@matematrolii/sketchbook
Version:
3D matematrolii playground built on three.js and cannon.js
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text/typescript
import
{
CharacterStateBase,
JumpIdle,
Walk,
} from './_stateLibrary';
import { Idle } from './Idle';
import { ICharacterState } from '../../interfaces/ICharacterState';
import { Character } from '../Character';
export class IdleRotateLeft extends CharacterStateBase implements ICharacterState
{
constructor(character: Character)
{
super(character);
this.character.rotationSimulator.mass = 30;
this.character.rotationSimulator.damping = 0.6;
this.character.velocitySimulator.damping = 0.6;
this.character.velocitySimulator.mass = 10;
this.character.setArcadeVelocityTarget(0);
//this.playAnimation('rotate_left', 0.1);
this.playAnimation('idle', 0.1);
}
public update(timeStep: number): void
{
super.update(timeStep);
if (this.animationEnded(timeStep))
{
this.character.setState(new Idle(this.character));
}
this.fallInAir();
}
public onInputChange(): void
{
super.onInputChange();
if (this.character.actions.jump.justPressed)
{
this.character.setState(new JumpIdle(this.character));
}
if (this.anyDirection())
{
if (this.character.velocity.length() > 0.5)
{
this.character.setState(new Walk(this.character));
}
else
{
this.setAppropriateStartWalkState();
}
}
}
}