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@mann-conomy/tf-particle-effects

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A Node.js wrapper for Team Fortress 2's in-game particle effects.

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"use strict"; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const particle_effect_1 = __importDefault(require("./particle-effect")); const sheens_json_1 = __importDefault(require("../resources/particles/sheens.json")); const shared_1 = require("../lib/shared"); class KillstreakSheen extends particle_effect_1.default { constructor(sheen = {}) { super(sheen, sheens_json_1.default); } static eval(sheen, strict = false) { return (0, shared_1.evaluate)(sheens_json_1.default, sheen, strict); } static find(sheen, strict = false) { return (0, shared_1.find)(sheens_json_1.default, sheen, strict); } static translate(sheen, language, strict = false) { return (0, shared_1.translate)(sheens_json_1.default, sheen, language, strict); } static all(language) { return (0, shared_1.getAllAttributesOrThrow)(sheens_json_1.default, language); } } exports.default = KillstreakSheen; //# sourceMappingURL=killstreak-sheen.js.map