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@material-ui/core

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React components that implement Google's Material Design.

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import _extends from "@babel/runtime/helpers/extends"; import _objectWithoutProperties from "@babel/runtime/helpers/objectWithoutProperties"; import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray"; import _classCallCheck from "@babel/runtime/helpers/classCallCheck"; import _createClass from "@babel/runtime/helpers/createClass"; import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn"; import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf"; import _inherits from "@babel/runtime/helpers/inherits"; import React from 'react'; import PropTypes from 'prop-types'; import { TransitionGroup } from 'react-transition-group'; import clsx from 'clsx'; import withStyles from '../styles/withStyles'; import Ripple from './Ripple'; var DURATION = 550; export var DELAY_RIPPLE = 80; export var styles = function styles(theme) { return { /* Styles applied to the root element. */ root: { display: 'block', position: 'absolute', overflow: 'hidden', borderRadius: 'inherit', width: '100%', height: '100%', left: 0, top: 0, pointerEvents: 'none', zIndex: 0 }, /* Styles applied to the internal `Ripple` components `ripple` class. */ ripple: { opacity: 0, position: 'absolute' }, /* Styles applied to the internal `Ripple` components `rippleVisible` class. */ rippleVisible: { opacity: 0.3, transform: 'scale(1)', animation: "mui-ripple-enter ".concat(DURATION, "ms ").concat(theme.transitions.easing.easeInOut), // Backward compatible logic between JSS v9 and v10. // To remove with the release of Material-UI v4 animationName: '$mui-ripple-enter' }, /* Styles applied to the internal `Ripple` components `ripplePulsate` class. */ ripplePulsate: { animationDuration: "".concat(theme.transitions.duration.shorter, "ms") }, /* Styles applied to the internal `Ripple` components `child` class. */ child: { opacity: 1, display: 'block', width: '100%', height: '100%', borderRadius: '50%', backgroundColor: 'currentColor' }, /* Styles applied to the internal `Ripple` components `childLeaving` class. */ childLeaving: { opacity: 0, animation: "mui-ripple-exit ".concat(DURATION, "ms ").concat(theme.transitions.easing.easeInOut), // Backward compatible logic between JSS v9 and v10. // To remove with the release of Material-UI v4 animationName: '$mui-ripple-exit' }, /* Styles applied to the internal `Ripple` components `childPulsate` class. */ childPulsate: { position: 'absolute', left: 0, top: 0, animation: "mui-ripple-pulsate 2500ms ".concat(theme.transitions.easing.easeInOut, " 200ms infinite"), // Backward compatible logic between JSS v9 and v10. // To remove with the release of Material-UI v4 animationName: '$mui-ripple-pulsate' }, '@keyframes mui-ripple-enter': { '0%': { transform: 'scale(0)', opacity: 0.1 }, '100%': { transform: 'scale(1)', opacity: 0.3 } }, '@keyframes mui-ripple-exit': { '0%': { opacity: 1 }, '100%': { opacity: 0 } }, '@keyframes mui-ripple-pulsate': { '0%': { transform: 'scale(1)' }, '50%': { transform: 'scale(0.92)' }, '100%': { transform: 'scale(1)' } } }; }; var TouchRipple = /*#__PURE__*/ function (_React$PureComponent) { _inherits(TouchRipple, _React$PureComponent); function TouchRipple() { var _getPrototypeOf2; var _this; _classCallCheck(this, TouchRipple); for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } _this = _possibleConstructorReturn(this, (_getPrototypeOf2 = _getPrototypeOf(TouchRipple)).call.apply(_getPrototypeOf2, [this].concat(args))); _this.state = { nextKey: 0, ripples: [] }; _this.container = React.createRef(); _this.pulsate = function () { _this.start({}, { pulsate: true }); }; _this.start = function () { var event = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; var cb = arguments.length > 2 ? arguments[2] : undefined; var _options$pulsate = options.pulsate, pulsate = _options$pulsate === void 0 ? false : _options$pulsate, _options$center = options.center, center = _options$center === void 0 ? _this.props.center || options.pulsate : _options$center, _options$fakeElement = options.fakeElement, fakeElement = _options$fakeElement === void 0 ? false : _options$fakeElement; if (event.type === 'mousedown' && _this.ignoringMouseDown) { _this.ignoringMouseDown = false; return; } if (event.type === 'touchstart') { _this.ignoringMouseDown = true; } var element = fakeElement ? null : _this.container.current; var rect = element ? element.getBoundingClientRect() : { width: 0, height: 0, left: 0, top: 0 }; // Get the size of the ripple var rippleX; var rippleY; var rippleSize; if (center || event.clientX === 0 && event.clientY === 0 || !event.clientX && !event.touches) { rippleX = Math.round(rect.width / 2); rippleY = Math.round(rect.height / 2); } else { var clientX = event.clientX ? event.clientX : event.touches[0].clientX; var clientY = event.clientY ? event.clientY : event.touches[0].clientY; rippleX = Math.round(clientX - rect.left); rippleY = Math.round(clientY - rect.top); } if (center) { rippleSize = Math.sqrt((2 * Math.pow(rect.width, 2) + Math.pow(rect.height, 2)) / 3); // For some reason the animation is broken on Mobile Chrome if the size if even. if (rippleSize % 2 === 0) { rippleSize += 1; } } else { var sizeX = Math.max(Math.abs((element ? element.clientWidth : 0) - rippleX), rippleX) * 2 + 2; var sizeY = Math.max(Math.abs((element ? element.clientHeight : 0) - rippleY), rippleY) * 2 + 2; rippleSize = Math.sqrt(Math.pow(sizeX, 2) + Math.pow(sizeY, 2)); } // Touche devices if (event.touches) { // Prepare the ripple effect. _this.startTimerCommit = function () { _this.startCommit({ pulsate: pulsate, rippleX: rippleX, rippleY: rippleY, rippleSize: rippleSize, cb: cb }); }; // Delay the execution of the ripple effect. _this.startTimer = setTimeout(function () { if (_this.startTimerCommit) { _this.startTimerCommit(); _this.startTimerCommit = null; } }, DELAY_RIPPLE); // We have to make a tradeoff with this value. } else { _this.startCommit({ pulsate: pulsate, rippleX: rippleX, rippleY: rippleY, rippleSize: rippleSize, cb: cb }); } }; _this.startCommit = function (params) { var pulsate = params.pulsate, rippleX = params.rippleX, rippleY = params.rippleY, rippleSize = params.rippleSize, cb = params.cb; _this.setState(function (state) { return { nextKey: state.nextKey + 1, ripples: [].concat(_toConsumableArray(state.ripples), [React.createElement(Ripple, { key: state.nextKey, classes: _this.props.classes, timeout: { exit: DURATION, enter: DURATION }, pulsate: pulsate, rippleX: rippleX, rippleY: rippleY, rippleSize: rippleSize })]) }; }, cb); }; _this.stop = function (event, cb) { clearTimeout(_this.startTimer); var ripples = _this.state.ripples; // The touch interaction occurs too quickly. // We still want to show ripple effect. if (event.type === 'touchend' && _this.startTimerCommit) { event.persist(); _this.startTimerCommit(); _this.startTimerCommit = null; _this.startTimer = setTimeout(function () { _this.stop(event, cb); }); return; } _this.startTimerCommit = null; if (ripples && ripples.length) { _this.setState({ ripples: ripples.slice(1) }, cb); } }; return _this; } _createClass(TouchRipple, [{ key: "componentWillUnmount", value: function componentWillUnmount() { clearTimeout(this.startTimer); } }, { key: "render", value: function render() { var _this$props = this.props, center = _this$props.center, classes = _this$props.classes, className = _this$props.className, other = _objectWithoutProperties(_this$props, ["center", "classes", "className"]); return React.createElement("span", _extends({ className: clsx(classes.root, className), ref: this.container }, other), React.createElement(TransitionGroup, { component: null, enter: true, exit: true }, this.state.ripples)); } }]); return TouchRipple; }(React.PureComponent); process.env.NODE_ENV !== "production" ? TouchRipple.propTypes = { /** * If `true`, the ripple starts at the center of the component * rather than at the point of interaction. */ center: PropTypes.bool, /** * Override or extend the styles applied to the component. * See [CSS API](#css) below for more details. */ classes: PropTypes.object.isRequired, /** * @ignore */ className: PropTypes.string } : void 0; TouchRipple.defaultProps = { center: false }; export default withStyles(styles, { flip: false, name: 'MuiTouchRipple' })(TouchRipple);