@matematrolii/sketchbook
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3D matematrolii playground built on three.js and cannon.js
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# 📒 Matematrolii Sketchbook
Simple web based game engine built on [three.js](https://github.com/mrdoob/three.js) and [cannon.js](https://github.com/schteppe/cannon.js) focused on third-person character controls and related gameplay mechanics.
## Features
* World
* Three.js scene
* Cannon.js physics
* Variable timescale
* Frame skipping
* FXAA anti-aliasing
* Characters
* Third-person camera
* Raycast character controller with capsule collisions
* General state system
* Character AI
#### NPM
1. Install:
```
npm i sketchbook
```
2. Import:
```javascript
import { World } from 'sketchbook';
```
3. Load a glb scene defined in Blender:
```javascript
const world = new World('scene.glb');
```
## Contributing
1. Get latest [Node.js](https://nodejs.org/en/)
2. [Fork this repository](https://help.github.com/en/github/getting-started-with-github/fork-a-repo)
3. Run `npm install`
4. Run `npm run dev`
5. Make changes and test them out at http://localhost:8080
6. Commit and [make a pull request](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/creating-a-pull-request-from-a-fork)!