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@mapbox/react-map-gl

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A React wrapper for MapboxGL-js and overlay API.

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// Copyright (c) 2015 Uber Technologies, Inc. // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. import {createElement} from 'react'; import PropTypes from 'prop-types'; import BaseControl from '../components/base-control'; import {window} from '../utils/globals'; const propTypes = Object.assign({}, BaseControl.propTypes, { redraw: PropTypes.func.isRequired }); const defaultProps = { captureScroll: false, captureDrag: false, captureClick: false, captureDoubleClick: false }; export default class CanvasOverlay extends BaseControl { constructor(props) { super(props); } componentDidMount() { this._canvas = this._containerRef.current; this._ctx = this._canvas.getContext('2d'); this._redraw(); } _redraw = () => { const ctx = this._ctx; if (!ctx) { return; } const pixelRatio = window.devicePixelRatio || 1; ctx.save(); ctx.scale(pixelRatio, pixelRatio); const {viewport, isDragging} = this._context; this.props.redraw({ width: viewport.width, height: viewport.height, ctx, isDragging, project: viewport.project.bind(viewport), unproject: viewport.unproject.bind(viewport) }); ctx.restore(); } _render() { const pixelRatio = window.devicePixelRatio || 1; const {viewport: {width, height}} = this._context; this._redraw(); return ( createElement('canvas', { ref: this._containerRef, width: width * pixelRatio, height: height * pixelRatio, style: { width: `${width}px`, height: `${height}px`, position: 'absolute', left: 0, top: 0 } }) ); } } CanvasOverlay.displayName = 'CanvasOverlay'; CanvasOverlay.propTypes = propTypes; CanvasOverlay.defaultProps = defaultProps;