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@matematrolii/sketchbook

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3D matematrolii playground built on three.js and cannon.js

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# 📒 Matematrolii Sketchbook Simple web based game engine built on [three.js](https://github.com/mrdoob/three.js) and [cannon.js](https://github.com/schteppe/cannon.js) focused on third-person character controls and related gameplay mechanics. ## Features * World * Three.js scene * Cannon.js physics * Variable timescale * Frame skipping * FXAA anti-aliasing * Characters * Third-person camera * Raycast character controller with capsule collisions * General state system * Character AI #### NPM 1. Install: ``` npm i sketchbook ``` 2. Import: ```javascript import { World } from 'sketchbook'; ``` 3. Load a glb scene defined in Blender: ```javascript const world = new World('scene.glb'); ``` ## Contributing 1. Get latest [Node.js](https://nodejs.org/en/) 2. [Fork this repository](https://help.github.com/en/github/getting-started-with-github/fork-a-repo) 3. Run `npm install` 4. Run `npm run dev` 5. Make changes and test them out at http://localhost:8080 6. Commit and [make a pull request](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/creating-a-pull-request-from-a-fork)!