@mateie/discord-logs
Version:
Add many useful events to your discord.js client!
26 lines (25 loc) • 1.24 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __exportStar = (this && this.__exportStar) || function(m, exports) {
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
};
Object.defineProperty(exports, "__esModule", { value: true });
__exportStar(require("./guildMemberUpdate"), exports);
__exportStar(require("./guildUpdate"), exports);
__exportStar(require("./presenceUpdate"), exports);
__exportStar(require("./roleUpdate"), exports);
__exportStar(require("./userUpdate"), exports);
__exportStar(require("./voiceStateUpdate"), exports);
__exportStar(require("./messageUpdate"), exports);
__exportStar(require("./guildChannel"), exports);
__exportStar(require("./threadUpdate"), exports);