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@maptiler/sdk

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The Javascript & TypeScript map SDK tailored for MapTiler Cloud

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import { MaptilerAnimation } from './index'; /** * Manager for handling animation lifecycle and updates. * * The AnimationManager provides a centralized system for registering and * coordinating multiple animations. To avoid individual calls to request animation frame * for each animation, it maintains an animation loop * * This is not a class as it never needs to be instantiated, * it's just a singeton object. * * It's not called directly but used within the MaptilerAnimation class. */ declare const AnimationManager: { animations: MaptilerAnimation[]; running: boolean; /** * Adds an animation to the manager. If this is the first animation added, * it starts the animation loop. * * @param {MaptilerAnimation} animation - The animation to add. */ add(animation: MaptilerAnimation): void; /** * Removes an animation from the manager. If there are no more animations, * it stops the animation loop. * * @param {MaptilerAnimation} animation - The animation to remove. */ remove(animation: MaptilerAnimation): void; /** * Stops the animation loop. */ stop(): void; /** * Starts the animation loop. This function is called recursively using * requestAnimationFrame to ensure smooth updates. */ start(): void; }; export default AnimationManager;