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@matematrolii/sketchbook

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3D matematrolii playground built on three.js and cannon.js

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import { CharacterStateBase, EndWalk, JumpRunning, Sprint, Walk, } from './_stateLibrary'; import { ICharacterState } from '../../interfaces/ICharacterState'; import { Character } from '../Character'; export class DropRunning extends CharacterStateBase implements ICharacterState { constructor(character: Character) { super(character); this.character.setArcadeVelocityTarget(0.8); //this.playAnimation('drop_running', 0.1); this.playAnimation('run', 0.1); } public update(timeStep: number): void { super.update(timeStep); this.character.setCameraRelativeOrientationTarget(); if (this.animationEnded(timeStep)) { this.character.setState(new Walk(this.character)); } } public onInputChange(): void { super.onInputChange(); if (this.noDirection()) { this.character.setState(new EndWalk(this.character)); } if (this.anyDirection() && this.character.actions.run.justPressed) { this.character.setState(new Sprint(this.character)); } if (this.character.actions.jump.justPressed) { this.character.setState(new JumpRunning(this.character)); } } }