@mark-wiemer/luanti-api
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Luanti API TypeScript definitions for TypeScriptToLua
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# Luanti API
Type definitions for using the Luanti ([formerly Minetest](https://blog.luanti.org/2024/10/13/Introducing-Our-New-Name/)) API via TypeScriptToLua
## Usage
Install dev dependency in your TypeScript project:
```sh
npm i @mark-wiemer/luanti-api --save-dev
```
And use:
```ts
import type {} from "@mark-wiemer/luanti-api";
```
The module declares the Luanti global the same way you'd use it in Lua
You can also utilize the types it provides in your own code by importing them:
```ts
import type { LtVec3 } from "@mark-wiemer/luanti-api";
let myVec: LtVec3 = { x: 0, y: 0, z: 0 };
```
`core` is the only supported namespace alias, `minetest` will not work:
```ts
core.register_on_joinplayer((player) => {
const playername = player.get_player_name();
core.chat_send_player(playername, "Welcome!");
});
```
Users of Luanti's Lua api will notice a lack of `:` in TypeScript
Lua uses `obj:method` and `obj.func` to differentiate with `obj` is passed as `self` as the first argument
For instance:
```lua
local obj = {
method = function (self)
--"self" refers to obj, similar to "this" in TypeScript
end
func = function ()
--no self variable here
end
};
obj.method() -- self will be nil
obj:method() -- self will be obj
obj.func() -- self will be nil
obj:func() -- self will still be nil because its not declared in function args
```
In TypeScript this is handled by providing a `this` definition:
```ts
interface LuantiGlobal {
register_on_joinplayer (this: void, cb: LtPlayerJoinCallback): void;
}
declare global core: LuantiGlobal;
```
Because
```ts
this: void
```
TypeScript calls to `core.register_on_joinplayer()` will properly output:
`core.register_on_joinplayer()` in lua
Without providing `this: void`, this would generate:
`core:register_on_joinplayer()` as TypeScriptToLua assumes we want to provide a `self` reference as first argument
On the flip-side:
```lua
function handle_player_join (player) --player is ObjRef
player:get_player_name() -- passes player as first arg to get_player_name code
end
core.register_on_joinplayer ( handle_player_join )
```
In TypeScript definitions:
```ts
interface ObjRef {
//implicit this: ObjRef
get_player_name(): string;
//same as
get_player_name(this: ObjRef): string;
}
```
Which both properly output:
```lua
player:get_player_name()
```
## Acknowledgements
This project is a fork of [@repcomm/mt-api](https://github.com/RepComm/mt-api) from 2023.