@mantine/hooks
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A collection of 50+ hooks for state and UI management
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{"version":3,"file":"use-mask.cjs","names":[],"sources":["../../src/use-mask/use-mask.ts"],"sourcesContent":["import { useCallback, useEffect, useRef, useState } from 'react';\n\nconst DEFAULT_TOKENS: Record<string, RegExp> = {\n '9': /[0-9]/,\n a: /[A-Za-z]/,\n A: /[A-Z]/,\n '*': /[A-Za-z0-9]/,\n '#': /[-+0-9]/,\n};\n\nexport interface UseMaskOptions {\n /** Mask pattern string or array of string literals and RegExp objects */\n mask: string | Array<string | RegExp>;\n\n /** Override or extend the default token map */\n tokens?: Record<string, RegExp>;\n\n /** Called before masking on each keystroke, can return overrides for mask options */\n modify?: (\n value: string\n ) => Partial<Pick<UseMaskOptions, 'mask' | 'tokens' | 'slotChar' | 'separate'>> | undefined;\n\n /** When true, raw and display values are decoupled */\n separate?: boolean;\n\n /** Character displayed in unfilled slots, `\"_\"` by default */\n slotChar?: string | null;\n\n /** Show mask pattern even when field is empty and unfocused */\n alwaysShowMask?: boolean;\n\n /** Show mask placeholder on focus, `true` by default */\n showMaskOnFocus?: boolean;\n\n /** Transform each character before validation and insertion */\n transform?: (char: string) => string;\n\n /** Clear value on blur when mask is incomplete, `false` by default */\n autoClear?: boolean;\n\n /** Sets aria-invalid on the input */\n invalid?: boolean;\n\n /** Called on every change with raw and masked values */\n onChangeRaw?: (rawValue: string, maskedValue: string) => void;\n\n /** Called when all required mask slots are filled */\n onComplete?: (maskedValue: string, rawValue: string) => void;\n\n /** Escape hatch for advanced cursor/value manipulation */\n beforeMaskedStateChange?: (states: {\n previousState: MaskState;\n currentState: MaskState;\n nextState: MaskState;\n }) => MaskState;\n}\n\nexport interface MaskState {\n value: string;\n selection: { start: number; end: number } | null;\n}\n\nexport interface UseMaskReturnValue {\n /** Ref to attach to the input element */\n ref: React.RefCallback<HTMLInputElement>;\n\n /** Current masked display value */\n value: string;\n\n /** Current raw unmasked value */\n rawValue: string;\n\n /** Whether all required mask slots are filled */\n isComplete: boolean;\n\n /** Clear the input value and reset state */\n reset: () => void;\n}\n\ninterface MaskSlot {\n type: 'token' | 'literal';\n char: string;\n pattern?: RegExp;\n optional?: boolean;\n}\n\ninterface UndoState {\n rawValue: string;\n selectionStart: number;\n}\n\nconst MAX_UNDO_HISTORY = 100;\n\nfunction parseMask(\n mask: string | Array<string | RegExp>,\n tokens: Record<string, RegExp>\n): MaskSlot[] {\n if (Array.isArray(mask)) {\n return mask.map((item) => {\n if (item instanceof RegExp) {\n return { type: 'token', char: '_', pattern: item };\n }\n return { type: 'literal', char: item };\n });\n }\n\n const slots: MaskSlot[] = [];\n let optional = false;\n\n for (let i = 0; i < mask.length; i++) {\n const char = mask[i];\n\n if (char === '\\\\' && i + 1 < mask.length) {\n i++;\n slots.push({ type: 'literal', char: mask[i] });\n continue;\n }\n\n if (char === '?') {\n optional = true;\n continue;\n }\n\n if (tokens[char]) {\n slots.push({ type: 'token', char, pattern: tokens[char], optional });\n } else {\n slots.push({ type: 'literal', char, optional });\n }\n }\n\n return slots;\n}\n\nfunction getSlotChar(slotCharOption: string | null | undefined, index: number): string {\n if (slotCharOption === null || slotCharOption === '' || slotCharOption === undefined) {\n return '';\n }\n if (slotCharOption.length > 1) {\n return slotCharOption[index] || '_';\n }\n return slotCharOption;\n}\n\nfunction applyMaskToRaw(\n raw: string,\n slots: MaskSlot[],\n _slotCharOption: string | null | undefined,\n transform?: (char: string) => string\n): string {\n let result = '';\n let rawIndex = 0;\n let slotIndex = 0;\n\n for (slotIndex = 0; slotIndex < slots.length; slotIndex++) {\n const slot = slots[slotIndex];\n if (slot.type === 'literal') {\n result += slot.char;\n } else if (rawIndex < raw.length) {\n const ch = transform ? transform(raw[rawIndex]) : raw[rawIndex];\n if (slot.pattern && slot.pattern.test(ch)) {\n result += ch;\n rawIndex++;\n } else {\n rawIndex++;\n slotIndex--;\n }\n } else {\n break;\n }\n }\n\n return result;\n}\n\nfunction buildDisplayValue(\n value: string,\n slots: MaskSlot[],\n slotCharOption: string | null | undefined,\n showSlots: boolean\n): string {\n if (!showSlots) {\n return value;\n }\n\n let display = value;\n\n for (let i = value.length; i < slots.length; i++) {\n const slot = slots[i];\n if (slot.type === 'literal') {\n display += slot.char;\n } else {\n const sc = getSlotChar(slotCharOption, i);\n if (!sc) {\n break;\n }\n display += sc;\n }\n }\n\n return display;\n}\n\nfunction extractRaw(masked: string, slots: MaskSlot[]): string {\n let raw = '';\n for (let i = 0; i < masked.length && i < slots.length; i++) {\n if (slots[i].type === 'token') {\n raw += masked[i];\n }\n }\n return raw;\n}\n\nfunction checkComplete(masked: string, slots: MaskSlot[]): boolean {\n for (let i = 0; i < slots.length; i++) {\n if (slots[i].type === 'token' && !slots[i].optional) {\n if (i >= masked.length) {\n return false;\n }\n if (!slots[i].pattern!.test(masked[i])) {\n return false;\n }\n }\n }\n return true;\n}\n\nfunction findNextTokenIndex(slots: MaskSlot[], from: number): number {\n for (let i = from; i < slots.length; i++) {\n if (slots[i].type === 'token') {\n return i;\n }\n }\n return slots.length;\n}\n\nfunction findPrevTokenIndex(slots: MaskSlot[], from: number): number {\n for (let i = from; i >= 0; i--) {\n if (slots[i].type === 'token') {\n return i;\n }\n }\n return -1;\n}\n\nfunction processInput(\n inputValue: string,\n slots: MaskSlot[],\n _slotCharOption: string | null | undefined\n): string {\n let result = '';\n let inputIndex = 0;\n\n for (\n let slotIndex = 0;\n slotIndex < slots.length && inputIndex <= inputValue.length;\n slotIndex++\n ) {\n const slot = slots[slotIndex];\n\n if (slot.type === 'literal') {\n result += slot.char;\n if (inputIndex < inputValue.length && inputValue[inputIndex] === slot.char) {\n inputIndex++;\n }\n continue;\n }\n\n if (inputIndex >= inputValue.length) {\n break;\n }\n\n while (inputIndex < inputValue.length) {\n const ch = inputValue[inputIndex];\n inputIndex++;\n\n if (slot.pattern!.test(ch)) {\n result += ch;\n break;\n }\n }\n\n if (result.length <= slotIndex) {\n break;\n }\n }\n\n return result;\n}\n\nfunction getResolvedOptions(options: UseMaskOptions, rawValue: string) {\n const tokens = { ...DEFAULT_TOKENS, ...options.tokens };\n let mask = options.mask;\n let slotChar: string | null | undefined = options.slotChar === undefined ? '_' : options.slotChar;\n let separate = options.separate ?? false;\n\n if (options.modify) {\n const overrides = options.modify(rawValue);\n if (overrides) {\n if (overrides.mask !== undefined) {\n mask = overrides.mask;\n }\n if (overrides.tokens !== undefined) {\n Object.assign(tokens, overrides.tokens);\n }\n if (overrides.slotChar !== undefined) {\n slotChar = overrides.slotChar;\n }\n if (overrides.separate !== undefined) {\n separate = overrides.separate;\n }\n }\n }\n\n const slots = parseMask(mask, tokens);\n return { slots, slotChar, separate, tokens, transform: options.transform };\n}\n\nexport function formatMask(raw: string, options: UseMaskOptions): string {\n const { slots, slotChar, transform } = getResolvedOptions(options, raw);\n return applyMaskToRaw(raw, slots, slotChar, transform);\n}\n\nexport function unformatMask(masked: string, options: UseMaskOptions): string {\n const { slots } = getResolvedOptions(options, '');\n return extractRaw(masked, slots);\n}\n\nexport function isMaskComplete(masked: string, options: UseMaskOptions): boolean {\n const { slots } = getResolvedOptions(options, '');\n return checkComplete(masked, slots);\n}\n\nexport function generatePattern(mode: 'full' | 'full-inexact', options: UseMaskOptions): string {\n const { slots } = getResolvedOptions(options, '');\n let pattern = '';\n\n for (const slot of slots) {\n if (slot.type === 'literal') {\n pattern += slot.char.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\$&');\n } else {\n const src = slot.pattern!.source;\n if (mode === 'full-inexact') {\n pattern += slot.optional ? `${src}?` : src;\n } else {\n pattern += slot.optional ? `(${src})?` : `(${src})`;\n }\n }\n }\n\n return pattern;\n}\n\nexport function useMask(options: UseMaskOptions): UseMaskReturnValue {\n const optionsRef = useRef(options);\n optionsRef.current = options;\n\n const inputRef = useRef<HTMLInputElement | null>(null);\n const [maskedValue, setMaskedValue] = useState('');\n const [rawValue, setRawValue] = useState('');\n const processedRef = useRef('');\n const displayValueRef = useRef('');\n const rawValueRef = useRef('');\n const wasCompleteRef = useRef(false);\n const isFocusedRef = useRef(false);\n const undoStackRef = useRef<UndoState[]>([]);\n const redoStackRef = useRef<UndoState[]>([]);\n\n const getOptions = useCallback(() => {\n const opts = optionsRef.current;\n return getResolvedOptions(opts, rawValue);\n }, [rawValue]);\n\n const updateValue = useCallback(\n (newMasked: string, cursorPos?: number) => {\n const opts = optionsRef.current;\n const { slots } = getResolvedOptions(\n opts,\n extractRaw(newMasked, getResolvedOptions(opts, '').slots)\n );\n const raw = extractRaw(newMasked, slots);\n\n const { slots: resolvedSlots, slotChar } = getResolvedOptions(opts, raw);\n\n const reprocessed = processInput(newMasked, resolvedSlots, slotChar);\n const newRaw = extractRaw(reprocessed, resolvedSlots);\n\n const showSlots = opts.alwaysShowMask || isFocusedRef.current;\n const showOnFocus = opts.showMaskOnFocus !== false;\n const shouldShowSlots = showSlots && (showOnFocus || reprocessed.length > 0);\n\n const displayValue = buildDisplayValue(reprocessed, resolvedSlots, slotChar, shouldShowSlots);\n\n processedRef.current = reprocessed;\n displayValueRef.current = displayValue;\n rawValueRef.current = newRaw;\n setMaskedValue(displayValue);\n setRawValue(newRaw);\n\n if (inputRef.current) {\n inputRef.current.value = displayValue;\n if (cursorPos !== undefined && document.activeElement === inputRef.current) {\n const pos = Math.min(cursorPos, reprocessed.length);\n inputRef.current.setSelectionRange(pos, pos);\n }\n }\n\n if (opts.onChangeRaw) {\n opts.onChangeRaw(newRaw, displayValue);\n }\n\n const complete = checkComplete(reprocessed, resolvedSlots);\n if (complete && !wasCompleteRef.current && opts.onComplete) {\n opts.onComplete(displayValue, newRaw);\n }\n wasCompleteRef.current = complete;\n\n return { displayValue, newRaw, reprocessed, resolvedSlots };\n },\n [getOptions]\n );\n\n const pushUndoState = useCallback(() => {\n const input = inputRef.current;\n const selectionStart = input?.selectionStart ?? rawValueRef.current.length;\n const state: UndoState = {\n rawValue: rawValueRef.current,\n selectionStart,\n };\n const stack = undoStackRef.current;\n const top = stack[stack.length - 1];\n if (top && top.rawValue === state.rawValue && top.selectionStart === state.selectionStart) {\n return;\n }\n stack.push(state);\n if (stack.length > MAX_UNDO_HISTORY) {\n stack.shift();\n }\n redoStackRef.current = [];\n }, []);\n\n const applyHistoryState = useCallback(\n (target: UndoState) => {\n const opts = optionsRef.current;\n const { slots, slotChar, transform } = getResolvedOptions(opts, target.rawValue);\n const newMasked = applyMaskToRaw(target.rawValue, slots, slotChar, transform);\n updateValue(newMasked, target.selectionStart);\n },\n [updateValue]\n );\n\n const handleInput = useCallback(\n (e: Event) => {\n const input = e.target as HTMLInputElement;\n const opts = optionsRef.current;\n\n const { slots: resolvedSlots, slotChar, transform } = getResolvedOptions(opts, '');\n const prev = displayValueRef.current;\n const curr = input.value;\n\n let prefixLen = 0;\n const maxPrefix = Math.min(prev.length, curr.length);\n while (prefixLen < maxPrefix && prev[prefixLen] === curr[prefixLen]) {\n prefixLen++;\n }\n\n let suffixLen = 0;\n const maxSuffix = Math.min(prev.length - prefixLen, curr.length - prefixLen);\n while (\n suffixLen < maxSuffix &&\n prev[prev.length - 1 - suffixLen] === curr[curr.length - 1 - suffixLen]\n ) {\n suffixLen++;\n }\n\n const insertedText = curr.slice(prefixLen, curr.length - suffixLen);\n const removedEnd = prev.length - suffixLen;\n\n const beforeRaw = extractRaw(prev.slice(0, prefixLen), resolvedSlots.slice(0, prefixLen));\n const afterRaw = extractRaw(prev.slice(removedEnd), resolvedSlots.slice(removedEnd));\n const reformatted = applyMaskToRaw(\n beforeRaw + insertedText + afterRaw,\n resolvedSlots,\n slotChar,\n transform\n );\n const maskedPrefix = applyMaskToRaw(\n beforeRaw + insertedText,\n resolvedSlots,\n slotChar,\n transform\n );\n\n if (reformatted !== prev) {\n pushUndoState();\n }\n updateValue(reformatted, maskedPrefix.length);\n },\n [pushUndoState, updateValue]\n );\n\n const clampCursorToProcessed = useCallback((input: HTMLInputElement) => {\n const start = input.selectionStart ?? 0;\n const end = input.selectionEnd ?? 0;\n if (start !== end) {\n return;\n }\n\n const opts = optionsRef.current;\n const { slots } = getResolvedOptions(opts, '');\n const processed = processedRef.current;\n const endPos =\n processed.length > 0\n ? findNextEditablePosition(processed.length, slots, processed)\n : findNextTokenIndex(slots, 0);\n const startPos = findNextTokenIndex(slots, 0);\n\n if (start > endPos || start < startPos) {\n input.setSelectionRange(endPos, endPos);\n }\n }, []);\n\n const handleFocus = useCallback(() => {\n isFocusedRef.current = true;\n const opts = optionsRef.current;\n const input = inputRef.current;\n\n if (!input) {\n return;\n }\n\n const { slots, slotChar } = getResolvedOptions(opts, '');\n const showOnFocus = opts.showMaskOnFocus !== false;\n const processed = processedRef.current;\n\n if (showOnFocus || opts.alwaysShowMask) {\n const display = buildDisplayValue(processed, slots, slotChar, true);\n input.value = display;\n displayValueRef.current = display;\n setMaskedValue(display);\n }\n\n requestAnimationFrame(() => {\n if (input === document.activeElement) {\n clampCursorToProcessed(input);\n }\n });\n }, [clampCursorToProcessed]);\n\n const handleMouseUp = useCallback(() => {\n const input = inputRef.current;\n if (!input || input !== document.activeElement) {\n return;\n }\n\n clampCursorToProcessed(input);\n }, [clampCursorToProcessed]);\n\n const handleMouseDown = useCallback(() => {\n const input = inputRef.current;\n if (!input) {\n return;\n }\n\n requestAnimationFrame(() => {\n if (input !== document.activeElement) {\n return;\n }\n\n const start = input.selectionStart ?? 0;\n const end = input.selectionEnd ?? 0;\n if (start !== end) {\n return;\n }\n\n const opts = optionsRef.current;\n const { slots } = getResolvedOptions(opts, '');\n const processed = processedRef.current;\n const endPos =\n processed.length > 0\n ? findNextEditablePosition(processed.length, slots, processed)\n : findNextTokenIndex(slots, 0);\n\n if (start > endPos) {\n input.setSelectionRange(endPos, endPos);\n }\n });\n }, []);\n\n const handleBlur = useCallback(() => {\n isFocusedRef.current = false;\n const opts = optionsRef.current;\n const input = inputRef.current;\n\n if (!input) {\n return;\n }\n\n const { slots, slotChar } = getResolvedOptions(opts, rawValue);\n const expectedFocusDisplay = buildDisplayValue(processedRef.current, slots, slotChar, true);\n const processed =\n input.value === expectedFocusDisplay\n ? processedRef.current\n : processInput(input.value, slots, slotChar);\n const complete = checkComplete(processed, slots);\n\n if (opts.autoClear && !complete && processed.length > 0) {\n input.value = '';\n processedRef.current = '';\n displayValueRef.current = '';\n rawValueRef.current = '';\n setMaskedValue('');\n setRawValue('');\n wasCompleteRef.current = false;\n\n if (opts.onChangeRaw) {\n opts.onChangeRaw('', '');\n }\n\n if (opts.alwaysShowMask) {\n const emptyDisplay = buildDisplayValue('', slots, slotChar, true);\n input.value = emptyDisplay;\n displayValueRef.current = emptyDisplay;\n setMaskedValue(emptyDisplay);\n }\n return;\n }\n\n if (!opts.alwaysShowMask && !complete) {\n if (extractRaw(processed, slots).length === 0) {\n input.value = '';\n processedRef.current = '';\n displayValueRef.current = '';\n rawValueRef.current = '';\n setMaskedValue('');\n setRawValue('');\n wasCompleteRef.current = false;\n\n if (opts.onChangeRaw) {\n opts.onChangeRaw('', '');\n }\n return;\n }\n\n const display = buildDisplayValue(processed, slots, slotChar, false);\n input.value = display;\n displayValueRef.current = display;\n setMaskedValue(display);\n }\n }, [rawValue]);\n\n const handleKeyDown = useCallback(\n (e: KeyboardEvent) => {\n const input = e.target as HTMLInputElement;\n const opts = optionsRef.current;\n\n const { slots, slotChar, transform } = getResolvedOptions(opts, rawValue);\n const start = input.selectionStart ?? 0;\n const end = input.selectionEnd ?? 0;\n const processed = processedRef.current;\n\n const modifier = e.metaKey || (e.ctrlKey && !e.altKey);\n const key = e.key.toLowerCase();\n\n if (modifier && key === 'z' && !e.shiftKey) {\n e.preventDefault();\n const prev = undoStackRef.current.pop();\n if (!prev) {\n return;\n }\n redoStackRef.current.push({\n rawValue: rawValueRef.current,\n selectionStart: input.selectionStart ?? 0,\n });\n applyHistoryState(prev);\n return;\n }\n\n if (modifier && ((key === 'z' && e.shiftKey) || (key === 'y' && !e.shiftKey))) {\n e.preventDefault();\n const next = redoStackRef.current.pop();\n if (!next) {\n return;\n }\n undoStackRef.current.push({\n rawValue: rawValueRef.current,\n selectionStart: input.selectionStart ?? 0,\n });\n applyHistoryState(next);\n return;\n }\n\n if (e.key === 'Backspace') {\n e.preventDefault();\n\n if (e.metaKey || (e.ctrlKey && !e.altKey)) {\n const clampedStart = Math.min(start, processed.length);\n const afterRaw = extractRaw(processed.slice(clampedStart), slots.slice(clampedStart));\n const newValue = applyMaskToRaw(afterRaw, slots, slotChar, transform);\n pushUndoState();\n updateValue(newValue, 0);\n return;\n }\n\n if (start !== end) {\n const clampedEnd = Math.min(end, processed.length);\n const before = processed.slice(0, start);\n const afterRaw = extractRaw(processed.slice(clampedEnd), slots.slice(clampedEnd));\n const newValue = applyMaskToRaw(\n extractRaw(before, slots) + afterRaw,\n slots,\n slotChar,\n transform\n );\n pushUndoState();\n updateValue(newValue, start);\n return;\n }\n\n if (start === 0) {\n return;\n }\n\n let deletePos = start - 1;\n while (deletePos >= 0 && slots[deletePos] && slots[deletePos].type === 'literal') {\n deletePos--;\n }\n\n if (deletePos < 0) {\n return;\n }\n\n const beforeRaw = extractRaw(processed.slice(0, deletePos), slots.slice(0, deletePos));\n const afterRaw = extractRaw(processed.slice(deletePos + 1), slots.slice(deletePos + 1));\n const newValue = applyMaskToRaw(beforeRaw + afterRaw, slots, slotChar, transform);\n pushUndoState();\n updateValue(newValue, deletePos);\n } else if (e.key === 'Delete') {\n e.preventDefault();\n\n if (start !== end) {\n const clampedEnd = Math.min(end, processed.length);\n const before = processed.slice(0, start);\n const afterRaw = extractRaw(processed.slice(clampedEnd), slots.slice(clampedEnd));\n const newValue = applyMaskToRaw(\n extractRaw(before, slots) + afterRaw,\n slots,\n slotChar,\n transform\n );\n pushUndoState();\n updateValue(newValue, start);\n return;\n }\n\n let deletePos = start;\n while (\n deletePos < slots.length &&\n slots[deletePos] &&\n slots[deletePos].type === 'literal'\n ) {\n deletePos++;\n }\n\n if (deletePos >= processed.length) {\n return;\n }\n\n const beforeRaw = extractRaw(processed.slice(0, start), slots.slice(0, start));\n const afterRaw = extractRaw(processed.slice(deletePos + 1), slots.slice(deletePos + 1));\n const newValue = applyMaskToRaw(beforeRaw + afterRaw, slots, slotChar, transform);\n pushUndoState();\n updateValue(newValue, start);\n } else if (e.key === 'ArrowRight' && !e.shiftKey) {\n const nextPos = findNextEditablePosition(start + 1, slots, input.value);\n if (nextPos !== start + 1) {\n e.preventDefault();\n input.setSelectionRange(nextPos, nextPos);\n }\n } else if (e.key === 'ArrowLeft' && !e.shiftKey) {\n if (start > 0) {\n const prevToken = findPrevTokenIndex(slots, start - 1);\n if (prevToken >= 0 && prevToken !== start - 1) {\n e.preventDefault();\n input.setSelectionRange(prevToken + 1, prevToken + 1);\n }\n }\n } else if (e.key.length === 1 && !e.ctrlKey && !e.metaKey && !e.altKey) {\n e.preventDefault();\n\n let insertPos = Math.min(start, processed.length);\n while (\n insertPos < slots.length &&\n slots[insertPos] &&\n slots[insertPos].type === 'literal'\n ) {\n insertPos++;\n }\n\n if (insertPos >= slots.length) {\n return;\n }\n\n const slot = slots[insertPos];\n const ch = transform ? transform(e.key) : e.key;\n if (!slot.pattern!.test(ch)) {\n return;\n }\n\n const beforeRaw = extractRaw(processed.slice(0, insertPos), slots.slice(0, insertPos));\n const afterRaw =\n start < end\n ? extractRaw(\n processed.slice(Math.min(end, processed.length)),\n slots.slice(Math.min(end, processed.length))\n )\n : extractRaw(processed.slice(insertPos), slots.slice(insertPos));\n const newValue = applyMaskToRaw(beforeRaw + ch + afterRaw, slots, slotChar, transform);\n const newCursorPos = findNextEditablePosition(insertPos + 1, slots, newValue);\n pushUndoState();\n updateValue(newValue, newCursorPos);\n }\n },\n [applyHistoryState, pushUndoState, rawValue, updateValue]\n );\n\n const handlePaste = useCallback(\n (e: ClipboardEvent) => {\n e.preventDefault();\n const input = e.target as HTMLInputElement;\n const opts = optionsRef.current;\n\n const pastedText = e.clipboardData?.getData('text') ?? '';\n const start = input.selectionStart ?? 0;\n const end = input.selectionEnd ?? 0;\n const processed = processedRef.current;\n\n const { slots, slotChar, transform } = getResolvedOptions(opts, '');\n const clampedStart = Math.min(start, processed.length);\n const clampedEnd = Math.min(end, processed.length);\n const beforeRaw = extractRaw(processed.slice(0, clampedStart), slots.slice(0, clampedStart));\n const afterRaw = extractRaw(processed.slice(clampedEnd), slots.slice(clampedEnd));\n const newValue = applyMaskToRaw(\n beforeRaw + pastedText + afterRaw,\n slots,\n slotChar,\n transform\n );\n\n pushUndoState();\n updateValue(newValue);\n\n const maskedPrefix = applyMaskToRaw(beforeRaw + pastedText, slots, slotChar, transform);\n const pasteEndPos = Math.min(maskedPrefix.length, slots.length);\n if (input === document.activeElement) {\n input.setSelectionRange(pasteEndPos, pasteEndPos);\n }\n },\n [pushUndoState, updateValue]\n );\n\n const setAriaAttributes = useCallback((input: HTMLInputElement) => {\n const opts = optionsRef.current;\n\n if (opts.invalid) {\n input.setAttribute('aria-invalid', 'true');\n } else {\n input.removeAttribute('aria-invalid');\n }\n }, []);\n\n const refCallback = useCallback(\n (node: HTMLInputElement | null) => {\n const prevInput = inputRef.current;\n\n if (prevInput) {\n prevInput.removeEventListener('input', handleInput);\n prevInput.removeEventListener('focus', handleFocus);\n prevInput.removeEventListener('blur', handleBlur);\n prevInput.removeEventListener('mousedown', handleMouseDown);\n prevInput.removeEventListener('mouseup', handleMouseUp);\n prevInput.removeEventListener('keydown', handleKeyDown as EventListener);\n prevInput.removeEventListener('paste', handlePaste as EventListener);\n }\n\n inputRef.current = node;\n\n if (node) {\n node.addEventListener('input', handleInput);\n node.addEventListener('focus', handleFocus);\n node.addEventListener('blur', handleBlur);\n node.addEventListener('mousedown', handleMouseDown);\n node.addEventListener('mouseup', handleMouseUp);\n node.addEventListener('keydown', handleKeyDown as EventListener);\n node.addEventListener('paste', handlePaste as EventListener);\n\n setAriaAttributes(node);\n\n if (options.alwaysShowMask && !node.value) {\n const { slots, slotChar } = getResolvedOptions(options, '');\n const display = buildDisplayValue('', slots, slotChar, true);\n node.value = display;\n displayValueRef.current = display;\n setMaskedValue(display);\n }\n }\n },\n [\n handleInput,\n handleFocus,\n handleBlur,\n handleMouseDown,\n handleMouseUp,\n handleKeyDown,\n handlePaste,\n setAriaAttributes,\n options,\n ]\n );\n\n useEffect(() => {\n const input = inputRef.current;\n if (!input) {\n return;\n }\n\n setAriaAttributes(input);\n }, [options.invalid, setAriaAttributes]);\n\n const isComplete = (() => {\n const { slots } = getOptions();\n return checkComplete(processedRef.current, slots);\n })();\n\n const reset = useCallback(() => {\n const opts = optionsRef.current;\n const input = inputRef.current;\n\n processedRef.current = '';\n displayValueRef.current = '';\n rawValueRef.current = '';\n undoStackRef.current = [];\n redoStackRef.current = [];\n setMaskedValue('');\n setRawValue('');\n wasCompleteRef.current = false;\n\n if (input) {\n if (opts.alwaysShowMask) {\n const { slots, slotChar } = getResolvedOptions(opts, '');\n const display = buildDisplayValue('', slots, slotChar, true);\n input.value = display;\n displayValueRef.current = display;\n setMaskedValue(display);\n } else {\n input.value = '';\n }\n }\n\n if (opts.onChangeRaw) {\n opts.onChangeRaw('', '');\n }\n }, []);\n\n return {\n ref: refCallback,\n value: maskedValue,\n rawValue,\n isComplete,\n reset,\n };\n}\n\nfunction findNextEditablePosition(from: number, slots: MaskSlot[], value: string): number {\n let pos = from;\n while (pos < slots.length && pos < value.length && slots[pos] && slots[pos].type === 'literal') {\n pos++;\n }\n return pos;\n}\n\nexport namespace useMask {\n export type Options = UseMaskOptions;\n export type ReturnValue = 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