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@mann-conomy/tf-particle-effects

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A Node.js wrapper for Team Fortress 2's in-game particle effects.

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"use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.LanguageTranslation = exports.KillstreakEffect = exports.KillstreakSheen = exports.ParticleEffect = exports.UnusualEffect = void 0; const unusual_effect_1 = __importDefault(require("./classes/unusual-effect")); exports.UnusualEffect = unusual_effect_1.default; const particle_effect_1 = __importDefault(require("./classes/particle-effect")); exports.ParticleEffect = particle_effect_1.default; const enums_1 = require("./resources/enums"); Object.defineProperty(exports, "LanguageTranslation", { enumerable: true, get: function () { return enums_1.LanguageTranslation; } }); const killstreak_sheen_1 = __importDefault(require("./classes/killstreak-sheen")); exports.KillstreakSheen = killstreak_sheen_1.default; const killstreak_effect_1 = __importDefault(require("./classes/killstreak-effect")); exports.KillstreakEffect = killstreak_effect_1.default; //# sourceMappingURL=index.js.map