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@maryam-dev/partykit

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FORKED: PartyKit simplifies developing multiplayer applications. Everything's better with friends.

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import type * as Party from "partykit/server"; export default class Server implements Party.Server { constructor(readonly room: Party.Room) {} onConnect(conn: Party.Connection, ctx: Party.ConnectionContext) { // A websocket just connected! console.log( `Connected: id: ${conn.id} room: ${this.room.id} url: ${new URL(ctx.request.url).pathname}` ); // let's send a message to the connection conn.send("hello from server"); } onMessage(message: string, sender: Party.Connection) { // let's log the message console.log(`connection ${sender.id} sent message: ${message}`); // as well as broadcast it to all the other connections in the room... this.room.broadcast( `${sender.id}: ${message}`, // ...except for the connection it came from [sender.id] ); } } Server satisfies Party.Worker;