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@matematrolii/sketchbook

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3D matematrolii playground built on three.js and cannon.js

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import { CharacterStateBase, EndWalk, JumpRunning, Walk, } from './_stateLibrary'; import { Character } from '../Character'; export class Sprint extends CharacterStateBase { constructor(character: Character) { super(character); this.character.velocitySimulator.mass = 10; this.character.rotationSimulator.damping = 0.8; this.character.rotationSimulator.mass = 50; //this.character.setArcadeVelocityTarget(1.4); this.character.setArcadeVelocityTarget(0.8); //this.playAnimation('sprint', 0.1); this.playAnimation('run', 0.1); } public update(timeStep: number): void { super.update(timeStep); this.character.setCameraRelativeOrientationTarget(); this.fallInAir(); } public onInputChange(): void { super.onInputChange(); if (!this.character.actions.run.isPressed) { this.character.setState(new Walk(this.character)); } if (this.character.actions.jump.justPressed) { this.character.setState(new JumpRunning(this.character)); } if (this.noDirection()) { this.character.setState(new EndWalk(this.character)); } } }