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@mateo-wallace/rpg-dice-js

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Npm package that allows users to roll dice with all math and various forms of response

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = void 0; var _roll = _interopRequireDefault(require("../methods/roll.js")); function _interopRequireDefault(e) { return e && e.__esModule ? e : { "default": e }; } function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; } function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; } function _defineProperty(e, r, t) { return (r = _toPropertyKey(r)) in e ? Object.defineProperty(e, r, { value: t, enumerable: !0, configurable: !0, writable: !0 }) : e[r] = t, e; } function _typeof(o) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (o) { return typeof o; } : function (o) { return o && "function" == typeof Symbol && o.constructor === Symbol && o !== Symbol.prototype ? "symbol" : typeof o; }, _typeof(o); } function _classCallCheck(a, n) { if (!(a instanceof n)) throw new TypeError("Cannot call a class as a function"); } function _defineProperties(e, r) { for (var t = 0; t < r.length; t++) { var o = r[t]; o.enumerable = o.enumerable || !1, o.configurable = !0, "value" in o && (o.writable = !0), Object.defineProperty(e, _toPropertyKey(o.key), o); } } function _createClass(e, r, t) { return r && _defineProperties(e.prototype, r), t && _defineProperties(e, t), Object.defineProperty(e, "prototype", { writable: !1 }), e; } function _toPropertyKey(t) { var i = _toPrimitive(t, "string"); return "symbol" == _typeof(i) ? i : i + ""; } function _toPrimitive(t, r) { if ("object" != _typeof(t) || !t) return t; var e = t[Symbol.toPrimitive]; if (void 0 !== e) { var i = e.call(t, r || "default"); if ("object" != _typeof(i)) return i; throw new TypeError("@@toPrimitive must return a primitive value."); } return ("string" === r ? String : Number)(t); } /** * Class representing a dice. */ var Dice = /*#__PURE__*/function () { /** * Create a dice. * @param {Object} options - The options for the dice. */ function Dice(_ref) { var _ref$isBoldCrit = _ref.isBoldCrit, isBoldCrit = _ref$isBoldCrit === void 0 ? false : _ref$isBoldCrit, _ref$boldWrapper = _ref.boldWrapper, boldWrapper = _ref$boldWrapper === void 0 ? ["**", "**"] : _ref$boldWrapper, _ref$defaultDie = _ref.defaultDie, defaultDie = _ref$defaultDie === void 0 ? 20 : _ref$defaultDie, _ref$ok = _ref.ok, ok = _ref$ok === void 0 ? true : _ref$ok, _ref$input = _ref.input, input = _ref$input === void 0 ? true : _ref$input, _ref$result = _ref.result, result = _ref$result === void 0 ? true : _ref$result, _ref$total = _ref.total, total = _ref$total === void 0 ? true : _ref$total, _ref$resultNoDice = _ref.resultNoDice, resultNoDice = _ref$resultNoDice === void 0 ? true : _ref$resultNoDice, _ref$prefab = _ref.prefab, prefab = _ref$prefab === void 0 ? true : _ref$prefab, _ref$inputArray = _ref.inputArray, inputArray = _ref$inputArray === void 0 ? true : _ref$inputArray, _ref$resultArray = _ref.resultArray, resultArray = _ref$resultArray === void 0 ? true : _ref$resultArray, _ref$resultNoDiceArra = _ref.resultNoDiceArray, resultNoDiceArray = _ref$resultNoDiceArra === void 0 ? true : _ref$resultNoDiceArra, _ref$totalCrit = _ref.totalCrit, totalCrit = _ref$totalCrit === void 0 ? true : _ref$totalCrit; _classCallCheck(this, Dice); this.responseOptions = { ok: ok, input: input, result: result, total: total, resultNoDice: resultNoDice, prefab: prefab, inputArray: inputArray, resultArray: resultArray, resultNoDiceArray: resultNoDiceArray, totalCrit: totalCrit }; this.settings = { isBoldCrit: isBoldCrit, defaultDie: defaultDie, boldWrapper: boldWrapper, responseOptions: this.responseOptions }; } /** * Roll the dice. * @param {string} userInput - The user input for the dice roll. * @return {Object} The result of the dice roll. */ return _createClass(Dice, [{ key: "roll", value: function roll(userInput) { if (userInput !== undefined && typeof userInput !== "string") throw new Error("Input must be a string or empty. X ".concat(_typeof(userInput))); return (0, _roll["default"])(_objectSpread({ userInput: userInput }, this.settings)); } }]); }(); var _default = exports["default"] = Dice;