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@marcosnbj/excalidraw

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import { RoughSVG } from "roughjs/bin/svg"; import { BinaryFiles, AppState } from "../types"; import { NonDeletedExcalidrawElement } from "../element/types"; import { InteractiveSceneRenderConfig, StaticSceneRenderConfig } from "../scene/types"; import "canvas-roundrect-polyfill"; export declare const DEFAULT_SPACING = 2; /** * Interactive scene is the ui-canvas where we render boundinb boxes, selections * and other ui stuff. */ export declare const renderInteractiveScene: <U extends ({ canvas, elements, visibleElements, selectedElements, scale, appState, renderConfig, }: InteractiveSceneRenderConfig) => { atLeastOneVisibleElement: boolean; elements: readonly NonDeletedExcalidrawElement[]; scrollBars?: undefined; } | { scrollBars: import("../scene/types").ScrollBars | undefined; atLeastOneVisibleElement: boolean; elements: readonly NonDeletedExcalidrawElement[]; }, T extends boolean = false>(renderConfig: InteractiveSceneRenderConfig, throttle?: T | undefined) => T extends true ? void : ReturnType<U>; /** * Static scene is the non-ui canvas where we render elements. */ export declare const renderStaticScene: (renderConfig: StaticSceneRenderConfig, throttle?: boolean) => void; export declare const cancelRender: () => void; export declare const renderSceneToSvg: (elements: readonly NonDeletedExcalidrawElement[], rsvg: RoughSVG, svgRoot: SVGElement, files: BinaryFiles, { offsetX, offsetY, exportWithDarkMode, renderEmbeddables, frameRendering, }: { offsetX?: number | undefined; offsetY?: number | undefined; exportWithDarkMode: boolean; renderEmbeddables: boolean; frameRendering: AppState["frameRendering"]; }) => void;