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@matematrolii/sketchbook

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3D matematrolii playground built on three.js and cannon.js

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import * as THREE from 'three'; import * as CANNON from 'cannon'; import { VectorSpringSimulator } from '../physics/spring_simulation/VectorSpringSimulator'; import { RelativeSpringSimulator } from '../physics/spring_simulation/RelativeSpringSimulator'; import { World } from '../world/World'; import { IWorldEntity } from '../interfaces/IWorldEntity'; import { CapsuleCollider } from '../physics/colliders/CapsuleCollider'; import { EntityType } from '../enums/EntityType'; export declare class Item extends THREE.Object3D implements IWorldEntity { updateOrder: number; entityType: EntityType; height: number; tiltContainer: THREE.Group; modelContainer: THREE.Group; materials: THREE.Material[]; velocity: THREE.Vector3; arcadeVelocityInfluence: THREE.Vector3; velocityTarget: THREE.Vector3; arcadeVelocityIsAdditive: boolean; defaultVelocitySimulatorDamping: number; defaultVelocitySimulatorMass: number; velocitySimulator: VectorSpringSimulator; moveSpeed: number; orientation: THREE.Vector3; orientationTarget: THREE.Vector3; defaultRotationSimulatorDamping: number; defaultRotationSimulatorMass: number; rotationSimulator: RelativeSpringSimulator; viewVector: THREE.Vector3; itemBox: CapsuleCollider; world: World; isPicked: boolean; private physicsEnabled; private gltf; constructor(gltf: any, texture: string); setArcadeVelocityInfluence(x: number, y?: number, z?: number): void; setViewVector(vector: THREE.Vector3): void; setPosition(x: number, y: number, z: number): void; resetVelocity(): void; setArcadeVelocityTarget(velZ: number, velX?: number, velY?: number): void; setOrientation(vector: THREE.Vector3, instantly?: boolean): void; setPhysicsEnabled(value: boolean): void; readItemData(gltf: any, textureUrl: string): void; update(timeStep: number): void; physicsPreStep(body: CANNON.Body, character: Item): void; physicsPostStep(body: CANNON.Body, character: Item): void; addToWorld(world: World): void; removeFromWorld(world: World): void; }