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@maseya/z3pr

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Randomize palettes in The Legend of Zelda: A Link to the Past.

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# Contributing ## Welcome! Thanks for taking an interest in my work. Before getting started, read over this document to see how contributions should be submitted. These guidelines will help all of us best understand each other and collaborate together. ## Table of Contents - [Contributing](#contributing) - [Welcome!](#welcome) - [Table of Contents](#table-of-contents) - [How to file a bug report](#how-to-file-a-bug-report) - [How to suggest a new feature](#how-to-suggest-a-new-feature) - [How to set up your environment and run tests](#how-to-set-up-your-environment-and-run-tests) - [The types of contributions we're looking for](#the-types-of-contributions-were-looking-for) - [Our vision for the project](#our-vision-for-the-project) - [Code styles](#code-styles) - [Commit messages](#commit-messages) ## How to file a bug report To file a bug report, visit the [Issues][issues] page, and search if the bug has already been reported. If it has not, then open a new issue, giving a short, descriptive title explaining the bug. From there, you will get a template file that outlines how to describe your bug and what information we are looking for when you submit it. ## How to suggest a new feature Same as filing a bug report, open a new [Issue][issues] and follow the guidelines in the template. ## How to set up your environment and run tests Refer to the [README](README.md#how-to-use) on the front page for complete setup instructions. ## The types of contributions we're looking for Refer to our [DESCRIPTION](DESCRIPTION.md) file to better understand what this project is about. To summarize the points it makes, the following contributions are greatly supported: - Unit/Benchmark tests - Source code documentation - Bug fixes - Cross-platform support - Cross-IDE support - Issue closers - Features that are related to this project's vision. Below are some things we think wouldn't be helpful for contributions - Creating a feature request with no documentation or understanding of the feature. - Submitting a pull request with no description of what the code does. Even if it's a typo fix, mention that it's a typo fix. - Submitting a large pull request without opening an Issue first. If you have a large feature planned, create an Issue so other contributors can discuss it with you. Open the pull request early, or link to your branch, even when it is unfinished, so code can be open for review. - Submitting a bug fix without an accompanying unit test to catch the bug from now on (except in cases of bugs that were typos e.g. `if (x = true)` to `if (x == true)`. - Requesting a feature that is far outside the scope of the project's vision. - Submitting a bug report without (attempting to give) steps to reproduce. ## Our vision for the project Refer to the [DESCRIPTION](DESCRIPTION.md) for a complete picture of our project's vision. ## Code styles Refer to [CODE_STYLE](CODE_STYLE.md) for a basic outline of the code style. ### Commit messages [This][commit] article does a great job describing the value of a formatted git commit message. The things to take away from it are: 1. [Separate subject from body with a blank line][separate] 2. [Limit the subject line to 50 characters][limit] 3. [Capitalize the subject line][capitalize] 4. [Do not end the subject line with a period][period] 5. [Use the imperative mood in the subject line][imperative] 6. [Wrap the body at 72 characters][wrap] 7. [Use the body to explain _what_ and _why_ vs. _how_][explain] Try to comply to these rules as much as possible. [issues]: https://github.com/maseya/z3pr-js/issues [commit]: https://chris.beams.io/posts/git-commit [separate]: https://chris.beams.io/posts/git-commit/#separate [limit]: https://chris.beams.io/posts/git-commit/#limit-50 [capitalize]: https://chris.beams.io/posts/git-commit/#capitalize [period]: https://chris.beams.io/posts/git-commit/#end [imperative]: https://chris.beams.io/posts/git-commit/#imperative [wrap]: https://chris.beams.io/posts/git-commit/#wrap-72 [explain]: https://chris.beams.io/posts/git-commit/#why-not-how