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@mapgis/webclient-leaflet-plugin

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                <h1> MapGIS Client for JavaScript API</h1>
            
            
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                    <div class="category"><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">服务模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="AddressServer.html">AddressServer</a><span style="display: none;"><p>地址服务,基地址:/igs/rest/services/{folder}/{serviceName}/AddressServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISFeatureServer.html">ArcGISFeatureServer</a><span style="display: none;"><p>ArcGIS的FeatureServer服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISGeometryServer.html">ArcGISGeometryServer</a><span style="display: none;"><p>ArcGIS的GeometryServer服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISMapServer.html">ArcGISMapServer</a><span style="display: none;"><p>ArcGIS的MapServer服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISVectorTileServer.html">ArcGISVectorTileServer</a><span style="display: none;"><p>ArcGIS的VectorTileServer服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="BaseServer.html">BaseServer</a><span style="display: none;"><p>服务查询基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Cesium3DTilesServer.html">Cesium3DTilesServer</a><span style="display: none;"><p>3DTiles服务,基地址:/igs/rest/services/{folder}/{serviceName}/3DTilesServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Config.html">Config</a><span style="display: none;"><p>全局配置信息<br/>
示例如下:<br/>
<a href='#config1'>[1、设置全局token]</a><br/>
<a href='#config2'>[2、设置全局headers]</a><br/>
<a href='#config3'>[3、设置拦截器 - 在所有链接上设置拦截器]</a><br/>
<a href='#config4'>[4、设置拦截器 - 指定拦截器应用的url]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="FeatureServer.html">FeatureServer</a><span style="display: none;"><p>要素服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="GeometryServer.html">GeometryServer</a><span style="display: none;"><p>地理几何服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ImageServer.html">ImageServer</a><span style="display: none;"><p>影像服务,服务地址:/igs/rest/services/{folder}/{serviceName}/ImageServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Interceptor.html">Interceptor</a><span style="display: none;"><p>请求拦截和相应拦截器参数</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="M3DServer.html">M3DServer</a><span style="display: none;"><p>M3d服务,服务地址:/igs/rest/services/{folder}/{serviceName}/M3dServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MapServer.html">MapServer</a><span style="display: none;"><p>地图服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="PlotServer.html">PlotServer</a><span style="display: none;"><p>标绘服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="PoiServer.html">PoiServer</a><span style="display: none;"><p>兴趣点服务,服务地址:/igs/rest/services/{folder}/{serviceName}/PoiServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="RequestConfig.html">RequestConfig</a><span style="display: none;"><p>请求配置参数</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="RequestInterceptor.html">RequestInterceptor</a><span style="display: none;"><p>请求拦截器对象</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ResourceServer.html">ResourceServer</a><span style="display: none;"><p>资源服务,基地址为http://{ip}:{port}/igs/rest/services/system/ResourceServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ResponseInterceptor.html">ResponseInterceptor</a><span style="display: none;"><p>响应拦截器对象</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="RootServer.html">RootServer</a><span style="display: none;"><p>根目录服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SceneServer.html">SceneServer</a><span style="display: none;"><p>场景服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SecurityServer.html">SecurityServer</a><span style="display: none;"><p>安全服务,服务地址:/igs/rest/services/SecurityServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="TerrainServer.html">TerrainServer</a><span style="display: none;"><p>地形缓存服务,基地址:/igs/rest/services/{folder}/{serviceName}/TerrainServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ThemeServer.html">ThemeServer</a><span style="display: none;"><p>专题图服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="TileServer.html">TileServer</a><span style="display: none;"><p>瓦片服务,基地址:/igs/rest/services/{folder}/{serviceName}/TileServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="VectorTileServer.html">VectorTileServer</a><span style="display: none;"><p>矢量瓦片服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WFSServer.html">WFSServer</a><span style="display: none;"><p>IGS的WFS服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WMSServer.html">WMSServer</a><span style="display: none;"><p>IGS的WMS服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WMTSServer.html">WMTSServer</a><span style="display: none;"><p>IGS的WMTS服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WorkFlowServer.html">WorkFlowServer</a><span style="display: none;"><p>工作流服务,基地址http://{ip}:{port}/igs/rest/services/workflow/{serviceName}/WorkflowServer</p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">图层模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISMapImageLayer.html">ArcGISMapImageLayer</a><span style="display: none;"><p>ArcGIS地图图片图层,<br/>
目前二维上支持4326(包括4490,4214以及4610),3857以及EPSG支持的自定义坐标系,三维上仅支持4326(包括4490,4214以及4610)以及3857坐标系,会自动读取元信息上的坐标系,不需要用户指定
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.ArcGISMapImageLayer() <br/>
[ES6引入方式]:<br/>
import { ArcGISMapImageLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISMapImageSubLayer.html">ArcGISMapImageSubLayer</a><span style="display: none;"><p>ArcGIS地图图片子图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISTileLayer.html">ArcGISTileLayer</a><span style="display: none;"><p>ArcGIS瓦片图层,<br>
目前二维上支持4326(包括4490,4214以及4610),3857以及EPSG支持的自定义坐标系,三维上仅支持4326(包括4490,4214以及4610)以及3857坐标系,会自动读取元信息上的坐标系,不需要用户指定,
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.ArcGISTileLayer() <br/>
[ES6引入方式]:<br/>
import { ArcGISTileLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISVectorTileLayer.html">ArcGISVectorTileLayer</a><span style="display: none;"><p>ArcGIS矢量瓦片图层
支持通过加载矢量瓦片服务、加载矢量瓦片样式文件和设置矢量瓦片样式的方式创建矢量瓦片图层
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.ArcGISVectorTileLayer() <br/>
[ES6引入方式]:<br/>
import { ArcGISVectorTileLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源以加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISVectorTileSubLayer.html">ArcGISVectorTileSubLayer</a><span style="display: none;"><p>ArcGIS矢量瓦片子图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Cesium3DTilesCacheLayer.html">Cesium3DTilesCacheLayer</a><span style="display: none;"><p>Cesium3DTiles图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="EchartsLayer.html">EchartsLayer</a><span style="display: none;"><p>Echarts图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="FeatureLayer.html">FeatureLayer</a><span style="display: none;"><p>要素图层基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="GeoJSONLayer.html">GeoJSONLayer</a><span style="display: none;"><p>geojson图层,仅支持文件服务<br/>
目前二维和三维上支持4326(包括4490,4214以及4610),3857以及EPSG支持的自定义坐标系,若是想要绘制源数据为非4326坐标系几何数据,需要在初始化时指定具体坐标系<br/>
参考示例:<br/>
<a href='#add-GeoJSONLayer'>[加载GeoJSON图层]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.GraphicsLayer() <br/>
[ES6引入方式]:<br/>
import { GraphicsLayer } from &quot;@mapgis/webclient-common&quot;</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="GraphicsLayer.html">GraphicsLayer</a><span style="display: none;"><p>几何图形图层,不支持在线数据,仅支持传入多个几何对象并绘制<br/>
目前二维和三维上支持4326(包括4490,4214以及4610),3857以及EPSG支持的自定义坐标系,若是想要绘制非4326坐标系几何,需要在初始化要素对象的几何时,指定具体坐标系
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.GraphicsLayer() <br/>
[ES6引入方式]:<br/>
import { GraphicsLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="GroupLayer.html">GroupLayer</a><span style="display: none;"><p>组图层,支持的图层类型有:WMS图层、WMTS图层、地图图层、瓦片图层、cesium3DTiles图层、echarts图层、
M3D图层、场景图层、矢量瓦片图层、mapv图层、地形图层
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.GroupLayer() <br/>
[ES6引入方式]:<br/>
import { GroupLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSFeatureLayer.html">IGSFeatureLayer</a><span style="display: none;"><p>IGS要素图层,<br>
目前二维和三维上支持4326(包括4490,4214以及4610),3857以及EPSG支持的自定义坐标系,要素服务会自动读取元信息上的坐标系,不需要用户指定
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.IGSFeatureLayer() <br/>
[ES6引入方式]:<br/>
import { IGSFeatureLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSImageLayer.html">IGSImageLayer</a><span style="display: none;"><p>IGS影像图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSMapImageLayer.html">IGSMapImageLayer</a><span style="display: none;"><p>IGS地图图片图层,<br/>
支持IGS1.0和2.0两个服务版本,支持自定义坐标系,当IGS版本是1.0时,需要手动设置图层坐标系,当IGS版本是2.0时,会自动读取元信息上的坐标系,不需要用户指定<br/>
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.IGSMapImageLayer() <br/>
[ES6引入方式]:<br/>
import { IGSMapImageLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSMapImageSubLayer.html">IGSMapImageSubLayer</a><span style="display: none;"><p>IGS地图图片图层的子图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSSceneLayer.html">IGSSceneLayer</a><span style="display: none;"><p>IGS的SceneLayer图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSSceneSubLayer.html">IGSSceneSubLayer</a><span style="display: none;"><p>IGS的SceneLayer子图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSTileLayer.html">IGSTileLayer</a><span style="display: none;"><p>IGS瓦片图层,<br>
支持IGS1.0和2.0两个服务版本,支持自定义坐标系,当IGS版本是1.0时,需要手动设置图层坐标系,当IGS版本是2.0时,会自动读取元信息上的坐标系,不需要用户指定,
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.IGSTileLayer() <br/>
[ES6引入方式]:<br/>
import { IGSTileLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSVectorTileLayer.html">IGSVectorTileLayer</a><span style="display: none;"><p>IGS矢量瓦片图层
支持IGS1.0和2.0两个服务版本,目前二维和三维上支持4326(包括4490,4214以及4610),3857,会自动读取元信息上的坐标系,不需要用户指定,
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.IGSVectorTileLayer() <br/>
[ES6引入方式]:<br/>
import { IGSVectorTileLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源以加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}
<br/>
<br/>
注意:三维上,不支持简单Marker样式设定;二维上,简单Marker的颜色,外边线样式,旋转角度无法在图层初始化和初始化后修改,须在制作数据时进行指定</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSVectorTileSubLayer.html">IGSVectorTileSubLayer</a><span style="display: none;"><p>IGS矢量瓦片子图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Layer.html">Layer</a><span style="display: none;"><p>图层基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="M3DModelCacheLayer.html">M3DModelCacheLayer</a><span style="display: none;"><p>M3D缓存图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MapImageLayer.html">MapImageLayer</a><span style="display: none;"><p>影像图层基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MapVLayer.html">MapVLayer</a><span style="display: none;"><p>MapV图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="OGCLayer.html">OGCLayer</a><span style="display: none;"><p>OGS图层基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="OverlayLayer.html">OverlayLayer</a><span style="display: none;"><p>覆盖物图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Scene.html">Scene</a><span style="display: none;"><p>场景对象</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SceneLayer.html">SceneLayer</a><span style="display: none;"><p>场景图层基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SubLayer.html">SubLayer</a><span style="display: none;"><p>子图层基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="TerrainCacheLayer.html">TerrainCacheLayer</a><span style="display: none;"><p>地形图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="TileLayer.html">TileLayer</a><span style="display: none;"><p>瓦片图层基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="UnknownLayer.html">UnknownLayer</a><span style="display: none;"><p>未定义图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="VectorTileLayer.html">VectorTileLayer</a><span style="display: none;"><p>图层基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WFSLayer.html">WFSLayer</a><span style="display: none;"><p>WFS图层,<br>
目前二维和三维上支持4326(包括4490,4214以及4610),3857以及EPSG支持的自定义坐标系,WFS服务会自动读取元信息上的坐标系,不需要用户指定
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.WMTSLayer() <br/>
[ES6引入方式]:<br/>
import { WMTSLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WMSLayer.html">WMSLayer</a><span style="display: none;"><p>WMS图层,<br/>
目前二维上支持4326(包括4490,4214以及4610),3857以及EPSG支持的自定义坐标系,三维上仅支持4326(包括4490,4214以及4610)以及3857坐标系,会自动读取元信息上的坐标系,不需要用户指定,同时所有的WMS服务都支持动态投影,用户也可指定任意该服务支持的坐标系<br/>
<br>[ES5引入方式]:<br/>
Zondy.Layer.WMSLayer() <br/>
[ES6引入方式]:<br/>
import { WMSLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WMSSubLayer.html">WMSSubLayer</a><span style="display: none;"><p>WMS子图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WMTSLayer.html">WMTSLayer</a><span style="display: none;"><p>WMTS图层,<br>
目前二维上支持4326(包括4490,4214以及4610),3857以及EPSG支持的自定义坐标系,三维上仅支持4326(包括4490,4214以及4610)以及3857坐标系,WMTS服务会自动读取元信息上的坐标系,不需要用户指定
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.WMTSLayer() <br/>
[ES6引入方式]:<br/>
import { WMTSLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WMTSSubLayer.html">WMTSSubLayer</a><span style="display: none;"><p>IGS地图服务图层</p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">地图模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Basemap.html">Basemap</a><span style="display: none;"><p>基础地图对象
<br>[ES5引入方式]:<br/>
Zondy.Basemap() <br/>
[ES6引入方式]:<br/>
import { Map } from &quot;@mapgis/webclient-common&quot; <br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Map.html">Map</a><span style="display: none;"><p>图层管理容器,和地图引擎无关,通过此对象而不是地图引擎来对图层进行管理
<br>[ES5引入方式]:<br/>
Zondy.Map() <br/>
[ES6引入方式]:<br/>
import { Map } from &quot;@mapgis/webclient-common&quot; <br/></p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">渲染器模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="BaseRenderer.html">BaseRenderer</a><span style="display: none;"><p>专题图渲染基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ClassBreakInfo.html">ClassBreakInfo</a><span style="display: none;"><p>三维专题图-分段信息</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ClassBreakRenderer.html">ClassBreakRenderer</a><span style="display: none;"><p>分段专题图渲染样式,支持的图层如下:<br/>
[IGS地图图片图层]{@link IGSMapImageLayer}、[几何图形图层]{@link GraphicsLayer}、[IGS要素图层]{@link IGSFeatureLayer}、
[geojson图层]{@link GeoJSONLayer}、[OGC-WFS图层]{@link WFSLayer}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ClusterInfo.html">ClusterInfo</a><span style="display: none;"><p>聚合点数量区间内的符号信息</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ClusterRenderer.html">ClusterRenderer</a><span style="display: none;"><p>聚类渲染器,多个点聚集在一起,会形成一个点符号</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ColorStop.html">ColorStop</a><span style="display: none;"><p>颜色分段</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ColorVariable.html">ColorVariable</a><span style="display: none;"><p>color视觉变量</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="HeatmapColorStop.html">HeatmapColorStop</a><span style="display: none;"><p>热力图分段颜色和比率</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="HeatmapRenderer.html">HeatmapRenderer</a><span style="display: none;"><p>热力图渲染器</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="OpacityStop.html">OpacityStop</a><span style="display: none;"><p>透明度分段</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="OpacityVariable.html">OpacityVariable</a><span style="display: none;"><p>opacity视觉变量</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="RandomRenderer.html">RandomRenderer</a><span style="display: none;"><p>随机渲染器,将随机颜色赋予要素,根据zoom等级颜色也将发生变化</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="RankRenderer.html">RankRenderer</a><span style="display: none;"><p>等级符号专题图,符号尺寸随指定字段的值的变化而变化</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SimpleRenderer.html">SimpleRenderer</a><span style="display: none;"><p>统一专题图渲染样式,支持的图层如下:<br/>
[几何图形图层]{@link GraphicsLayer}、[IGS要素图层]{@link IGSFeatureLayer}、
[geojson图层]{@link GeoJSONLayer}、[OGC-WFS图层]{@link WFSLayer}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SizeStop.html">SizeStop</a><span style="display: none;"><p>size视觉变量</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SizeVariable.html">SizeVariable</a><span style="display: none;"><p>size视觉变量</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="UniqueValueInfo.html">UniqueValueInfo</a><span style="display: none;"><p>三维专题图-单值信息</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="UniqueValueRenderer.html">UniqueValueRenderer</a><span style="display: none;"><p>单值专题图渲染样式,支持的图层如下:<br/>
[IGS地图图片图层]{@link IGSMapImageLayer}、[几何图形图层]{@link GraphicsLayer}、[IGS要素图层]{@link IGSFeatureLayer}、
[geojson图层]{@link GeoJSONLayer}、[OGC-WFS图层]{@link WFSLayer}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="VisualVariable.html">VisualVariable</a><span style="display: none;"><p>视觉变量基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Zondy.ThemeLayer.GraphThemeLayer.html">GraphThemeLayer</a><span style="display: none;"><p>统计专题图通过为每个要素绘制统计图表来反映其对应的专题值的大小。它可同时表示多个字段属性信息,在区域本身与各区域之间形成横向和纵向的对比。<br>统计专题图多用于具有相关数量特征的地图上,比如表示不同地区多年的粮食产量、GDP、人口等,不同时段客运量、地铁流量等。目前提供的统计图类型有:柱状图(Bar),折线图(Line),饼图(Pie),三维柱状图(Bar3D),点状图(Point),环状图(Ring)。</p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">视图模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="BaseView.html">BaseView</a><span style="display: none;"><p>视图类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MapView.html">MapView</a><span style="display: none;"><p>二维场景视图(leaflet引擎),对地图引擎进行管理,如果要对地图图层进行管理请参考[Map]{@link Map},<br/>
参考示例:
<a href='#MapView'>[初始化二维场景视图]</a>
<br>[ES5引入方式]:<br/>
Zondy.MapView() <br/>
[ES6引入方式]:<br/>
import { MapView } from '@mapgis/webclient-leaflet-plugin' <br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="VideoMapView.html">VideoMapView</a><span style="display: none;">undefined</span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">符号模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Callout3D.html">Callout3D</a><span style="display: none;"><p>三维索引样式基类,当一个符号相对于原始位置有偏移时,该符号能显示其真实位置</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ColorMaterial.html">ColorMaterial</a><span style="display: none;"><p>颜色材质,适用于所有三维符号</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Edges3D.html">Edges3D</a><span style="display: none;"><p>轮廓线样式</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ExtrudeSymbol3DLayer.html">ExtrudeSymbol3DLayer</a><span style="display: none;"><p>三维拉伸区符号图层,用来在三维场景中绘制拉伸的区几何,不支持二维地图视图<br/>
示例如下:<br/>
<a href='#ExtrudeSymbol3DLayer'>[1、创建三维拉伸区符号图层]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="FillSymbol.html">FillSymbol</a><span style="display: none;"><p>填充符号基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="FillSymbol3DLayer.html">FillSymbol3DLayer</a><span style="display: none;"><p>三维区符号图层,用于在三维场景中绘制平面区对象,不支持二维视图<br/>
示例如下:<br/>
<a href='#FillSymbol3DLayer'>[1、创建三维区符号图层]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="FillSymbol3DOutline.html">FillSymbol3DOutline</a><span style="display: none;"><p>三维区符号图层的外边线样式</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IconResource.html">IconResource</a><span style="display: none;"><p>图标资源,如果没有设置href,则使用系统自带的图标</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IconSymbol3DLayer.html">IconSymbol3DLayer</a><span style="display: none;"><p>三维图标符号图层,用来在三维场景中绘制图标,不支持二维地图视图<br/>
支持使用网络图片资源或者使用系统自带的图标资源<br/>
是一个始终朝向屏幕,并且立起来的图标<br/>
示例如下:<br/>
<a href='#IconSymbol3DLayer-href'>[1、使用网络资源创建一个三维图标图层对象]</a><br/>
<a href='#IconSymbol3DLayer-primitive'>[2、使用系统自带资源创建一个三维图标图层对象]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LabelSymbol3D.html">LabelSymbol3D</a><span style="display: none;"><p>三维注记符号,用于在三维场景中渲染线几何要素,不支持在二维视图中使用;<br/>
三维注记符号必须包含如下符号图层中的一个或多个,才能在三维场景中显示要素:<br/>
[三维文字符号图层]{@link TextSymbol3DLayer}<br/>
示例如下:<br/>
<a href='#LabelSymbol3D'>[1、创建一个三维注记符号对象]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LineCallout3D.html">LineCallout3D</a><span style="display: none;"><p>注记索引线样式,该线会链接注记和所属要素,当一个符号相对于原始位置有偏移时,该符号能显示其真实位置</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LineStyleMarker3D.html">LineStyleMarker3D</a><span style="display: none;"><p>设置线的端点的Marker的样式</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LineStylePattern3D.html">LineStylePattern3D</a><span style="display: none;"><p>三维虚线样式设置</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LineSymbol.html">LineSymbol</a><span style="display: none;"><p>线符号基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LineSymbol3D.html">LineSymbol3D</a><span style="display: none;"><p>三维线符号,用于在三维场景中渲染线几何要素,不支持在二维视图中使用;<br/>
三维线符号必须包含如下符号图层中的一个或多个,才能在三维场景中显示要素:<br/>
[三维线符号图层]{@link LineSymbol3DLayer}、[三维管道符号图层]{@link PathSymbol3DLayer}<br/>
示例如下:<br/>
<a href='#LineSymbol3D'>[1、创建线三维符号]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LineSymbol3DLayer.html">LineSymbol3DLayer</a><span style="display: none;"><p>三维线符号图层,用来在三维场景中绘制二维线,不支持二维地图视图<br/>
示例如下:<br/>
<a href='#LineSymbol3DLayer'>[1、创建三维线符号图层]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LineSymbolMarker.html">LineSymbolMarker</a><span style="display: none;"><p>标记符号</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MapGISTextSymbol.html">MapGISTextSymbol</a><span style="display: none;"><p>文本符号,支持点几何对象,参考示例:<a href='#new-MapGISTextSymbol'>[创建文本样式]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Symbol.MapGISTextSymbol() <br/>
[ES6引入方式]:<br/>
import { MapGISTextSymbol } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MarkerSymbol.html">MarkerSymbol</a><span style="display: none;"><p>Marker符号基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ObjectSymbol3DLayer.html">ObjectSymbol3DLayer</a><span style="display: none;"><p>三维体对象符号图层,使用三维体符号来绘制一个点几何要素<br/>
通过设置resource的primitive属性来设置符号形状,支持如下形状:<br/>
sphere、cylinder、cube、cone、inverted-cone、diamond、tetrahedron<br/>
也可通过设置resource中的href属性,来加载gltf数据<br/>
同时通过设置material属性来设置符号的外观<br/>
示例如下:<br/>
<a href='#ObjectSymbol3DLayer-href'>[1、使用网络资源创建一个三维体对象符号图层对象]</a><br/>
<a href='#ObjectSymbol3DLayer-primitive'>[2、使用系统自带资源创建一个三维体对象符号图层对象]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="PathSymbol3DLayer.html">PathSymbol3DLayer</a><span style="display: none;"><p>三维管道符号图层,定义如何在三维场景视图中绘制一个管道线<br/>
示例如下:<br/>
<a href='#PathSymbol3DLayer'>[1、创建三维管道符号图层]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="PictureFillSymbol.html">PictureFillSymbol</a><span style="display: none;"><p>图片填充符号</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="PictureMarkerSymbol.html">PictureMarkerSymbol</a><span style="display: none;"><p>图片Marker符号,支持点几何对象,参考示例:<a href='#new-PictureMarkerSymbol'>[图片Marker样式]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Symbol.PictureMarkerSymbol() <br/>
[ES6引入方式]:<br/>
import { PictureMarkerSymbol } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="PointSymbol3D.html">PointSymbol3D</a><span style="display: none;"><p>三维点符号,在三维场景中渲染点几何要素,不支持二维视图;<br/>
三维点符号必须包含如下符号图层中的一个或多个,才能在三维场景中显示要素:<br/>
[三维图标符号图层]{@link IconSymbol3DLayer}、[三维对象符号图层]{@link ObjectSymbol3DLayer}、[三维文字符号图层]{@link TextSymbol3DLayer}<br/>
示例如下:<br/>
<a href='#PointSymbol3D'>[1、创建一个三维点符号对象]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="PointSymbol3DOutline.html">PointSymbol3DOutline</a><span style="display: none;"><p>三维点符号图层的外边线样式</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="PolygonSymbol3D.html">PolygonSymbol3D</a><span style="display: none;"><p>三维体符号,用于在三维场景视图中渲染几何要素,不支持二维视图<br/>
三维体符号必须包含如下符号图层中的一个或多个,才能在三维场景中显示要素:<br/>
[三维区符号图层]{@link FillSymbol3DLayer}、[三维拉伸区符号图层]{@link ExtrudeSymbol3DLayer}、[三维线符号图层]{@link LineSymbol3DLayer}、[三维图标符号图层]{@link IconSymbol3DLayer}、[三维体对象符号图层]{@link ObjectSymbol3DLayer}、[三维注记符号图层]{@link TextSymbol3DLayer}<br/>
示例如下:<br/>
<a href='#PolygonSymbol3D'>[1、创建一个三维体符号对象]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SimpleFillSymbol.html">SimpleFillSymbol</a><span style="display: none;"><p>简单填充符号,参考示例:<a href='#new-SimpleFillSymbol'>[填充符号样式]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Symbol.SimpleFillSymbol() <br/>
[ES6引入方式]:<br/>
import { SimpleFillSymbol } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SimpleLineSymbol.html">SimpleLineSymbol</a><span style="display: none;"><p>简单线符号,支持线几何对象,参考示例:<a href='#new-SimpleLineSymbol'>[线符号样式]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Symbol.SimpleLineSymbol() <br/>
[ES6引入方式]:<br/>
import { SimpleLineSymbol } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SimpleMarkerSymbol.html">SimpleMarkerSymbol</a><span style="display: none;"><p>简单Marker符号,支持点几何对象,参考示例:<a href='#new-SimpleMarkerSymbol'>[简单Marker样式]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Symbol.SimpleMarkerSymbol() <br/>
[ES6引入方式]:<br/>
import { SimpleMarkerSymbol } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="StylePattern3D.html">StylePattern3D</a><span style="display: none;"><p>三维区间隔填充样式设置</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Symbol.html">Symbol</a><span style="display: none;"><p>符号基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Symbol3DLayer.html">Symbol3DLayer</a><span style="display: none;"><p>三维符号图层基类,用来定义在三维中展示的点、线、区几何以及gltf的样式<br/>
所有的三维符号都有一个symbolLayers属性,是一个Symbol3DLayer的集合对象,所有的符号必须至少拥有一个或多个三维符号图层,才能进行正常显示<br/>
现有如下类型的三维符号图层:<br/>
IconSymbol3DLayer、ObjectSymbol3DLayer、LineSymbol3DLayer、PathSymbol3DLayer、FillSymbol3DLayer、WaterSymbol3DLayer、ExtrudeSymbol3DLayer、TextSymbol3DLayer<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Symbol3DVerticalOffset.html">Symbol3DVerticalOffset</a><span style="display: none;"><p>符号垂直偏移量,将一个符号在竖直世界轴的方向上进行平移</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="TextHalo.html">TextHalo</a><span style="display: none;"><p>文字光晕样式</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="TextSymbol.html">TextSymbol</a><span style="display: none;"><p>文本符号,支持点几何对象,参考示例:<a href='#new-TextSymbol'>[创建文本样式]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Symbol.TextSymbol() <br/>
[ES6引入方式]:<br/>
import { TextSymbol } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="TextSymbol3DLayer.html">TextSymbol3DLayer</a><span style="display: none;"><p>三维注记符号图层,定义如何在三维场景中显示文字,不支持二维视图<br/>
示例如下:<br/>
<a href='#TextSymbol3DLayer'>[1、创建一个三维注记符号图层对象]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WaterSymbol3DLayer.html">WaterSymbol3DLayer</a><span style="display: none;"><p>水面符号图层,定义如何在三维场景中沟构造水面几何,不支持二维视图</p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">几何模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Circle.html">Circle</a><span style="display: none;"><p>几何圆,参考示例:<a href='#Circle'>[几何圆对象]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.Circle() <br/>
[ES6引入方式]:<br/>
import { Circle } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Extent.html">Extent</a><span style="display: none;"><p>几何范围对象,即左下角和右上角组成的矩形范围几何对象,参考示例:<a href='#Extent'>[几何范围对象]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.Extent() <br/>
[ES6引入方式]:<br/>
import { Extent } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Geometry.html">Geometry</a><span style="display: none;"><p>几何图形对象基类
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.Geometry() <br/>
[ES6引入方式]:<br/>
import { Geometry } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="GeometryEngine.html">GeometryEngine</a><span style="display: none;"><p>几何分析工具</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LineString.html">LineString</a><span style="display: none;"><p>线几何对象
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.LineString() <br/>
[ES6引入方式]:<br/>
import { LineString } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MultiLineString.html">MultiLineString</a><span style="display: none;"><p>多线段几何
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.MultiLineString() <br/>
[ES6引入方式]:<br/>
import { MultiLineString } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MultiPoint.html">MultiPoint</a><span style="display: none;"><p>多点几何对象
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.MultiPoint() <br/>
[ES6引入方式]:<br/>
import { MultiPoint } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MultiPolygon.html">MultiPolygon</a><span style="display: none;"><p>多区几何
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.MultiPolygon() <br/>
[ES6引入方式]:<br/>
import { MultiPolygon } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Point.html">Point</a><span style="display: none;"><p>点几何对象
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.Point() <br/>
[ES6引入方式]:<br/>
import { Point } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Polygon.html">Polygon</a><span style="display: none;"><p>区几何,由多个环(ring)构成的几何对象,仅支持带洞区和非带洞区,不支持带岛区,即三个圈重叠<br/>
多边形的第一个环(ring)即外圈,从第二个环开始为内圈,内圈可以重合、相交、自相交,但是不能超过外圈
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.Polygon() <br/>
[ES6引入方式]:<br/>
import { Polygon } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Projection.html">Projection</a><span style="display: none;"><p>投影转换工具</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SpatialReference.html">SpatialReference</a><span style="display: none;"><p>空间参考系
<br><br>[ES5引入方式]:<br/>
Zondy.SpatialReference() <br/>
[ES6引入方式]:<br/>
import { SpatialReference } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">undefined</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="DrawControl.html">DrawControl</a><span style="display: none;"><p>绘制工具</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Screenshot.html">Screenshot</a><span style="display: none;"><p>打印工具</p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">基础对象模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Evented.html">Evented</a><span style="display: none;"><p>事件基类,所有可接收或者发送的对象继承于此</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="UpdateContent.html">UpdateContent</a><span style="display: none;"><p>更新内容对象</p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">要素模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Feature.html">Feature</a><span style="display: none;"><p>要素对象,示例如下:<a id='add-Feature'>[初始化要素对象]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Feature() <br/>
[ES6引入方式]:<br/>
import { Feature } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="FeatureSet.html">FeatureSet</a><span style="display: none;"><p>要素集合类,示例如下:<a id='add-FeatureSet'>[初始化要素集合对象]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.FeatureSet() <br/>
[ES6引入方式]:<br/>
import { FeatureSet } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">undefined</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Popup.html">Popup</a><span style="display: none;"><p>二维场景信息弹窗(leaflet引擎)
参考示例:
<a href='#MapView'>[初始化二维场景视图]</a>
[ES6引入方式]:<br/>
import { Popup } from '@mapgis/webclient-leaflet-plugin' <br/>
自定义样式说明:<br/>
zondy-popup__content 弹窗容器样式<br/>
zondy-popup__tip 弹窗对话框箭头样式<br/>
zondy-popup__header 弹窗头部样式<br/>
zondy-popup__content 弹窗主体样式<br/>
zondy-popup__footer 弹窗底部样式<br/></p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">草图编辑模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchBaseDrawTool.html">SketchBaseDrawTool</a><span style="display: none;"><p>草图基础绘图工具类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchCircleDrawTool.html">SketchCircleDrawTool</a><span style="display: none;"><p>面绘图工具类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchEditor.html">SketchEditor</a><span style="display: none;"><p>草图编辑基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchEditorLeaflet.html">SketchEditorLeaflet</a><span style="display: none;"><p>二维场景草图编辑类<br/>
<br>[ES5引入方式]:<br/>
const { SketchEditorLeaflet } = Zondy <br/>
[ES6引入方式]:<br/>
import { SketchEditorLeaflet } from &quot;@mapgis/webclient-leaflet-plugin&quot; <br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchEditorVideo.html">SketchEditorVideo</a><span style="display: none;">undefined</span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchEditorVideoBase.html">SketchEditorVideoBase</a><span style="display: none;">undefined</span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchExtentDrawTool.html">SketchExtentDrawTool</a><span style="display: none;"><p>面绘图工具类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchPointDrawTool.html">SketchPointDrawTool</a><span style="display: none;"><p>点绘图工具类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchPolygonDrawTool.html">SketchPolygonDrawTool</a><span style="display: none;"><p>面绘图工具类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchPolylineDrawTool.html">SketchPolylineDrawTool</a><span style="display: none;"><p>面绘图工具类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchStage.html">SketchStage</a><span style="display: none;"><p>草图图形集合</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchStyle.html">SketchStyle</a><span style="display: none;"><p>草图样式管理类</p></span></li></ul></div>
                
            </nav>
        </div>
        <div class="core" id="main-content-wrapper">
            <div class="content">
                <header id="page-title" class="page-title">
                    <span class="page-title-main">类名</span>
                    <span class="page-title-sub">leaflet/sketchEditor/SketchEditorLeaflet.js</span>
                </header>
                



    
    <section>
        <article>
            <pre class="prettyprint source linenums"><code>import {
  Zondy,
  SketchEditor,
  defaultValue,
  SketchStyle,
  Point,
  SpatialReference,
  Projection
} from '@mapgis/webclient-common'
/**
 * 二维场景草图编辑类&lt;br/>
 * &lt;br>[ES5引入方式]:&lt;br/>
 * const { SketchEditorLeaflet } = Zondy &lt;br/>
 * [ES6引入方式]:&lt;br/>
 * import { SketchEditorLeaflet } from "@mapgis/webclient-leaflet-plugin" &lt;br/>
 * @classdesc 二维草图编辑类
 * @class SketchEditorLeaflet
 * @extends SketchEditor
 * @moduleEX SketchEditorModule
 * @fires SketchEditor#草图绘制完成事件
 * @fires SketchEditor#草图被选中事件
 * @param {Object} options 构造参数
 * @param {MapView|SceneView}  [options.view]  地图视图对象
 * @param {GraphicsLayer}  [options.layer]  草图图层管对象
 * @param {SketchStyle}  [options.sketchStyle]  草图符号
 * @param {Object}  [options.snapOption]  草图捕获配置项
 *
 * @summary &lt;h5>支持如下方法:&lt;/h5>
 * &lt;a href='#start'>[1、开始绘制草图]&lt;/a>&lt;br/>
 * &lt;a href='#stop'>[2、停止绘制]&lt;/a>&lt;br/>
 * &lt;a href='#remove'>[3、移除当前草图]&lt;/a>&lt;br/>
 * &lt;a href='#addVertex'>[4、向草线或面草图中插入新的顶点]&lt;/a>&lt;br/>
 * &lt;a href='#updateVertex'>[5、更新草图图形的某个顶点]&lt;/a>&lt;br/>
 * &lt;a href='#removeVertex'>[6、移除草图图形的某个顶点]&lt;/a>&lt;br/>
 * &lt;a href='#getSketchDataType'>[7、获取草图图形类型]&lt;/a>&lt;br/>
 * &lt;a href='#setSketchStyle'>[8、设置草图样式]&lt;/a>&lt;br/>
 * &lt;a href='#getSketchStyle'>[9、获取草图样式]&lt;/a>&lt;br/>
 * &lt;a href='#getGeometry'>[10、获取草图几何对象]&lt;/a>&lt;br/>
 * &lt;a href='#union'>[11、合并多个区几何]&lt;/a>&lt;br/>
 * &lt;a href='#split'>[12、分割草图对象或区几何对象]&lt;/a>&lt;br/>
 * &lt;a href='#undo'>[13、撤销当前编辑操作]&lt;/a>&lt;br/>
 * &lt;a href='#redo'>[14、恢复被撤销的草图]&lt;/a>&lt;br/>
 * &lt;a href='#drawPolylineToPolygon'>[15、拓扑线造区]&lt;/a>&lt;br/>
 *
 * @example &lt;caption>&lt;h7>初始化一个二维场景草图编辑类&lt;/h7>&lt;/caption>
 * // [ES5引入方式]:
 * const { SketchEditorLeaflet } = Zondy
 * [ES6引入方式]:
 * import { MapView, SketchEditorLeaflet } from "@mapgis/webclient-leaflet-plugin" &lt;br/>
 * import { SketchStyle, SimpleMarkerSymbol, Color, SketchDataType} from "@mapgis/webclient-common" &lt;br/>
 * var map = new Map()
 * var mapView = new MapView({
 *   viewId: "mapgis-2d-viewer",
 *   map: map,
 * })
 * var simpleMarkerSymbol = new SimpleMarkerSymbol({
 *   color: new Color(24, 144, 255, 1),
 *   size: 10,
 * });
 * var sketchStyle = new SketchStyle({
 *   vertexStyle: simpleMarkerSymbol,
 *     lineStyle: undefined,
 *     fillStyle: undefined
 *   })
 * var SketchEditorLeaflet = new SketchEditorLeaflet({
 *   view: mapView,
 *   layer: new GraphicsLayer(),
 *   vertexStyle: vertexStyle
 * })
 * SketchEditorLeaflet.start(SketchDataType.POINT) // 绘制点
 * SketchEditorLeaflet.start(SketchDataType.POLYLINE) // 绘制线
 * SketchEditorLeaflet.start(SketchDataType.POLYGON) // 绘制区
 * * */
class SketchEditorLeaflet extends SketchEditor {
  constructor(options) {
    super(options)
    options = defaultValue(options, {})
    /**
     * 地图视图
     * @member {MapView|SceneView} SketchEditor.prototype.this.view
     */
    this.view = options.view
    /**
     * 草图图层
     * @member {GraphicsLayer} SketchEditor.prototype.layer
     */
    this.layer = defaultValue(options.layer, undefined)
    /**
     * 草图符号
     * @member {SketchStyle} SketchEditor.prototype.sketchStyle
     */
    this.sketchStyle = defaultValue(options.sketchStyle, new SketchStyle())
    /**
     * 草图是否可编辑
     * @member {SketchStyle} SketchEditor.prototype._editable
     */
    this._editable = defaultValue(options.editable, true)
    /**
     * 草图捕获配置项
     * @member {Object} [SketchEditor.prototype.snapOption = undefined]
     * @param {Boolean} [snapOption.isSnapVertexCoincident = false] 是否自动捕捉顶点重合
     * @param {Boolean} [snapOption.isSnapVertexInLine = false] 是否自动捕捉线上的点
     * @param {Boolean} [snapOption.isSnapPerpendicular = false] 是否自动捕捉垂线垂点
     * @param {Boolean} [snapOption.isSnapParallel = false] 是否自动捕捉平行线
     * @param {Boolean} [snapOption.snapSketchGeometry = false] 是否捕捉正在绘制的图形的边界
     */
    this.snapOption = defaultValue(options.snapOption, {})
    /**
     * 草图量算配置项
     * @member {Number} SketchEditor.prototype.measureOption
     */
    this.measureOption = defaultValue(options.measureOption, undefined)
    /**
     * 草图绘制工具
     * @member {Number} SketchEditor.prototype._drawTool
     */
    this._drawTool = null
    /**
     * 草图绘制类型
     * @member {Number} SketchEditor.prototype._sketchDataType
     */
    this._sketchDataType = null
  }

  /**
   * 开始绘制草图&lt;a id='start'>&lt;/a>
   * @param {SketchDataType} dataType 草图编辑类型
   * @example &lt;caption>&lt;h7>初始化一个二维场景草图编辑类&lt;/h7>&lt;/caption>
   * // [ES5引入方式]:
   * const { SketchEditorLeaflet } = Zondy
   * [ES6引入方式]:
   * import { MapView, SketchEditorLeaflet } from "@mapgis/webclient-leaflet-plugin" &lt;br/>
   * import { SketchStyle, SimpleMarkerSymbol, Color, SketchDataType} from "@mapgis/webclient-common" &lt;br/>
   * var map = new Map()
   * var mapView = new MapView({
   *   viewId: "mapgis-2d-viewer",
   *   map: map,
   * })
   * var simpleMarkerSymbol = new SimpleMarkerSymbol({
   *   color: new Color(24, 144, 255, 1),
   *   size: 10,
   * });
   * var sketchStyle = new SketchStyle({
   *   vertexStyle: simpleMarkerSymbol,
   *     lineStyle: undefined,
   *     fillStyle: undefined
   *   })
   * var SketchEditorLeaflet = new SketchEditorLeaflet({
   *   view: mapView,
   *   layer: new GraphicsLayer(),
   *   vertexStyle: vertexStyle
   * })
   * SketchEditorLeaflet.start(SketchDataType.POINT) // 绘制点
   * SketchEditorLeaflet.start(SketchDataType.POLYLINE) // 绘制线
   * SketchEditorLeaflet.start(SketchDataType.POLYGON) // 绘制区
   */
  start(dataType) {
    super.start(dataType)
  }

  /**
   * 停止绘制&lt;a id='stop'>&lt;/a>
   */
  stop() {
    super.stop()
  }

  /**
   * 移除当前草图&lt;a id='remove'>&lt;/a>
   */
  remove() {
    super.remove()
  }

  /**
   * 更新当前选中的草图
   * @private
   */
  update(data, featureId) {
    super.updateFeature(data, featureId)
  }

  /**
   * 向当前线或区草图中插入新的顶点&lt;a id='addVertex'>&lt;/a>
   * @param {Point} point 新增/插入顶点
   * @param {Number} index 新增/新增点的序号
   */
  addVertex(point, index) {
    super.addVertex(point, index)
  }

  /**
   * 更新当前草图图形的某个顶点&lt;a id='updateVertex'>&lt;/a>
   * @param {Point} point 新的顶点
   * @param {Number} index 需更新的顶点的序号
   */
  updateVertex(point, index) {
    super.updateVertex(point, index)
  }

  /**
   * 移除草图图形的某个顶点&lt;a id='removeVertex'>&lt;/a>
   * @param {Number} index 需更新的顶点的序号
   */
  removeVertex(index) {
    super.removeVertex(index)
  }

  /**
   * 获取草图图形类型&lt;a id='getSketchDataType'>&lt;/a>
   * @private
   */
  getSketchDataType() {
    super.getSketchDataType()
  }

  /**
   * 设置草图样式&lt;a id='setSketchStyle'>&lt;/a>
   * @param {SketchStyle} sketchStyle
   * @example
   * // ES5引入方式
   * const { SimpleMarkerSymbol, SimpleFillSymbol, SimpleLineSymbol } = Zondy.Symbol
   * const { Map, MapView, Color, SketchStyle, SketchEditorLeaflet } = Zondy
   * const { SketchDataType } = Zondy.Enum
   * // ES6引入方式
   * import { Map, SimpleMarkerSymbol, SimpleFillSymbol, SimpleLineSymbol, Color, SketchStyle, SketchDataType } from "@mapgis/webclient-common"
   * import { MapView, SketchEditorLeaflet } from "@mapgis/webclient-leaflet-plugin" &lt;br/>
   * var map = new Map()
   * var mapView = new MapView({
   *   viewId: "mapgis-2d-viewer",
   *   map: map,
   * })
   * // 新建一个填充样式
   * var fillStyle = new SimpleFillSymbol({
   *   color: new Color(0, 255, 255, 1),
   *   outline: new SimpleLineSymbol({
   *     color: new Color(255, 0, 0, 1),
   *     width: 2
   *   })
   * })
   * // 新建一个草图样式
   * var sketchStyle = new SketchStyle({
   *   vertexStyle: new SimpleMarkerSymbol({
   *     color: new Color(0, 255, 255, 1),
   *     size: 10,
   *     outline: new SimpleLineSymbol({
   *       color: new Color(255, 255, 255, 1),
   *       width: 3
   *     })
   *   }),
   *   lineStyle: new SimpleLineSymbol({
   *     color: new Color(0, 255, 255, 0.8),
   *     width: 3
   *   }),
   *   fillStyle: new SimpleFillSymbol({
   *     color: new Color(0, 255, 255, 0.5),
   *     outline: new SimpleLineSymbol({
   *       color: new Color(0, 255, 255, 0.8),
   *       width: 2
   *     })
   *   }),
   *   selectBoxStyle: new SimpleFillSymbol({
   *     color: new Color(122, 22, 255, 0.5),
   *     outline: new SimpleLineSymbol({
   *       color: new Color(122, 22, 255, 0.8),
   *       width: 1
   *     })
   *   }),
   *   selectVertexStyle: new SimpleMarkerSymbol({
   *     color: new Color(122, 22, 255, 1),
   *     size: 12,
   *     outline: new SimpleLineSymbol({
   *       color: new Color(255, 255, 255, 1),
   *       width: 1
   *     })
   *   }),
   *   selectVertexStyle: new SimpleMarkerSymbol({
   *     color: new Color(0, 188, 0, 1),
   *     size: 11,
   *     outline: new SimpleLineSymbol({
   *       color: new Color(255, 255, 255, 1),
   *       width: 1
   *     })
   *   }),
   *   selectMidVertexStyle: new SimpleMarkerSymbol({
   *     color: new Color(0, 0, 255, 1),
   *     size: 8,
   *     outline: new SimpleLineSymbol({
   *       color: new Color(255, 255, 255, 1),
   *       width: 1
   *     })
   *   })
   * })
   * var sketchEditor = new SketchEditorLeaflet({
   *    view: mapView,
   *    layer: graphicsLayer,
   *  })
   * sketchEditor.setSketchStyle(sketchStyle)
   * sketchEditor.start(SketchDataType.POLYGON)
   */
  setSketchStyle(sketchStyle) {
    super.setSketchStyle(sketchStyle)
  }

  /**
   * 获取草图样式&lt;a id='getSketchStyle'>&lt;/a>
   * @returns {SketchStyle}
   */
  getSketchStyle() {
    return super.getSketchStyle()
  }

  /**
   * 获取草图几何对象&lt;a id='getGeometry'>&lt;/a>
   * @returns {Geometry}
   */
  getGeometry() {
    return super.getGeometry()
  }

  /**
   * 合并多个区几何&lt;a id='union'>&lt;/a>
   * @param {Polygon} polygons 被合并的区几何对象
   * @returns {Polygon} 合并后的几何对象
   * @example &lt;caption>&lt;h7>二维草图几何合并&lt;/h7>&lt;/caption>
   * // [ES5引入方式]:
   * const { MapView, SketchEditorLeaflet, polygon } = Zondy
   * [ES6引入方式]:
   * import { MapView, SketchEditorLeaflet } from "@mapgis/webclient-leaflet-plugin" &lt;br/>
   * import { polygon } from "@mapgis/webclient-common" &lt;br/>
   * var map = new Map()
   * var mapView = new MapView({
   *   viewId: "mapgis-2d-viewer",
   *   map: map,
   * })
   * var SketchEditorLeaflet = new SketchEditorLeaflet({
   *   view: mapView,
   *   layer: new GraphicsLayer()
   * })
   * const polygon = new Polygon({
   *   coordinates: [
   *     [
   *       [0, -60],
   *       [0, 60],
   *       [160, 60],
   *       [160, -60],
   *       [0, -60]
   *     ]
   *   ]
   * })
   * const polygon1 = new Polygon({
   *   coordinates: [
   *     [
   *       [10, -60],
   *       [10, 60],
   *       [170, 60],
   *       [170, -60],
   *       [10, -60]
   *     ]
   *   ]
   * })
   * const polygons = [polygon,polygon1]
   * SketchEditorLeaflet.union(polygons)
   */
  union(polygons) {
    return super.union(polygons)
  }

  /**
   * 分割草图对象或区几何对象&lt;a id='split'>&lt;/a>
   * @param {Polygon|SketchEditor} target 被分割的几何/草图对象
   * @param {Polyline} splitPolyline 线几何对象
   * @returns {Array&lt;Polygon>} 分割后的几何对象
   * @example &lt;caption>&lt;h7>二维草图几何分割&lt;/h7>&lt;/caption>
   * // [ES5引入方式]:
   * const { MapView, SketchEditorLeaflet, Polygon, LineString } = Zondy
   * [ES6引入方式]:
   * import { MapView, SketchEditorLeaflet } from "@mapgis/webclient-leaflet-plugin" &lt;br/>
   * import { Polygon, LineString } from "@mapgis/webclient-common" &lt;br/>
   * var map = new Map()
   * var mapView = new MapView({
   *   viewId: "mapgis-2d-viewer",
   *   map: map,
   * })
   * var SketchEditorLeaflet = new SketchEditorLeaflet({
   *   view: mapView,
   *   layer: new GraphicsLayer()
   * })
   * const polygon = new Polygon({
   *   coordinates: [
   *   [
   *       [108, 29],
   *       [116, 29],
   *       [116, 33],
   *       [108, 33],
   *       [108, 29]
   *     ]
   *   ]
   * })
   * const polyline = new LineString({
   *   coordinates: [
   *     [100, 30],
   *     [120, 30]
   *   ]
   * })
   * const newSketchEditors = SketchEditorLeaflet.split(polygon,polyline)
   */
  split(target, splitPolyline) {
    return super.split(target, splitPolyline)
  }

  /**
   * 线拓扑造区&lt;a id='drawPolylineToPolygon'>&lt;/a>
   * @param {Array&lt;Polygon>} snapAndReferGeometries 捕获参考几何对象数组
   * @example &lt;caption>&lt;h7>二维草图线拓扑造区&lt;/h7>&lt;/caption>
   * // [ES5引入方式]:
   * const { MapView, SketchEditorLeaflet, Polygon, LineString } = Zondy
   * [ES6引入方式]:
   * import { MapView, SketchEditorLeaflet } from "@mapgis/webclient-leaflet-plugin" &lt;br/>
   * import { Polygon, LineString } from "@mapgis/webclient-common" &lt;br/>
   * var map = new Map()
   * var mapView = new MapView({
   *   viewId: "mapgis-2d-viewer",
   *   map: map,
   * })
   * var testGeometries = [
   *  new Polygon({
   *    coordinates: [
   *      [
   *        [114.0, 29.0],
   *        [117.0, 29.0],
   *        [117.0, 35.0],
   *        [114.0, 35.0],
   *        [114.0, 29.0]
   *      ]
   *    ]
   *  }),
   *  new Polygon({
   *    coordinates: [
   *      [
   *        [113.0, 29.0],
   *        [116.0, 29.0],
   *        [116.0, 35.0],
   *        [113.0, 35.0],
   *        [113.0, 29.0]
   *      ]
   *    ]
   *  })
   * ]
   * testFeatures = [
   * new Feature({
   *     id: '11114',
   *     geometry: this.testGeometries[0],
   *     symbol: new SimpleFillSymbol({
   *       color: new Color(0, 255, 255, 0.5),
   *       outline: new SimpleLineSymbol({
   *         color: new Color(0, 255, 255, 0.8),
   *         width: 2
   *       })
   *     })
   *   }),
   *   new Feature({
   *     id: '11115',
   *     geometry: this.testGeometries[1],
   *     symbol: new SimpleFillSymbol({
   *       color: new Color(0, 255, 255, 0.5),
   *       outline: new SimpleLineSymbol({
   *         color: new Color(0, 255, 255, 0.8),
   *         width: 2
   *       })
   *     })
   *   }),
   * ]
   * var testLayer = new GraphicsLayer({
   *    graphics: this.testFeatures
   * })
   * map.add(testLayer)
   * var sketchEditorLeaflet = new SketchEditorLeaflet({
   *   view: mapView,
   *   layer: new GraphicsLayer()
   * })
   * sketchEditorLeaflet.drawPolylineToPolygon(testGeometries)
   */
  drawPolylineToPolygon(snapAndReferGeometries) {
    super.drawPolylineToPolygon(snapAndReferGeometries)
  }

  /**
   * 撤销当前编辑操作&lt;a id='undo'>&lt;/a>
   * @returns {Geometry}
   * @example &lt;caption>&lt;h7>二维草图几何分割&lt;/h7>&lt;/caption>
   * // [ES5引入方式]:
   * const { MapView, SketchEditorLeaflet, Polygon, LineString, SketchDataType } = Zondy
   * [ES6引入方式]:
   * import { MapView, SketchEditorLeaflet } from "@mapgis/webclient-leaflet-plugin" &lt;br/>
   * import { Polygon, LineString, SketchDataType } from "@mapgis/webclient-common" &lt;br/>
   * var map = new Map()
   * var mapView = new MapView({
   *   viewId: "mapgis-2d-viewer",
   *   map: map,
   * })
   * var SketchEditorLeaflet = new SketchEditorLeaflet({
   *   view: mapView,
   *   layer: new GraphicsLayer()
   * })
   * SketchEditorLeaflet.start(SketchDataType.POLYGON)
   * console.log("是否可以进行撤销操作:" + this.SketchEditorLeaflet.canUndo())
   * const geometry = this.SketchEditorLeaflet.undo()
   * console.log("恢复后的几何对象" + geometry)
   */
  undo() {
    return super.undo()
  }

  /**
   * 恢复被撤销的草图&lt;a id='redo'>&lt;/a>
   * @returns {Geometry}
   * @example &lt;caption>&lt;h7>二维草图几何分割&lt;/h7>&lt;/caption>
   * // [ES5引入方式]:
   * const { SketchEditorLeaflet } = Zondy
   * [ES6引入方式]:
   * import { MapView, SketchEditorLeaflet } from "@mapgis/webclient-leaflet-plugin" &lt;br/>
   * import { Polygon, LineString } from "@mapgis/webclient-common" &lt;br/>
   * var map = new Map()
   * var mapView = new MapView({
   *   viewId: "mapgis-2d-viewer",
   *   map: map,
   * })
   * var SketchEditorLeaflet = new SketchEditorLeaflet({
   *   view: mapView,
   *   layer: new GraphicsLayer()
   * })
   * SketchEditorLeaflet.start(SketchDataType.POLYGON)
   * console.log("是否可以进行恢复操作:" + this.SketchEditorLeaflet.canRedo())
   * const geometry = this.SketchEditorLeaflet.redo()
   * console.log("恢复后的几何对象" + geometry)
   */
  redo() {
    return super.redo()
  }

  /**
   * 草图是否可执行撤销操作&lt;a id='canUndo'>&lt;/a>
   * @returns {Boolean}
   */
  canUndo() {
    return super.canUndo()
  }

  /**
   * 草图是否可执行恢复操作&lt;a id='canRedo'>&lt;/a>
   * @returns {Boolean}
   */
  canRedo() {
    return super.canRedo()
  }

  /**
   * 二维leaflet草图拾取事件
   * @private
   */
  // featureLoaded:当图形已显示在视图上,可设featureLoaded为true。当图形已显示未视图上,可设featureLoaded为false。
  // 实例化sketchEditor之后,将拾取事件注册
  _hitTestSketchEvent() {
    const self = this
    self.testNum = 0
    // 拾取草图:1.监听layer的update/add 事件 2.
    const targetLayer = this.view._mapCollection.filter(
      (item) => item.id === this.layer.id
    )
    if (targetLayer.length > 0) {
      targetLayer[0].innerLayer.on('layeradd', (event) => {
        const iLayer = event.layer
        if (!iLayer || !iLayer.commonFeatureId || !self._drawTool) return

        let curDrawTool = self._drawTool._getDrawToolByFeatureId(
          iLayer.commonFeatureId
        )
        if (!curDrawTool) {
          if (
            self._drawTool.sketchStage.entityGraphic &amp;&amp;
            self._drawTool.state === 'drawn'
          ) {
            const layer = self.view.getLayer(iLayer.commonLayerId)
            const features = layer.graphics.filter((item) => {
              if (item.id === iLayer.commonFeatureId) {
                return item
              }
            })
            const feature =
              features &amp;&amp; features.items.length > 0 ? features.items[0] : null
            this._addFeatureToSketchEditor(feature)
            curDrawTool = self._drawTool._getDrawToolByFeatureId(
              iLayer.commonFeatureId
            )
          } else {
            return
          }
        }
        if (curDrawTool === self._drawTool &amp;&amp; curDrawTool.state !== 'drawn') {
          // 如果是绘制时触发的事件,则不是拾取 返回
          return
        }
        self._bindHit(curDrawTool, iLayer)
      })
    }
  }

  _bindHit(curDrawTool, iLayer) {
    const self = this
    const feature = curDrawTool.sketchStage.entityGraphic
    const mode = curDrawTool.editOption._hitTestMode
    if (!iLayer) {
      const targetLayer = this.view._mapCollection.filter(
        (item) => item.id === this.layer.id
      )
      for (const key in targetLayer[0].innerLayer._layers) {
        const item = targetLayer[0].innerLayer._layers[key]
        if (item.commonFeatureId === feature.id) {
          iLayer = item
          break
        }
      }
      if (!iLayer) return
    }
    const callbackFun = function (event) {
      const _spatialReference = new SpatialReference(self.view.crs.code)
      let mapPoint
      if (!_spatialReference.isGeographic) {
        mapPoint = Projection.project(
          new Point({
            coordinates: [event.latlng.lng, event.latlng.lat]
          }),
          new SpatialReference(self.view.crs.code)
        )
      } else {
        mapPoint = new Point({
          coordinates: [event.latlng.lng, event.latlng.lat]
        })
      }
      event.mapPoint = mapPoint

      // 切换图形drawTool和编辑器drawTool不同,则此时编辑器drawTool为当前图形drawTool改变
      // 拾取时:情景1.(同一个图形)拾取到的当前drawTool为该草图本图entityGraphic的drawTool,则该草图进入整体图形编辑状态,编辑器drawTool不变)
      // 情景2.(同一个图形)拾取到的当前drawTool有parent,且parent的草图本图entityGraphic和编辑器的drawTool相同,则该草图进由整体图形编辑切换到顶点编辑状态,编辑器drawTool不变)
      // 情景3.(切换到其他已绘制的图形时)拾取到的当前drawTool为该图形草图本图entityGraphic的drawTool,编辑器drawTool需变为当前drawTool
      if (!curDrawTool._parent) {
        // 如果当前拾取的图形有parent,则拾取的是编辑辅助图形,判断当编辑辅助图形的草图本图和草图编辑器本图是否是同一个:
        // 如果相同,即为情景1,不需要特殊处理;
        // 如果不相同,即为情景3,则需清空上次草图编辑时的辅助图形,然后将编辑器drawTool赋值为当前图形草图本图drawTool。
        if (!self._drawTool) {
          self._drawTool = curDrawTool
          self._undoRedoManager.reset()
          self._drawTools = [self._drawTool]
        } else if (self._drawTool._id !== curDrawTool._id) {
          self._drawTool._clearEditGraphics(self._editMode)
          self._drawTool = curDrawTool
          self._undoRedoManager.reset()
          self._drawTools = [self._drawTool]
        }
      } else {
        // 如果当前拾取的图形没有parent,即为情景2,则需清空上次草图编辑时的辅助图形。
        if (self._drawTool._id !== curDrawTool._parent._id) {
          self._drawTool._clearEditGraphics(self._editMode)
        }
      }
      // 发送草图被选中事件
      self.fire(
        'selected',
        {
          isSelected: true,
          selectedDrawTool: self._drawTool,
          selectedGeometry: self._drawTool.sketchStage.entityGraphic.geometry
        },
        self
      )
      curDrawTool.hitTestFeature(feature, event)
    }
    if (mode === 0) {
      iLayer.on('click', (event) => {
        callbackFun(event)
      })
    } else {
      iLayer.on('mousedown', (event) => {
        // mouseDown拖动点图形时,地图拖拽事件会触发
        // self._disableMapDrag()
        callbackFun(event)
      })
    }
  }

  /**
   * 根据两个坐标获取坐标中点
   * @private
   * @param {Array} coordinate1 第一个坐标
   * @param {Array} coordinates2 第一个坐标
   * @returns {Array} 中点坐标
   * */
  _getCenterCoordinate(coordinate1, coordinates2) {
    return [
      (coordinate1[0] + coordinates2[0]) / 2,
      (coordinate1[1] + coordinates2[1]) / 2
    ]
  }
}
Zondy.SketchEditorLeaflet = SketchEditorLeaflet
export default SketchEditorLeaflet
</code></pre>
        </article>
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