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@mann-conomy/tf-particle-effects

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A Node.js wrapper for Team Fortress 2's in-game particle effects.

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"use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const particle_effect_1 = __importDefault(require("./particle-effect")); const unusuals_json_1 = __importDefault(require("../resources/particles/unusuals.json")); const shared_1 = require("../lib/shared"); class UnusualEffect extends particle_effect_1.default { constructor(effect = {}) { super(effect, unusuals_json_1.default); } static eval(effect, strict = false) { return (0, shared_1.evaluate)(unusuals_json_1.default, effect, strict); } static find(effect, strict = false) { return (0, shared_1.find)(unusuals_json_1.default, effect, strict); } static translate(effect, language, strict = false) { return (0, shared_1.translate)(unusuals_json_1.default, effect, language, strict); } static all(language) { return (0, shared_1.getAllAttributesOrThrow)(unusuals_json_1.default, language); } } exports.default = UnusualEffect; //# sourceMappingURL=unusual-effect.js.map