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@mateie/discord-logs

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Add many useful events to your discord.js client!

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; const discord_js_1 = require("discord.js"); const handlers_1 = require("./handlers"); let eventRegistered = false; module.exports = (client, options) => __awaiter(void 0, void 0, void 0, function* () { if (eventRegistered) return; eventRegistered = true; const intents = new discord_js_1.Intents(client.options.intents); /* HANDLE GUILDS EVENTS */ if (intents.has(discord_js_1.Intents.FLAGS.GUILDS)) { if (options === null || options === void 0 ? void 0 : options.debug) console.log('channelUpdate event handler registered.'); client.on('channelUpdate', (oldChannel, newChannel) => { (0, handlers_1.handleChannelUpdateEvent)(client, oldChannel, newChannel); }); if (options === null || options === void 0 ? void 0 : options.debug) console.log('guildUpdate event handler registered.'); client.on('guildUpdate', (oldGuild, newGuild) => { (0, handlers_1.handleGuildUpdateEvent)(client, oldGuild, newGuild); }); if (options === null || options === void 0 ? void 0 : options.debug) console.log('roleUpdate event handler registered.'); client.on('roleUpdate', (oldRole, newRole) => { (0, handlers_1.handleRoleUpdateEvent)(client, oldRole, newRole); }); if (options === null || options === void 0 ? void 0 : options.debug) console.log('threadUpdate event handler registered.'); client.on('threadUpdate', (oldThread, newThread) => { (0, handlers_1.handleThreadChannelUpdateEvent)(client, oldThread, newThread); }); } else { if (options === null || options === void 0 ? void 0 : options.debug) console.log('channelUpdate, guildUpdate, roleUpdate and threadUpdate event handlers not registered (missing Guilds intent).'); } /* HANDLE MEMBER EVENTS */ if (intents.has(discord_js_1.Intents.FLAGS.GUILD_MEMBERS)) { if (options === null || options === void 0 ? void 0 : options.debug) console.log('guildMemberUpdate event handler registered.'); client.on('guildMemberUpdate', (oldMember, newMember) => { (0, handlers_1.handleGuildMemberUpdateEvent)(client, oldMember, newMember); }); if (options === null || options === void 0 ? void 0 : options.debug) console.log('userUpdate event handler registered.'); client.on('userUpdate', (oldUser, newUser) => { (0, handlers_1.handleUserUpdateEvent)(client, oldUser, newUser); }); } else { if (options === null || options === void 0 ? void 0 : options.debug) console.log('guildMemberUpdate, userUpdate event handlers not registered (missing GuildMembers intent).'); } /* HANDLE MESSAGE UPDATE EVENTS */ if (intents.has(discord_js_1.Intents.FLAGS.GUILD_MESSAGES && discord_js_1.Intents.FLAGS.MESSAGE_CONTENT)) { if (options === null || options === void 0 ? void 0 : options.debug) console.log('messageUpdate event handler registered.'); client.on('messageUpdate', (oldMessage, newMessage) => { (0, handlers_1.handleMessageUpdateEvent)(client, oldMessage, newMessage); }); } else { if (options === null || options === void 0 ? void 0 : options.debug) console.log('messageUpdate event handler not registered (missing GuildMessages or MessageContent intent).'); } /* HANDLE PRESENCE UPDATE EVENTS */ if (intents.has(discord_js_1.Intents.FLAGS.GUILD_PRESENCES)) { if (options === null || options === void 0 ? void 0 : options.debug) console.log('presenceUpdate event handler registered.'); client.on('presenceUpdate', (oldPresence, newPresence) => { (0, handlers_1.handlePresenceUpdateEvent)(client, oldPresence, newPresence); }); } else { if (options === null || options === void 0 ? void 0 : options.debug) console.log('presenceUpdate event handler not registered (missing GuildPresences intent).'); } /* HANDLE VOICE STATE UPDATE */ if (intents.has(discord_js_1.Intents.FLAGS.GUILD_VOICE_STATES)) { if (options === null || options === void 0 ? void 0 : options.debug) console.log('voiceStateUpdate event handler registered.'); client.on('voiceStateUpdate', (oldState, newState) => { (0, handlers_1.handleVoiceStateUpdateEvent)(client, oldState, newState); }); } else { if (options === null || options === void 0 ? void 0 : options.debug) console.log('voiceStateUpdate event handler not registered (missing GuildVoiceStates intent).'); } });