit: true
}, ripples));
}); // TODO cleanup after https://github.com/reactjs/react-docgen/pull/378 is released
function withMuiName(Component) {
Component.muiName = 'MuiTouchRipple';
return Component;
}
process.env.NODE_ENV !== "production" ? TouchRipple.propTypes = {
/**
* If `true`, the ripple starts at the center of the component
* rather than at the point of interaction.
*/
center: _propTypes.default.bool,
/**
* Override or extend the styles applied to the component.
* See [CSS API](#css) below for more details.
*/
classes: _propTypes.default.object.isRequired,
/**
* @ignore
*/
className: _propTypes.default.string
} : void 0;
var _default = (0, _withStyles.default)(styles, {
flip: false,
name: 'MuiTouchRipple'
})(withMuiName(_react.default.memo(TouchRipple)));
exports.default = _default;
;