@mann-conomy/tf-particle-effects
Version:
A Node.js wrapper for Team Fortress 2's in-game particle effects.
27 lines • 1.15 kB
JavaScript
;
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const particle_effect_1 = __importDefault(require("./particle-effect"));
const sheens_json_1 = __importDefault(require("../resources/particles/sheens.json"));
const shared_1 = require("../lib/shared");
class KillstreakSheen extends particle_effect_1.default {
constructor(sheen = {}) {
super(sheen, sheens_json_1.default);
}
static eval(sheen, strict = false) {
return (0, shared_1.evaluate)(sheens_json_1.default, sheen, strict);
}
static find(sheen, strict = false) {
return (0, shared_1.find)(sheens_json_1.default, sheen, strict);
}
static translate(sheen, language, strict = false) {
return (0, shared_1.translate)(sheens_json_1.default, sheen, language, strict);
}
static all(language) {
return (0, shared_1.getAllAttributesOrThrow)(sheens_json_1.default, language);
}
}
exports.default = KillstreakSheen;
//# sourceMappingURL=killstreak-sheen.js.map