@mann-conomy/tf-particle-effects
Version:
A Node.js wrapper for Team Fortress 2's in-game particle effects.
17 lines • 1.11 kB
JavaScript
;
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.LanguageTranslation = exports.KillstreakEffect = exports.KillstreakSheen = exports.ParticleEffect = exports.UnusualEffect = void 0;
const unusual_effect_1 = __importDefault(require("./classes/unusual-effect"));
exports.UnusualEffect = unusual_effect_1.default;
const particle_effect_1 = __importDefault(require("./classes/particle-effect"));
exports.ParticleEffect = particle_effect_1.default;
const enums_1 = require("./resources/enums");
Object.defineProperty(exports, "LanguageTranslation", { enumerable: true, get: function () { return enums_1.LanguageTranslation; } });
const killstreak_sheen_1 = __importDefault(require("./classes/killstreak-sheen"));
exports.KillstreakSheen = killstreak_sheen_1.default;
const killstreak_effect_1 = __importDefault(require("./classes/killstreak-effect"));
exports.KillstreakEffect = killstreak_effect_1.default;
//# sourceMappingURL=index.js.map