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@mapgis/webclient-leaflet-plugin

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                <h1> MapGIS Client for JavaScript API</h1>
            
            
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                    <div class="category"><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">服务模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="AddressServer.html">AddressServer</a><span style="display: none;"><p>地址服务,基地址:/igs/rest/services/{folder}/{serviceName}/AddressServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISFeatureServer.html">ArcGISFeatureServer</a><span style="display: none;"><p>ArcGIS的FeatureServer服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISGeometryServer.html">ArcGISGeometryServer</a><span style="display: none;"><p>ArcGIS的GeometryServer服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISMapServer.html">ArcGISMapServer</a><span style="display: none;"><p>ArcGIS的MapServer服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISVectorTileServer.html">ArcGISVectorTileServer</a><span style="display: none;"><p>ArcGIS的VectorTileServer服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="BaseServer.html">BaseServer</a><span style="display: none;"><p>服务查询基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Cesium3DTilesServer.html">Cesium3DTilesServer</a><span style="display: none;"><p>3DTiles服务,基地址:/igs/rest/services/{folder}/{serviceName}/3DTilesServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Config.html">Config</a><span style="display: none;"><p>全局配置信息<br/>
示例如下:<br/>
<a href='#config1'>[1、设置全局token]</a><br/>
<a href='#config2'>[2、设置全局headers]</a><br/>
<a href='#config3'>[3、设置拦截器 - 在所有链接上设置拦截器]</a><br/>
<a href='#config4'>[4、设置拦截器 - 指定拦截器应用的url]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="FeatureServer.html">FeatureServer</a><span style="display: none;"><p>要素服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="GeometryServer.html">GeometryServer</a><span style="display: none;"><p>地理几何服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ImageServer.html">ImageServer</a><span style="display: none;"><p>影像服务,服务地址:/igs/rest/services/{folder}/{serviceName}/ImageServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Interceptor.html">Interceptor</a><span style="display: none;"><p>请求拦截和相应拦截器参数</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="M3DServer.html">M3DServer</a><span style="display: none;"><p>M3d服务,服务地址:/igs/rest/services/{folder}/{serviceName}/M3dServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MapServer.html">MapServer</a><span style="display: none;"><p>地图服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="PlotServer.html">PlotServer</a><span style="display: none;"><p>标绘服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="PoiServer.html">PoiServer</a><span style="display: none;"><p>兴趣点服务,服务地址:/igs/rest/services/{folder}/{serviceName}/PoiServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="RequestConfig.html">RequestConfig</a><span style="display: none;"><p>请求配置参数</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="RequestInterceptor.html">RequestInterceptor</a><span style="display: none;"><p>请求拦截器对象</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ResourceServer.html">ResourceServer</a><span style="display: none;"><p>资源服务,基地址为http://{ip}:{port}/igs/rest/services/system/ResourceServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ResponseInterceptor.html">ResponseInterceptor</a><span style="display: none;"><p>响应拦截器对象</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="RootServer.html">RootServer</a><span style="display: none;"><p>根目录服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SceneServer.html">SceneServer</a><span style="display: none;"><p>场景服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SecurityServer.html">SecurityServer</a><span style="display: none;"><p>安全服务,服务地址:/igs/rest/services/SecurityServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="TerrainServer.html">TerrainServer</a><span style="display: none;"><p>地形缓存服务,基地址:/igs/rest/services/{folder}/{serviceName}/TerrainServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ThemeServer.html">ThemeServer</a><span style="display: none;"><p>专题图服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="TileServer.html">TileServer</a><span style="display: none;"><p>瓦片服务,基地址:/igs/rest/services/{folder}/{serviceName}/TileServer</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="VectorTileServer.html">VectorTileServer</a><span style="display: none;"><p>矢量瓦片服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WFSServer.html">WFSServer</a><span style="display: none;"><p>IGS的WFS服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WMSServer.html">WMSServer</a><span style="display: none;"><p>IGS的WMS服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WMTSServer.html">WMTSServer</a><span style="display: none;"><p>IGS的WMTS服务</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WorkFlowServer.html">WorkFlowServer</a><span style="display: none;"><p>工作流服务,基地址http://{ip}:{port}/igs/rest/services/workflow/{serviceName}/WorkflowServer</p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">图层模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISMapImageLayer.html">ArcGISMapImageLayer</a><span style="display: none;"><p>ArcGIS地图图片图层,<br/>
目前二维上支持4326(包括4490,4214以及4610),3857以及EPSG支持的自定义坐标系,三维上仅支持4326(包括4490,4214以及4610)以及3857坐标系,会自动读取元信息上的坐标系,不需要用户指定
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.ArcGISMapImageLayer() <br/>
[ES6引入方式]:<br/>
import { ArcGISMapImageLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISMapImageSubLayer.html">ArcGISMapImageSubLayer</a><span style="display: none;"><p>ArcGIS地图图片子图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISTileLayer.html">ArcGISTileLayer</a><span style="display: none;"><p>ArcGIS瓦片图层,<br>
目前二维上支持4326(包括4490,4214以及4610),3857以及EPSG支持的自定义坐标系,三维上仅支持4326(包括4490,4214以及4610)以及3857坐标系,会自动读取元信息上的坐标系,不需要用户指定,
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.ArcGISTileLayer() <br/>
[ES6引入方式]:<br/>
import { ArcGISTileLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISVectorTileLayer.html">ArcGISVectorTileLayer</a><span style="display: none;"><p>ArcGIS矢量瓦片图层
支持通过加载矢量瓦片服务、加载矢量瓦片样式文件和设置矢量瓦片样式的方式创建矢量瓦片图层
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.ArcGISVectorTileLayer() <br/>
[ES6引入方式]:<br/>
import { ArcGISVectorTileLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源以加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ArcGISVectorTileSubLayer.html">ArcGISVectorTileSubLayer</a><span style="display: none;"><p>ArcGIS矢量瓦片子图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Cesium3DTilesCacheLayer.html">Cesium3DTilesCacheLayer</a><span style="display: none;"><p>Cesium3DTiles图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="EchartsLayer.html">EchartsLayer</a><span style="display: none;"><p>Echarts图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="FeatureLayer.html">FeatureLayer</a><span style="display: none;"><p>要素图层基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="GeoJSONLayer.html">GeoJSONLayer</a><span style="display: none;"><p>geojson图层,仅支持文件服务<br/>
目前二维和三维上支持4326(包括4490,4214以及4610),3857以及EPSG支持的自定义坐标系,若是想要绘制源数据为非4326坐标系几何数据,需要在初始化时指定具体坐标系<br/>
参考示例:<br/>
<a href='#add-GeoJSONLayer'>[加载GeoJSON图层]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.GraphicsLayer() <br/>
[ES6引入方式]:<br/>
import { GraphicsLayer } from &quot;@mapgis/webclient-common&quot;</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="GraphicsLayer.html">GraphicsLayer</a><span style="display: none;"><p>几何图形图层,不支持在线数据,仅支持传入多个几何对象并绘制<br/>
目前二维和三维上支持4326(包括4490,4214以及4610),3857以及EPSG支持的自定义坐标系,若是想要绘制非4326坐标系几何,需要在初始化要素对象的几何时,指定具体坐标系
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.GraphicsLayer() <br/>
[ES6引入方式]:<br/>
import { GraphicsLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="GroupLayer.html">GroupLayer</a><span style="display: none;"><p>组图层,支持的图层类型有:WMS图层、WMTS图层、地图图层、瓦片图层、cesium3DTiles图层、echarts图层、
M3D图层、场景图层、矢量瓦片图层、mapv图层、地形图层
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.GroupLayer() <br/>
[ES6引入方式]:<br/>
import { GroupLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSFeatureLayer.html">IGSFeatureLayer</a><span style="display: none;"><p>IGS要素图层,<br>
目前二维和三维上支持4326(包括4490,4214以及4610),3857以及EPSG支持的自定义坐标系,要素服务会自动读取元信息上的坐标系,不需要用户指定
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.IGSFeatureLayer() <br/>
[ES6引入方式]:<br/>
import { IGSFeatureLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSImageLayer.html">IGSImageLayer</a><span style="display: none;"><p>IGS影像图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSMapImageLayer.html">IGSMapImageLayer</a><span style="display: none;"><p>IGS地图图片图层,<br/>
支持IGS1.0和2.0两个服务版本,支持自定义坐标系,当IGS版本是1.0时,需要手动设置图层坐标系,当IGS版本是2.0时,会自动读取元信息上的坐标系,不需要用户指定<br/>
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.IGSMapImageLayer() <br/>
[ES6引入方式]:<br/>
import { IGSMapImageLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSMapImageSubLayer.html">IGSMapImageSubLayer</a><span style="display: none;"><p>IGS地图图片图层的子图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSSceneLayer.html">IGSSceneLayer</a><span style="display: none;"><p>IGS的SceneLayer图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSSceneSubLayer.html">IGSSceneSubLayer</a><span style="display: none;"><p>IGS的SceneLayer子图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSTileLayer.html">IGSTileLayer</a><span style="display: none;"><p>IGS瓦片图层,<br>
支持IGS1.0和2.0两个服务版本,支持自定义坐标系,当IGS版本是1.0时,需要手动设置图层坐标系,当IGS版本是2.0时,会自动读取元信息上的坐标系,不需要用户指定,
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.IGSTileLayer() <br/>
[ES6引入方式]:<br/>
import { IGSTileLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSVectorTileLayer.html">IGSVectorTileLayer</a><span style="display: none;"><p>IGS矢量瓦片图层
支持IGS1.0和2.0两个服务版本,目前二维和三维上支持4326(包括4490,4214以及4610),3857,会自动读取元信息上的坐标系,不需要用户指定,
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.IGSVectorTileLayer() <br/>
[ES6引入方式]:<br/>
import { IGSVectorTileLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源以加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}
<br/>
<br/>
注意:三维上,不支持简单Marker样式设定;二维上,简单Marker的颜色,外边线样式,旋转角度无法在图层初始化和初始化后修改,须在制作数据时进行指定</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IGSVectorTileSubLayer.html">IGSVectorTileSubLayer</a><span style="display: none;"><p>IGS矢量瓦片子图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Layer.html">Layer</a><span style="display: none;"><p>图层基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="M3DModelCacheLayer.html">M3DModelCacheLayer</a><span style="display: none;"><p>M3D缓存图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MapImageLayer.html">MapImageLayer</a><span style="display: none;"><p>影像图层基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MapVLayer.html">MapVLayer</a><span style="display: none;"><p>MapV图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="OGCLayer.html">OGCLayer</a><span style="display: none;"><p>OGS图层基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="OverlayLayer.html">OverlayLayer</a><span style="display: none;"><p>覆盖物图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Scene.html">Scene</a><span style="display: none;"><p>场景对象</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SceneLayer.html">SceneLayer</a><span style="display: none;"><p>场景图层基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SubLayer.html">SubLayer</a><span style="display: none;"><p>子图层基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="TerrainCacheLayer.html">TerrainCacheLayer</a><span style="display: none;"><p>地形图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="TileLayer.html">TileLayer</a><span style="display: none;"><p>瓦片图层基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="UnknownLayer.html">UnknownLayer</a><span style="display: none;"><p>未定义图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="VectorTileLayer.html">VectorTileLayer</a><span style="display: none;"><p>图层基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WFSLayer.html">WFSLayer</a><span style="display: none;"><p>WFS图层,<br>
目前二维和三维上支持4326(包括4490,4214以及4610),3857以及EPSG支持的自定义坐标系,WFS服务会自动读取元信息上的坐标系,不需要用户指定
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.WMTSLayer() <br/>
[ES6引入方式]:<br/>
import { WMTSLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WMSLayer.html">WMSLayer</a><span style="display: none;"><p>WMS图层,<br/>
目前二维上支持4326(包括4490,4214以及4610),3857以及EPSG支持的自定义坐标系,三维上仅支持4326(包括4490,4214以及4610)以及3857坐标系,会自动读取元信息上的坐标系,不需要用户指定,同时所有的WMS服务都支持动态投影,用户也可指定任意该服务支持的坐标系<br/>
<br>[ES5引入方式]:<br/>
Zondy.Layer.WMSLayer() <br/>
[ES6引入方式]:<br/>
import { WMSLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WMSSubLayer.html">WMSSubLayer</a><span style="display: none;"><p>WMS子图层</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WMTSLayer.html">WMTSLayer</a><span style="display: none;"><p>WMTS图层,<br>
目前二维上支持4326(包括4490,4214以及4610),3857以及EPSG支持的自定义坐标系,三维上仅支持4326(包括4490,4214以及4610)以及3857坐标系,WMTS服务会自动读取元信息上的坐标系,不需要用户指定
<br><br>[ES5引入方式]:<br/>
Zondy.Layer.WMTSLayer() <br/>
[ES6引入方式]:<br/>
import { WMTSLayer } from &quot;@mapgis/webclient-common&quot; <br/>
<br/>
针对图层的操作请在图层加载完毕事件中进行<br/>
Layer.on('layerview-created', function (result) {<br/>
console.log(&quot;加载完毕:&quot;, result.layer)<br/>
});<br/>
如果不想在该事件中放入业务代码,则请确认图层资源已加载完毕后再进行操作<br/>
if(layer.loadStatus === 'loaded') {<br/>
// 你的业务逻辑<br/>
}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WMTSSubLayer.html">WMTSSubLayer</a><span style="display: none;"><p>IGS地图服务图层</p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">地图模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Basemap.html">Basemap</a><span style="display: none;"><p>基础地图对象
<br>[ES5引入方式]:<br/>
Zondy.Basemap() <br/>
[ES6引入方式]:<br/>
import { Map } from &quot;@mapgis/webclient-common&quot; <br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Map.html">Map</a><span style="display: none;"><p>图层管理容器,和地图引擎无关,通过此对象而不是地图引擎来对图层进行管理
<br>[ES5引入方式]:<br/>
Zondy.Map() <br/>
[ES6引入方式]:<br/>
import { Map } from &quot;@mapgis/webclient-common&quot; <br/></p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">渲染器模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="BaseRenderer.html">BaseRenderer</a><span style="display: none;"><p>专题图渲染基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ClassBreakInfo.html">ClassBreakInfo</a><span style="display: none;"><p>三维专题图-分段信息</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ClassBreakRenderer.html">ClassBreakRenderer</a><span style="display: none;"><p>分段专题图渲染样式,支持的图层如下:<br/>
[IGS地图图片图层]{@link IGSMapImageLayer}、[几何图形图层]{@link GraphicsLayer}、[IGS要素图层]{@link IGSFeatureLayer}、
[geojson图层]{@link GeoJSONLayer}、[OGC-WFS图层]{@link WFSLayer}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ClusterInfo.html">ClusterInfo</a><span style="display: none;"><p>聚合点数量区间内的符号信息</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ClusterRenderer.html">ClusterRenderer</a><span style="display: none;"><p>聚类渲染器,多个点聚集在一起,会形成一个点符号</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ColorStop.html">ColorStop</a><span style="display: none;"><p>颜色分段</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ColorVariable.html">ColorVariable</a><span style="display: none;"><p>color视觉变量</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="HeatmapColorStop.html">HeatmapColorStop</a><span style="display: none;"><p>热力图分段颜色和比率</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="HeatmapRenderer.html">HeatmapRenderer</a><span style="display: none;"><p>热力图渲染器</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="OpacityStop.html">OpacityStop</a><span style="display: none;"><p>透明度分段</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="OpacityVariable.html">OpacityVariable</a><span style="display: none;"><p>opacity视觉变量</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="RandomRenderer.html">RandomRenderer</a><span style="display: none;"><p>随机渲染器,将随机颜色赋予要素,根据zoom等级颜色也将发生变化</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="RankRenderer.html">RankRenderer</a><span style="display: none;"><p>等级符号专题图,符号尺寸随指定字段的值的变化而变化</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SimpleRenderer.html">SimpleRenderer</a><span style="display: none;"><p>统一专题图渲染样式,支持的图层如下:<br/>
[几何图形图层]{@link GraphicsLayer}、[IGS要素图层]{@link IGSFeatureLayer}、
[geojson图层]{@link GeoJSONLayer}、[OGC-WFS图层]{@link WFSLayer}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SizeStop.html">SizeStop</a><span style="display: none;"><p>size视觉变量</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SizeVariable.html">SizeVariable</a><span style="display: none;"><p>size视觉变量</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="UniqueValueInfo.html">UniqueValueInfo</a><span style="display: none;"><p>三维专题图-单值信息</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="UniqueValueRenderer.html">UniqueValueRenderer</a><span style="display: none;"><p>单值专题图渲染样式,支持的图层如下:<br/>
[IGS地图图片图层]{@link IGSMapImageLayer}、[几何图形图层]{@link GraphicsLayer}、[IGS要素图层]{@link IGSFeatureLayer}、
[geojson图层]{@link GeoJSONLayer}、[OGC-WFS图层]{@link WFSLayer}</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="VisualVariable.html">VisualVariable</a><span style="display: none;"><p>视觉变量基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Zondy.ThemeLayer.GraphThemeLayer.html">GraphThemeLayer</a><span style="display: none;"><p>统计专题图通过为每个要素绘制统计图表来反映其对应的专题值的大小。它可同时表示多个字段属性信息,在区域本身与各区域之间形成横向和纵向的对比。<br>统计专题图多用于具有相关数量特征的地图上,比如表示不同地区多年的粮食产量、GDP、人口等,不同时段客运量、地铁流量等。目前提供的统计图类型有:柱状图(Bar),折线图(Line),饼图(Pie),三维柱状图(Bar3D),点状图(Point),环状图(Ring)。</p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">视图模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="BaseView.html">BaseView</a><span style="display: none;"><p>视图类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MapView.html">MapView</a><span style="display: none;"><p>二维场景视图(leaflet引擎),对地图引擎进行管理,如果要对地图图层进行管理请参考[Map]{@link Map},<br/>
参考示例:
<a href='#MapView'>[初始化二维场景视图]</a>
<br>[ES5引入方式]:<br/>
Zondy.MapView() <br/>
[ES6引入方式]:<br/>
import { MapView } from '@mapgis/webclient-leaflet-plugin' <br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="VideoMapView.html">VideoMapView</a><span style="display: none;">undefined</span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">符号模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Callout3D.html">Callout3D</a><span style="display: none;"><p>三维索引样式基类,当一个符号相对于原始位置有偏移时,该符号能显示其真实位置</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ColorMaterial.html">ColorMaterial</a><span style="display: none;"><p>颜色材质,适用于所有三维符号</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Edges3D.html">Edges3D</a><span style="display: none;"><p>轮廓线样式</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ExtrudeSymbol3DLayer.html">ExtrudeSymbol3DLayer</a><span style="display: none;"><p>三维拉伸区符号图层,用来在三维场景中绘制拉伸的区几何,不支持二维地图视图<br/>
示例如下:<br/>
<a href='#ExtrudeSymbol3DLayer'>[1、创建三维拉伸区符号图层]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="FillSymbol.html">FillSymbol</a><span style="display: none;"><p>填充符号基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="FillSymbol3DLayer.html">FillSymbol3DLayer</a><span style="display: none;"><p>三维区符号图层,用于在三维场景中绘制平面区对象,不支持二维视图<br/>
示例如下:<br/>
<a href='#FillSymbol3DLayer'>[1、创建三维区符号图层]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="FillSymbol3DOutline.html">FillSymbol3DOutline</a><span style="display: none;"><p>三维区符号图层的外边线样式</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IconResource.html">IconResource</a><span style="display: none;"><p>图标资源,如果没有设置href,则使用系统自带的图标</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="IconSymbol3DLayer.html">IconSymbol3DLayer</a><span style="display: none;"><p>三维图标符号图层,用来在三维场景中绘制图标,不支持二维地图视图<br/>
支持使用网络图片资源或者使用系统自带的图标资源<br/>
是一个始终朝向屏幕,并且立起来的图标<br/>
示例如下:<br/>
<a href='#IconSymbol3DLayer-href'>[1、使用网络资源创建一个三维图标图层对象]</a><br/>
<a href='#IconSymbol3DLayer-primitive'>[2、使用系统自带资源创建一个三维图标图层对象]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LabelSymbol3D.html">LabelSymbol3D</a><span style="display: none;"><p>三维注记符号,用于在三维场景中渲染线几何要素,不支持在二维视图中使用;<br/>
三维注记符号必须包含如下符号图层中的一个或多个,才能在三维场景中显示要素:<br/>
[三维文字符号图层]{@link TextSymbol3DLayer}<br/>
示例如下:<br/>
<a href='#LabelSymbol3D'>[1、创建一个三维注记符号对象]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LineCallout3D.html">LineCallout3D</a><span style="display: none;"><p>注记索引线样式,该线会链接注记和所属要素,当一个符号相对于原始位置有偏移时,该符号能显示其真实位置</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LineStyleMarker3D.html">LineStyleMarker3D</a><span style="display: none;"><p>设置线的端点的Marker的样式</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LineStylePattern3D.html">LineStylePattern3D</a><span style="display: none;"><p>三维虚线样式设置</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LineSymbol.html">LineSymbol</a><span style="display: none;"><p>线符号基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LineSymbol3D.html">LineSymbol3D</a><span style="display: none;"><p>三维线符号,用于在三维场景中渲染线几何要素,不支持在二维视图中使用;<br/>
三维线符号必须包含如下符号图层中的一个或多个,才能在三维场景中显示要素:<br/>
[三维线符号图层]{@link LineSymbol3DLayer}、[三维管道符号图层]{@link PathSymbol3DLayer}<br/>
示例如下:<br/>
<a href='#LineSymbol3D'>[1、创建线三维符号]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LineSymbol3DLayer.html">LineSymbol3DLayer</a><span style="display: none;"><p>三维线符号图层,用来在三维场景中绘制二维线,不支持二维地图视图<br/>
示例如下:<br/>
<a href='#LineSymbol3DLayer'>[1、创建三维线符号图层]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LineSymbolMarker.html">LineSymbolMarker</a><span style="display: none;"><p>标记符号</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MapGISTextSymbol.html">MapGISTextSymbol</a><span style="display: none;"><p>文本符号,支持点几何对象,参考示例:<a href='#new-MapGISTextSymbol'>[创建文本样式]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Symbol.MapGISTextSymbol() <br/>
[ES6引入方式]:<br/>
import { MapGISTextSymbol } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MarkerSymbol.html">MarkerSymbol</a><span style="display: none;"><p>Marker符号基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="ObjectSymbol3DLayer.html">ObjectSymbol3DLayer</a><span style="display: none;"><p>三维体对象符号图层,使用三维体符号来绘制一个点几何要素<br/>
通过设置resource的primitive属性来设置符号形状,支持如下形状:<br/>
sphere、cylinder、cube、cone、inverted-cone、diamond、tetrahedron<br/>
也可通过设置resource中的href属性,来加载gltf数据<br/>
同时通过设置material属性来设置符号的外观<br/>
示例如下:<br/>
<a href='#ObjectSymbol3DLayer-href'>[1、使用网络资源创建一个三维体对象符号图层对象]</a><br/>
<a href='#ObjectSymbol3DLayer-primitive'>[2、使用系统自带资源创建一个三维体对象符号图层对象]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="PathSymbol3DLayer.html">PathSymbol3DLayer</a><span style="display: none;"><p>三维管道符号图层,定义如何在三维场景视图中绘制一个管道线<br/>
示例如下:<br/>
<a href='#PathSymbol3DLayer'>[1、创建三维管道符号图层]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="PictureFillSymbol.html">PictureFillSymbol</a><span style="display: none;"><p>图片填充符号</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="PictureMarkerSymbol.html">PictureMarkerSymbol</a><span style="display: none;"><p>图片Marker符号,支持点几何对象,参考示例:<a href='#new-PictureMarkerSymbol'>[图片Marker样式]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Symbol.PictureMarkerSymbol() <br/>
[ES6引入方式]:<br/>
import { PictureMarkerSymbol } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="PointSymbol3D.html">PointSymbol3D</a><span style="display: none;"><p>三维点符号,在三维场景中渲染点几何要素,不支持二维视图;<br/>
三维点符号必须包含如下符号图层中的一个或多个,才能在三维场景中显示要素:<br/>
[三维图标符号图层]{@link IconSymbol3DLayer}、[三维对象符号图层]{@link ObjectSymbol3DLayer}、[三维文字符号图层]{@link TextSymbol3DLayer}<br/>
示例如下:<br/>
<a href='#PointSymbol3D'>[1、创建一个三维点符号对象]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="PointSymbol3DOutline.html">PointSymbol3DOutline</a><span style="display: none;"><p>三维点符号图层的外边线样式</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="PolygonSymbol3D.html">PolygonSymbol3D</a><span style="display: none;"><p>三维体符号,用于在三维场景视图中渲染几何要素,不支持二维视图<br/>
三维体符号必须包含如下符号图层中的一个或多个,才能在三维场景中显示要素:<br/>
[三维区符号图层]{@link FillSymbol3DLayer}、[三维拉伸区符号图层]{@link ExtrudeSymbol3DLayer}、[三维线符号图层]{@link LineSymbol3DLayer}、[三维图标符号图层]{@link IconSymbol3DLayer}、[三维体对象符号图层]{@link ObjectSymbol3DLayer}、[三维注记符号图层]{@link TextSymbol3DLayer}<br/>
示例如下:<br/>
<a href='#PolygonSymbol3D'>[1、创建一个三维体符号对象]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SimpleFillSymbol.html">SimpleFillSymbol</a><span style="display: none;"><p>简单填充符号,参考示例:<a href='#new-SimpleFillSymbol'>[填充符号样式]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Symbol.SimpleFillSymbol() <br/>
[ES6引入方式]:<br/>
import { SimpleFillSymbol } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SimpleLineSymbol.html">SimpleLineSymbol</a><span style="display: none;"><p>简单线符号,支持线几何对象,参考示例:<a href='#new-SimpleLineSymbol'>[线符号样式]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Symbol.SimpleLineSymbol() <br/>
[ES6引入方式]:<br/>
import { SimpleLineSymbol } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SimpleMarkerSymbol.html">SimpleMarkerSymbol</a><span style="display: none;"><p>简单Marker符号,支持点几何对象,参考示例:<a href='#new-SimpleMarkerSymbol'>[简单Marker样式]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Symbol.SimpleMarkerSymbol() <br/>
[ES6引入方式]:<br/>
import { SimpleMarkerSymbol } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="StylePattern3D.html">StylePattern3D</a><span style="display: none;"><p>三维区间隔填充样式设置</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Symbol.html">Symbol</a><span style="display: none;"><p>符号基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Symbol3DLayer.html">Symbol3DLayer</a><span style="display: none;"><p>三维符号图层基类,用来定义在三维中展示的点、线、区几何以及gltf的样式<br/>
所有的三维符号都有一个symbolLayers属性,是一个Symbol3DLayer的集合对象,所有的符号必须至少拥有一个或多个三维符号图层,才能进行正常显示<br/>
现有如下类型的三维符号图层:<br/>
IconSymbol3DLayer、ObjectSymbol3DLayer、LineSymbol3DLayer、PathSymbol3DLayer、FillSymbol3DLayer、WaterSymbol3DLayer、ExtrudeSymbol3DLayer、TextSymbol3DLayer<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Symbol3DVerticalOffset.html">Symbol3DVerticalOffset</a><span style="display: none;"><p>符号垂直偏移量,将一个符号在竖直世界轴的方向上进行平移</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="TextHalo.html">TextHalo</a><span style="display: none;"><p>文字光晕样式</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="TextSymbol.html">TextSymbol</a><span style="display: none;"><p>文本符号,支持点几何对象,参考示例:<a href='#new-TextSymbol'>[创建文本样式]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Symbol.TextSymbol() <br/>
[ES6引入方式]:<br/>
import { TextSymbol } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="TextSymbol3DLayer.html">TextSymbol3DLayer</a><span style="display: none;"><p>三维注记符号图层,定义如何在三维场景中显示文字,不支持二维视图<br/>
示例如下:<br/>
<a href='#TextSymbol3DLayer'>[1、创建一个三维注记符号图层对象]</a><br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="WaterSymbol3DLayer.html">WaterSymbol3DLayer</a><span style="display: none;"><p>水面符号图层,定义如何在三维场景中沟构造水面几何,不支持二维视图</p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">几何模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Circle.html">Circle</a><span style="display: none;"><p>几何圆,参考示例:<a href='#Circle'>[几何圆对象]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.Circle() <br/>
[ES6引入方式]:<br/>
import { Circle } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Extent.html">Extent</a><span style="display: none;"><p>几何范围对象,即左下角和右上角组成的矩形范围几何对象,参考示例:<a href='#Extent'>[几何范围对象]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.Extent() <br/>
[ES6引入方式]:<br/>
import { Extent } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Geometry.html">Geometry</a><span style="display: none;"><p>几何图形对象基类
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.Geometry() <br/>
[ES6引入方式]:<br/>
import { Geometry } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="GeometryEngine.html">GeometryEngine</a><span style="display: none;"><p>几何分析工具</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="LineString.html">LineString</a><span style="display: none;"><p>线几何对象
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.LineString() <br/>
[ES6引入方式]:<br/>
import { LineString } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MultiLineString.html">MultiLineString</a><span style="display: none;"><p>多线段几何
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.MultiLineString() <br/>
[ES6引入方式]:<br/>
import { MultiLineString } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MultiPoint.html">MultiPoint</a><span style="display: none;"><p>多点几何对象
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.MultiPoint() <br/>
[ES6引入方式]:<br/>
import { MultiPoint } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="MultiPolygon.html">MultiPolygon</a><span style="display: none;"><p>多区几何
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.MultiPolygon() <br/>
[ES6引入方式]:<br/>
import { MultiPolygon } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Point.html">Point</a><span style="display: none;"><p>点几何对象
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.Point() <br/>
[ES6引入方式]:<br/>
import { Point } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Polygon.html">Polygon</a><span style="display: none;"><p>区几何,由多个环(ring)构成的几何对象,仅支持带洞区和非带洞区,不支持带岛区,即三个圈重叠<br/>
多边形的第一个环(ring)即外圈,从第二个环开始为内圈,内圈可以重合、相交、自相交,但是不能超过外圈
<br><br>[ES5引入方式]:<br/>
Zondy.Geometry.Polygon() <br/>
[ES6引入方式]:<br/>
import { Polygon } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Projection.html">Projection</a><span style="display: none;"><p>投影转换工具</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SpatialReference.html">SpatialReference</a><span style="display: none;"><p>空间参考系
<br><br>[ES5引入方式]:<br/>
Zondy.SpatialReference() <br/>
[ES6引入方式]:<br/>
import { SpatialReference } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">undefined</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="DrawControl.html">DrawControl</a><span style="display: none;"><p>绘制工具</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Screenshot.html">Screenshot</a><span style="display: none;"><p>打印工具</p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">基础对象模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Evented.html">Evented</a><span style="display: none;"><p>事件基类,所有可接收或者发送的对象继承于此</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="UpdateContent.html">UpdateContent</a><span style="display: none;"><p>更新内容对象</p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">要素模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Feature.html">Feature</a><span style="display: none;"><p>要素对象,示例如下:<a id='add-Feature'>[初始化要素对象]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.Feature() <br/>
[ES6引入方式]:<br/>
import { Feature } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="FeatureSet.html">FeatureSet</a><span style="display: none;"><p>要素集合类,示例如下:<a id='add-FeatureSet'>[初始化要素集合对象]</a>
<br><br>[ES5引入方式]:<br/>
Zondy.FeatureSet() <br/>
[ES6引入方式]:<br/>
import { FeatureSet } from &quot;@mapgis/webclient-common&quot; <br/>
<br/></p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">undefined</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="Popup.html">Popup</a><span style="display: none;"><p>二维场景信息弹窗(leaflet引擎)
参考示例:
<a href='#MapView'>[初始化二维场景视图]</a>
[ES6引入方式]:<br/>
import { Popup } from '@mapgis/webclient-leaflet-plugin' <br/>
自定义样式说明:<br/>
zondy-popup__content 弹窗容器样式<br/>
zondy-popup__tip 弹窗对话框箭头样式<br/>
zondy-popup__header 弹窗头部样式<br/>
zondy-popup__content 弹窗主体样式<br/>
zondy-popup__footer 弹窗底部样式<br/></p></span></li></ul><div style="font-weight: bold;vertical-align: middle;padding: 0.4rem 0;" class="mapgis-menu-span"><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/m.png" alt="">草图编辑模块</div><ul class="mapgis-sidebar-menus"><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchBaseDrawTool.html">SketchBaseDrawTool</a><span style="display: none;"><p>草图基础绘图工具类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchCircleDrawTool.html">SketchCircleDrawTool</a><span style="display: none;"><p>面绘图工具类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchEditor.html">SketchEditor</a><span style="display: none;"><p>草图编辑基类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchEditorLeaflet.html">SketchEditorLeaflet</a><span style="display: none;"><p>二维场景草图编辑类<br/>
<br>[ES5引入方式]:<br/>
const { SketchEditorLeaflet } = Zondy <br/>
[ES6引入方式]:<br/>
import { SketchEditorLeaflet } from &quot;@mapgis/webclient-leaflet-plugin&quot; <br/></p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchEditorVideo.html">SketchEditorVideo</a><span style="display: none;">undefined</span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchEditorVideoBase.html">SketchEditorVideoBase</a><span style="display: none;">undefined</span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchExtentDrawTool.html">SketchExtentDrawTool</a><span style="display: none;"><p>面绘图工具类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchPointDrawTool.html">SketchPointDrawTool</a><span style="display: none;"><p>点绘图工具类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchPolygonDrawTool.html">SketchPolygonDrawTool</a><span style="display: none;"><p>面绘图工具类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchPolylineDrawTool.html">SketchPolylineDrawTool</a><span style="display: none;"><p>面绘图工具类</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchStage.html">SketchStage</a><span style="display: none;"><p>草图图形集合</p></span></li><li><img style="width: 20px;margin-right: 6px;vertical-align: middle;" src="./styles/c.png" alt=""><a href="SketchStyle.html">SketchStyle</a><span style="display: none;"><p>草图样式管理类</p></span></li></ul></div>
                
            </nav>
        </div>
        <div class="core" id="main-content-wrapper">
            <div class="content">
                <header id="page-title" class="page-title">
                    <span class="page-title-main">类名</span>
                    <span class="page-title-sub">common/document/mapCollection/Map.js</span>
                </header>
                



    
    <section>
        <article>
            <pre class="prettyprint source linenums"><code>import { Zondy, Evented, Collection, LayerEvent } from '../../base'
import { LayerType, MapEventType } from '../../base/enum'
import { Layer, SubLayer } from '../layer/baseLayer'
import { cloneObject, defaultValue, isNull, toJSON } from '../../util'
import {
  IGSMapImageLayer,
  WMSLayer,
  IGSTileLayer,
  WMTSLayer,
  IGSFeatureLayer,
  GeoJSONLayer,
  WFSLayer,
  GraphicsLayer,
  IGSVectorTileLayer,
  M3DModelCacheLayer,
  Cesium3DTilesCacheLayer,
  IGSSceneLayer,
  TerrainCacheLayer
} from '../layer'

/**
 * 图层管理容器,和地图引擎无关,通过此对象而不是地图引擎来对图层进行管理
 * &lt;br>[ES5引入方式]:&lt;br/>
 * Zondy.Map() &lt;br/>
 * [ES6引入方式]:&lt;br/>
 * import { Map } from "@mapgis/webclient-common" &lt;br/>
 * @class Map
 * @moduleEX MapModule
 * @extends Evented
 * @fires Map#添加图层事件
 * @fires Map#添加多个图层事件
 * @fires Map#删除图层事件
 * @fires Map#移除多个图层事件
 * @fires Map#移除所有图层事件
 * @param {Object} options 构造参数
 * @param {Basemap}  [options.basemap] 设置地图视图中的底图;&lt;br/>
 * 1、如果底图存在,则会使用底图上的参考系作为地图视图的参考系,如果没有,则使用常规图层上的坐标系;&lt;br/>
 * 2、底图图层在常规图层的最下面;
 * 3、除GraphicsLayer外的二维地图都可以作为底图&lt;br/>
 *
 * @summary &lt;h5>支持如下方法:&lt;/h5>
 * &lt;a href='#add'>[1、添加图层对象]&lt;/a>&lt;br/>
 * &lt;a href='#addMany'>[2、添加多个图层]&lt;/a>&lt;br/>
 * &lt;a href='#findLayerById'>[3、根据id查询图层]&lt;/a>&lt;br/>
 * &lt;a href='#remove'>[4、删除指定图层]&lt;/a>&lt;br/>
 * &lt;a href='#removeMany'>[5、移除多个图层]&lt;/a>&lt;br/>
 * &lt;a href='#removeAll'>[6、删除所有图层]&lt;/a>&lt;br/>
 * &lt;a href='#reorder'>[7、调整图层顺序]&lt;/a>&lt;br/>
 * &lt;a href='#destroy'>[8、销毁Map对象]&lt;/a>&lt;br/>
 * &lt;a href='#fromJSON'>[9、通过json对象构造并返回一个新的Map对象]&lt;/a>&lt;br/>
 * &lt;a href='#toJSON'>[10、转换为json对象]&lt;/a>&lt;br/>
 * &lt;a href='#clone'>[11、克隆并返回一个新的Map对象]&lt;/a>&lt;br/>
 *
 * @example &lt;caption>&lt;h7 id='valueExpression'>初始化Map对象&lt;/h7>&lt;/caption>
 * // ES5引入方式
 * const { Map } = Zondy
 * // ES6引入方式
 * import { Map } from "@mapgis/webclient-common"
 * //创建Map对象
 * let map = new Map();
 *
 * @example &lt;caption>&lt;h7 id='valueExpression'>添加底图图层&lt;/h7>&lt;/caption>
 * // ES5引入方式
 * const { Map, Basemap, Collection } = Zondy
 * const { IGSTileLayer } = Zondy.Layer
 * // ES6引入方式
 * import { Map, Basemap, Collection, IGSTileLayer } from "@mapgis/webclient-common"
 * //创建Map对象
 * const map = new Map({
 *   // 初始化底图图层集合
 *   basemap: new Basemap({
 *     // 可以设置多个图层到底图集合中
 *     baseLayers: new Collection(
 *       [
 *         // 创建一个图层
 *         new IGSTileLayer({
 *           url: '服务及地址'
 *         })
 *       ]
 *     )
 *   })
 * });
 */

/**
 * 添加图层事件
 * @event Map#添加图层事件
 * @property {Object} event 事件对象
 * @property {String} [event.type = 'layer-add'] 添加图层事件
 * @property {Layer} [event.layer = null] 被添加的图层对象
 * @property {View} [event.view = null] 地图视图对象
 * @property {Map} [event.sourceTarget = null] 事件发起对象
 * @property {View} [event.target = null] 事件接收对象
 * @example &lt;caption>&lt;h5>添加图层事件&lt;/h5>&lt;/caption>
 * map.on('layer-add', function (event) {
 *   // 添加图层事件
 *   console.log("添加图层事件:", event)
 * });
 */

/**
 * 添加多个图层事件
 * @event Map#添加多个图层事件
 * @property {Object} event 事件对象
 * @property {String} [event.type = 'layer-add-many'] 添加多个图层事件
 * @property {Array&lt;Layer>} [event.layers = []] 被添加的所有图层对象数组
 * @property {View} [event.view = null] 地图视图对象
 * @property {Map} [event.sourceTarget = null] 事件发起对象
 * @property {View} [event.target = null] 事件接收对象
 * @example &lt;caption>&lt;h5>添加多个图层事件&lt;/h5>&lt;/caption>
 * map.on('layer-add-many', function (event) {
 *   // 添加多个图层事件
 *   console.log("添加图层事件:", event)
 * });
 */

/**
 * 删除图层事件
 * @event Map#删除图层事件
 * @property {Object} event 事件对象
 * @property {String} [event.type = 'layer-remove'] 删除图层事件
 * @property {Layer} [event.layer = null] 被删除的图层对象
 * @property {View} [event.view = null] 地图视图对象
 * @property {Map} [event.sourceTarget = null] 事件发起对象
 * @property {View} [event.target = null] 事件接收对象
 * @example &lt;caption>&lt;h5>删除图层事件&lt;/h5>&lt;/caption>
 * map.on('layer-remove', function (event) {
 *   // 删除图层事件
 *   console.log("删除图层事件:", event)
 * });
 */

/**
 * 移除多个图层事件
 * @event Map#移除多个图层事件
 * @property {Object} event 事件对象
 * @property {String} [event.type = 'layer-remove-many'] 移除多个图层事件
 * @property {Array&lt;Layer>} [event.layers = []] 被删除的所有图层对象数组
 * @property {View} [event.view = null] 地图视图对象
 * @property {Map} [event.sourceTarget = null] 事件发起对象
 * @property {View} [event.target = null] 事件接收对象
 * @example &lt;caption>&lt;h5>移除多个图层事件&lt;/h5>&lt;/caption>
 * map.on('layer-remove-many', function (event) {
 *   // 移除多个图层事件
 *   console.log("移除多个图层事件:", event)
 * });
 */

/**
 * 移除所有图层事件
 * @event Map#移除所有图层事件
 * @property {Object} event 事件对象
 * @property {String} [event.type = 'layer-remove-all'] 移除所有图层事件
 * @property {View} [event.view = null] 地图视图对象
 * @property {Map} [event.sourceTarget = null] 事件发起对象
 * @property {View} [event.target = null] 事件接收对象
 * @example &lt;caption>&lt;h5>移除所有图层事件&lt;/h5>&lt;/caption>
 * map.on('layer-remove-all', function (event) {
 *   // 移除所有图层事件
 *   console.log("移除所有图层事件:", event)
 * });
 */
class Map extends Evented {
  constructor(options) {
    options = defaultValue(options, {})
    super()
    /**
     * 图层管理容器中包含的子图层
     * @member {Collection} Map.prototype.layers
     */
    this.layers = new Collection()
    /**
     * 图层管理容器中所有的子图层,包括子图层的子图层,并穷举所有子图层
     * @member {Collection} Map.prototype.allLayers
     */
    this.allLayers = new Collection()
    /**
     * 基础地图
     * @member {Collection} Map.prototype.basemap
     */
    this._basemap = defaultValue(options.basemap, undefined)
    // 是否绑定Cesium
    this._initCesiumView = false
    // 是否绑定Leaflet
    this._initLeafletView = false
    // 是否删除全部图层
    this._isRemoveAll = false
    // 是否删除多个图层
    this._isRemoveMany = false
  }

  /**
   * 通过json对象构造并返回一个新的Map对象&lt;a id='fromJSON'>&lt;/a>
   * @param {Object} json json数据
   * @return {Map} 一个新的Map对象
   * */
  static fromJSON(json) {
    json = defaultValue(json, {})
    const layers = defaultValue(json.layers, [])

    const map = new Map()
    for (let i = 0; i &lt; layers.length; i++) {
      let _layer
      switch (layers[i].type) {
        case LayerType.igsMapImage:
          _layer = IGSMapImageLayer.fromJSON(layers[i])
          break
        case LayerType.igsTile:
          _layer = IGSTileLayer.fromJSON(layers[i])
          break
        case LayerType.wms:
          _layer = WMSLayer.fromJSON(layers[i])
          break
        case LayerType.wmts:
          _layer = WMTSLayer.fromJSON(layers[i])
          break
        case LayerType.igsFeature:
          _layer = IGSFeatureLayer.fromJSON(layers[i])
          break
        case LayerType.geojson:
          _layer = GeoJSONLayer.fromJSON(layers[i])
          break
        case LayerType.wfs:
          _layer = WFSLayer.fromJSON(layers[i])
          break
        case LayerType.graphics:
          _layer = GraphicsLayer.fromJSON(layers[i])
          break
        case LayerType.igsVectorTile:
          _layer = IGSVectorTileLayer.fromJSON(layers[i])
          break
        case LayerType.m3dCache:
          _layer = M3DModelCacheLayer.fromJSON(layers[i])
          break
        case LayerType.cesium3DTiles:
          _layer = Cesium3DTilesCacheLayer.fromJSON(layers[i])
          break
        case LayerType.scene:
          _layer = IGSSceneLayer.fromJSON(layers[i])
          break
        case LayerType.terrain:
          _layer = TerrainCacheLayer.fromJSON(layers[i])
          break
        default:
          break
      }
      map.add(_layer)
    }

    return map
  }

  /**
   * 转换为json对象&lt;a id='toJSON'>&lt;/a>
   * @return {Object} 导出的json对象
   */
  toJSON() {
    const _json = {}
    _json.layers = []
    for (let i = 0; i &lt; this.layers.items.length; i++) {
      _json.layers.push(toJSON(this.layers.items[i], Layer))
    }

    // 设置导出配置
    // 导出时间
    _json['exportTime'] = new Date().toISOString()

    return _json
  }

  /**
   * 克隆并返回一个新的Map对象&lt;a id='clone'>&lt;/a>
   * @return {Map} 一个新的Map对象
   */
  clone() {
    return cloneObject(this)
  }

  /**
   * 添加图层对象&lt;a id='add'>&lt;/a>
   * @param {Object} layer 要添加的图层对象
   * @example
   * //添加图层
   * map.add(layer);
   */
  add(layer) {
    if (layer) {
      // layer = Layer.fromJSON(layer.toJSON())
      if (this.findLayerById(layer.id)) {
        throw new Error(`id为'${layer.id}'的图层重复添加,请检查传入图层的id`)
      }
      if (!layer._isBasemapLayer) {
        this._setLayerIndex(layer)
      } else {
        this._setBasemapIndex(layer)
      }
      layer.setMap(this)
      this.layers.add(layer)
      this.dispatchEvent(MapEventType.layerAdd, {
        type: MapEventType.layerAdd,
        target: this,
        layer
      })
    }
  }

  // 设置basemap图层顺序
  _setBasemapIndex(baseLayer) {
    let maxBaseLayerIndex = null
    let minLayerIndex = null
    if (isNull(baseLayer.index)) {
      this.layers.forEach((layer) => {
        if (
          layer._isBasemapLayer &amp;&amp;
          (minLayerIndex === null || maxBaseLayerIndex &lt; layer.index)
        ) {
          maxBaseLayerIndex = layer.index
        } else if (
          !layer._isBasemapLayer &amp;&amp;
          (minLayerIndex === null || minLayerIndex > layer.index)
        ) {
          minLayerIndex = layer.index
        }
      })
    }
    if (minLayerIndex !== null &amp;&amp; baseLayer.index >= minLayerIndex) {
      throw new Error(`id为'${baseLayer.id}'的基础图层index不合法`)
    }
    if (minLayerIndex === null) {
      this._setLayerIndex(baseLayer)
    } else {
      if (maxBaseLayerIndex === null) {
        baseLayer.index = 0
      } else if (maxBaseLayerIndex &lt; minLayerIndex) {
        baseLayer.index = maxBaseLayerIndex + 1
      } else {
        baseLayer.index = minLayerIndex
      }
      this.layers.forEach((layer) => {
        if (!layer._isBasemapLayer) {
          layer.index++
        }
      })
    }
  }

  _getSRLayer() {
    const layers = this.layers.all()
    let layer = undefined

    for (let i = 0; i &lt; layers.length; i++) {
      if (layers[i]._isSRLayer) {
        layer = layers[i]
        break
      }
    }

    return layer
  }

  /**
   * 销毁Map对象&lt;a id='destroy'>&lt;/a>
   * @example
   * map.destroy()
   */
  destroy() {
    const layers = this.layers.all()
    for (let i = 0; i &lt; layers.length; i++) {
      this.remove(layers[i])
    }
    this.layers = undefined
  }

  /**
   * 根据id查询图层&lt;a id='findLayerById'>&lt;/a>
   * @param {String} id 图层id
   * @return Object 找到的图层
   * @example
   * //根据id查询图层
   * map.findLayerById('图层id');
   */
  findLayerById(id) {
    const index = this.layers.findIndex((v) => v.id === id)
    if (index > -1) {
      return this.layers.get(index)
    }
    return undefined
  }

  /**
   * 删除指定图层,需要传入一个图层对象&lt;a id='remove'>&lt;/a>
   * @param {Object} layer 要删除的图层对象
   * @example
   * //删除指定图层
   * map.findLayerById(layer);
   */
  remove(layer) {
    // 如果是basemap上的baseLayer,则不受删除map上图层影响
    if (layer &amp;&amp; layer._isBasemapLayer) {
      return
    }
    if (layer) {
      // todo 删除图层时将loaded置为false
      layer.loaded = false
      // end todo
      layer.destroy()
      this.layers.remove(layer)
      // 删除allLayers中的图层
      this.allLayers.remove(layer)
      // 删除关联的子图层
      let _allLayers = [].concat(this.allLayers.items)
      for (let i = 0; i &lt; _allLayers.length; i++) {
        if (_allLayers[i] instanceof SubLayer) {
          const _parentLayer = _allLayers[i].layer
          if (_parentLayer &amp;&amp; _parentLayer.id &amp;&amp; _parentLayer.id === layer.id) {
            this.allLayers.remove(_allLayers[i])
          }
        }
      }
      _allLayers = undefined
      this.dispatchEvent(MapEventType.layerRemove, {
        type: MapEventType.layerRemove,
        target: this,
        layer
      })
    }
  }

  /**
   * 删除所有图层&lt;a id='removeAll'>&lt;/a>
   * @example
   * map.removeAll();
   */
  removeAll() {
    let _items = []
    this._isRemoveAll = true
    for (let i = 0; i &lt; this.layers.items.length; i++) {
      _items.push(this.layers.items[i])
    }
    const self = this
    _items.forEach(function (layer) {
      self.remove(layer)
    })
    _items = undefined
    this.dispatchEvent(MapEventType.layerRemoveAll, {
      type: MapEventType.layerAdd,
      target: this
    })
    this._isRemoveAll = false
  }

  /**
   * 添加多个图层&lt;a id='addMany'>&lt;/a>
   * @param {Array} layers 要添加的图层数组
   * @example
   * map.addMany(layers);
   */
  addMany(layers) {
    if (!layers) return this
    let _isAdd = false
    if (layers instanceof Layer) {
      this.add(layers)
      _isAdd = true
    } else if (Array.isArray(layers)) {
      layers.forEach((layer) => {
        if (layer instanceof Layer) {
          this.add(layer)
        }
      })
      _isAdd = true
    } else {
      arguments.forEach((layer) => {
        if (layer instanceof Layer) {
          this.add(layer)
        }
      })
      _isAdd = true
    }

    if (_isAdd) {
      this.dispatchEvent(MapEventType.layerAddMany, {
        type: MapEventType.layerAddMany,
        target: this,
        layers
      })
    }
  }

  /**
   * 移除多个图层&lt;a id='removeMany'>&lt;/a>
   * @param {Array} layers 要移除的图层数组
   * @example
   * map.removeMany(layers);
   */
  removeMany(layers) {
    if (!layers) return this
    let _isRomove = false
    this._isRemoveMany = true
    if (layers instanceof Layer) {
      this.remove(layers)
      _isRomove = true
    } else if (Array.isArray(layers)) {
      layers.forEach((layer) => {
        if (layer instanceof Layer) {
          this.remove(layer)
        }
      })
      _isRomove = true
    } else {
      arguments.forEach((layer) => {
        if (layer instanceof Layer) {
          this.remove(layer)
        }
      })
      _isRomove = true
    }
    if (_isRomove) {
      this.dispatchEvent(MapEventType.layerRemoveMany, {
        type: MapEventType.layerAddMany,
        target: this,
        layers
      })
    }
    this._isRemoveMany = false
  }

  /**
   * 调整图层顺序&lt;a id='reorder'>&lt;/a>
   * @param {Object} layer 要调整顺序的图层
   * @param {Number} index 指定的index
   * @example
   * map.reorder(layer, '要移动到的index');
   */
  reorder(layer, index) {
    this._reorder(layer, index)
  }

  _reorder(layer, index) {
    layer.index = index
    const _layerSet = this._getSmallEqualLargeLayers(layer)
    if (_layerSet.equalIndexLayer) {
      this._moveEqualLayer(layer, _layerSet.equalIndexLayer)
    }
    // 如果smallIndexLayer存在
    else if (_layerSet.smallIndexLayer) {
      this._moveSmallLayer(layer, _layerSet.smallIndexLayer)
    }
    // 如果largeIndexLayers长度大于0
    if (_layerSet.largeIndexLayers.length > 0) {
      this._moveLargeLayers(layer, _layerSet.largeIndexLayers)
    }
    // 更新图层顺序
    layer._updateIndex()
    for (let i = 0; i &lt; _layerSet.largeIndexLayers.length; i++) {
      if (_layerSet.largeIndexLayers[i].id !== layer.id) {
        _layerSet.largeIndexLayers[i]._updateIndex()
      }
    }
    // 更新Map中的图层实际位置
    let _index = undefined
    let _layer
    for (let i = 0; i &lt; this.layers.items.length; i++) {
      if (this.layers.items[i].id === layer.id) {
        _index = i
        break
      }
    }
    if (_index !== undefined) {
      _layer = this.layers.items.splice(_index, 1)[0]
      this.layers.items.splice(index, 0, _layer)
    }
  }

  dispatchEvent(type, data, propagate) {
    this.fire(type, data, propagate)
    this.layers.fire(type, data, propagate)
    return this
  }

  _loadLayers() {
    this.layers.forEach((layer) => {
      this.dispatchEvent(
        MapEventType.layerAdd,
        new LayerEvent({
          type: MapEventType.layerAdd,
          target: this,
          layer
        })
      )
    })
    return this
  }

  /**
   * 设置子图层的逻辑index和realIndex
   * @private
   * @param {Object} layer 图层对象
   * @param {Number} realIndex realIndex值
   * */
  _setSubLayerIndex(layer, realIndex) {
    for (let i = 0; i &lt; layer.layers.length; i++) {
      // 指定子图层逻辑顺序
      layer.layers[i].index = i
      // 指定子图层实际顺序
      layer.layers[i]._realIndex = realIndex + i + 1
    }
  }

  /**
   * 设置图层的实际顺序
   * @private
   * @param {Object} layer 图层对象
   * @param {Number} realIndex 从哪个index开始累加
   * */
  _setLayerAndSubLayer(layer, realIndex) {
    // 是组图层,则设置组图层的子图层的顺序
    if (layer.type === LayerType.group) {
      this._setSubLayerIndex(layer, realIndex)
    } else {
      layer._realIndex = realIndex + 1
    }
  }

  /**
   * 增加图层的realIndex对象
   * @private
   * @param {Object} layer 图层对象
   * @param {Number} addIndex 要增加的index
   * */
  _addLayerRealIndex(layer, addIndex) {
    // 是组图层
    if (layer.type === LayerType.group) {
      for (let i = 0; i &lt; layer.layers.length; i++) {
        // 指定子图层实际顺序
        layer.layers[i]._realIndex += addIndex
      }
    } else {
      layer._realIndex += addIndex
    }
  }

  /**
   * 获取图层中最大的realIndex值
   * @private
   * @param {Array} layers 图层数组
   * @return {Number} 最大的realIndex值
   * */
  _getMaxRealIndexInLayers(layers) {
    let maxRealIndex = 0
    for (let i = 0; i &lt; layers.length; i++) {
      if (layers[i]._realIndex > maxRealIndex) {
        maxRealIndex = layers[i]._realIndex
      }
    }
    return maxRealIndex
  }

  /**
   * 获取图层中最小的realIndex值
   * @private
   * @param {Array} layers 图层数组
   * @return {Number} 最小的realIndex值
   * */
  _getMinRealIndexInLayers(layers) {
    let minRealIndex = 0
    if (layers.length > 0) {
      minRealIndex = layers[0]._realIndex
    }
    for (let i = 0; i &lt; layers.length; i++) {
      if (layers[i]._realIndex &lt; minRealIndex) {
        minRealIndex = layers[i]._realIndex
      }
    }
    return minRealIndex
  }

  /**
   * 获取图层组中逻辑index最小的图层
   * @private
   * @param {Array} layers 图层数组
   * @return {Object} 逻辑index最小的图层
   * */
  _getMinIndexLayer(layers) {
    let smallerLargeLayer = undefined
    for (let i = 0; i &lt; layers.length; i++) {
      if (!smallerLargeLayer) {
        smallerLargeLayer = layers[i]
      } else if (smallerLargeLayer.index > layers[i].index) {
        smallerLargeLayer = layers[i]
      }
    }
    return smallerLargeLayer
  }

  /**
   * 获取图层的realIndex
   * @private
   * @param {Object} layer 图层对象
   * @param {String} type 获取的方式
   * @return {Number} 图层的realIndex
   * */
  _getRealIndexInLayer(layer, type) {
    let _layerRealIndex = 0
    if (layer.type === LayerType.group) {
      if (type === 'max') {
        _layerRealIndex = this._getMaxRealIndexInLayers(layer.layers)
      } else {
        _layerRealIndex = this._getMinRealIndexInLayers(layer.layers)
      }
    } else {
      _layerRealIndex = layer._realIndex
    }
    return _layerRealIndex
  }

  /**
   * 增加逻辑index大于当前图层的图层逻辑index和realIndex
   * @private
   * @param {Object} layer 当前图层对象
   * @param {Array} largeIndexLayers 增加逻辑index大于当前图层的图层数组
   * */
  _moveLargeLayers(layer, largeIndexLayers) {
    // 获取当前图层的最大realIndex
    const _layerRealIndex = this._getRealIndexInLayer(layer, 'max')
    // 获取largeIndexLayers中index最小的图层
    const smallerLargeLayer = this._getMinIndexLayer(largeIndexLayers)
    // 获取smallerLargeLayer的最小realIndex
    const _smallerRealIndex = this._getRealIndexInLayer(
      smallerLargeLayer,
      'min'
    )
    // smallerLargeLayer的逻辑index小于当前图层的逻辑index
    // 所有largeIndexLayers的逻辑index加1
    if (smallerLargeLayer.index &lt;= layer.index) {
      for (let i = 0; i &lt; largeIndexLayers.length; i++) {
        // if (largeIndexLayers[i].id !== layer.id) largeIndexLayers[i].index++
      }
    }
    // smallerLargeLayer的最小realIndex小于当前图层的最大realIndex
    // 所有largeIndexLayers的realIndex加_layerRealIndex - _smallerRealIndex + 1
    if (_smallerRealIndex &lt; _layerRealIndex) {
      for (let i = 0; i &lt; largeIndexLayers.length; i++) {
        this._addLayerRealIndex(
          largeIndexLayers[i],
          _layerRealIndex - _smallerRealIndex + 1
        )
      }
    }
  }

  /**
   * 如果当前图层对象和摸一个图层的逻辑index相等,则将当前图层向后移动一位
   * @private
   * @param {Object} layer 当前图层对象
   * @param {Object} equalIndexLayer 和当前图层对象逻辑index相等的图层
   * */
  _moveEqualLayer(layer, equalIndexLayer) {
    // 逻辑顺序加1
    // layer.index++
    let _realIndex = 0
    // index相等的图层不是组图层
    if (equalIndexLayer.type !== LayerType.group) {
      _realIndex = equalIndexLayer._realIndex
    }
    // index相等的图层是组图层
    else {
      // 找到其中最大的realIndex
      _realIndex = this._getMaxRealIndexInLayers(equalIndexLayer.layers)
    }
    this._setLayerAndSubLayer(layer, _realIndex)
  }

  /**
   * 如果当前图层的realIndex小于等于离的最近的
   * 图层的realIndex(该图层的逻辑index和当前图层的逻辑index最接近,但不相等,图层类型为组图层)
   * 则增加当前图层的realIndex,如果大于,则直接设置
   * @private
   * @param {Object} layer 当前图层对象
   * @param {Object} smallIndexLayer 里的最近的图层对象
   * */
  _moveSmallLayer(layer, smallIndexLayer) {
    let _realIndex
    if (smallIndexLayer.type === LayerType.group) {
      let sIndex = 0
      // 找到其中最大的realIndex
      _realIndex = this._getMaxRealIndexInLayers(smallIndexLayer.layers)
      for (let i = 0; i &lt; smallIndexLayer.layers.length; i++) {
        if (smallIndexLayer.layers[i]._realIndex > sIndex) {
          sIndex = smallIndexLayer.layers[i]._realIndex
        }
      }
    } else {
      _realIndex = smallIndexLayer._realIndex
    }
    if (_realIndex >= layer.index) {
      this._setLayerAndSubLayer(layer, _realIndex)
    } else {
      this._setLayerAndSubLayer(layer, layer.index - 1)
    }
  }

  /**
   * 获取逻辑index小于、等于和大于当前图层的图层
   * @private
   * @param {Object} layer 当前图层
   * @return {Object} 图层集合
   * */
  _getSmallEqualLargeLayers(layer) {
    // index小于当前图层的图层
    let smallIndexLayer = undefined
    // index等于当前图层的图层
    let equalIndexLayer = undefined
    // index大于当前图层的图层数组
    const largeIndexLayers = []
    // 遍历当前数组,将图层分为index小于当前图层、等于当前图层和大于当前图层两组
    for (let i = 0; i &lt; this.layers.items.length; i++) {
      if (this.layers.items[i].index &lt; layer.index) {
        if (!smallIndexLayer) {
          smallIndexLayer = this.layers.items[i]
        } else if (smallIndexLayer.index &lt; this.layers.items[i].index) {
          smallIndexLayer = this.layers.items[i]
        }
      } else if (
        this.layers.items[i].index === layer.index &amp;&amp;
        this.layers.items[i].id !== layer.id
      ) {
        equalIndexLayer = this.layers.items[i]
      } else {
        largeIndexLayers.push(this.layers.items[i])
      }
    }

    return {
      smallIndexLayer,
      equalIndexLayer,
      largeIndexLayers
    }
  }

  /**
   * 设置图层在当前图层组中的顺序
   * @private
   * @param {Object} layer 添加的图层
   * */
  _setLayerIndex(layer) {
    let _realIndex = 0
    // 没有指定顺序,则按找先来后到的顺序排列
    if (layer.index === undefined) {
      // 指定逻辑顺序
      layer.index = this.layers.items.length
      // 图层数量为0
      if (this.layers.items.length === 0) {
        this._setLayerAndSubLayer(layer, layer.index - 1)
      }
      // 图层数量大于0,则在上一个图层的基础上加一
      else if (this.layers.items.length > 0) {
        // 找到上一个图层
        const prevLayer = this.layers.items[this.layers.items.length - 1]

        // 上一个图层不是组图层
        if (prevLayer.type !== LayerType.group) {
          _realIndex = prevLayer._realIndex
        }
        // 上一个图层是组图层
        else {
          _realIndex = this._getMaxRealIndexInLayers(prevLayer.layers)
        }

        // 如果上一个图层不是是graphic layer,则该图层在最上层。
        // 如果上一个图层是graphic layer,graphicLayer在最上层,该图层在graphicLayer下。
        if (prevLayer.type !== LayerType.graphics) {
          this._setLayerAndSubLayer(layer, _realIndex)
        } else {
          this._setLayerAndSubLayer(layer, _realIndex - 1)
          this._setLayerAndSubLayer(prevLayer, _realIndex)
        }
      }
    }
    // 指定图层的index
    else {
      // 设置index
      this._setLayerAndSubLayer(layer, layer.index - 1)
      const _layerSet = this._getSmallEqualLargeLayers(layer)
      // 如果equalIndexLayer存在
      if (_layerSet.equalIndexLayer) {
        this._moveEqualLayer(layer, _layerSet.equalIndexLayer)
      }
      // 如果smallIndexLayer存在
      else if (_layerSet.smallIndexLayer) {
        this._moveSmallLayer(layer, _layerSet.smallIndexLayer)
      }
      if (_layerSet.largeIndexLayers.length > 0) {
        this._moveLargeLayers(layer, _layerSet.largeIndexLayers)
      }
    }
  }

  _loadBasemap() {
    this._haveView = true
    if (this._basemap) {
      this._addBaseLayers()
    }
  }

  _addBaseLayers() {
    if (this._basemap._baseLayers) {
      for (let i = 0; i &lt; this._basemap._baseLayers.items.length; i++) {
        const layer = this._basemap._baseLayers.items[i]
        if (!layer.loaded) {
          layer._isBasemapLayer = true
          this.add(layer)
        } else {
          this._basemap._baseLayers.splice(i, 1)
          i--
        }
      }
    }
  }

  _removeBaseLayers(layer) {
    if (layer) {
      layer.destroy()
      this.layers.remove(layer)
      // 删除allLayers中的图层
      this.allLayers.remove(layer)
      // 删除关联的子图层
      let _allLayers = [].concat(this.allLayers.items)
      for (let i = 0; i &lt; _allLayers.length; i++) {
        if (_allLayers[i] instanceof SubLayer) {
          const _parentLayer = _allLayers[i].layer
          if (_parentLayer &amp;&amp; _parentLayer.id &amp;&amp; _parentLayer.id === layer.id) {
            this.allLayers.remove(_allLayers[i])
          }
        }
      }
      _allLayers = undefined
    }
  }

  _setBasemap(value) {
    // map上有_basemap,并且value不为空或undefined,则是该basemap需要初始挂载事件
    if (!this._basemap &amp;&amp; value) {
      value.on('destroyed', () => {
        if (this._basemap._baseLayers) {
          this._basemap._baseLayers.forEach((baseLayer) => {
            baseLayer._isBasemapLayer = false
            this.remove(baseLayer)
          })
        }
        this._basemap = null
      })
    }
    // 如果value不为空或undefined,或者this._basemap不为空(即没有被销毁),则将新的value赋值给map的basemap
    if (value) {
      if (this._haveView) {
        if (this._basemap &amp;&amp; this._basemap._baseLayers) {
          this._basemap._baseLayers.forEach((baseLayer) => {
            baseLayer._isBasemapLayer = false
          })
          this._canResetView = false
          this.removeMany(this._basemap._baseLayers.items)
          this._canResetView = true
        }
        this._basemap = value
        this._addBaseLayers()
      }
    } else {
      this._basemap.spatialReference = null
      if (this._basemap &amp;&amp; this._basemap._baseLayers) {
        this._basemap._baseLayers.forEach((baseLayer) => {
          baseLayer._isBasemapLayer = false
        })
        this.removeMany(this._basemap._baseLayers.items)
      }
      this._basemap = value
    }
  }
}

Object.defineProperties(Map.prototype, {
  basemap: {
    get() {
      return this._basemap
    },
    set(value) {
      this._setBasemap(value)
    }
  }
})

export default Map
Zondy.Map = Map
</code></pre>
        </article>
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