@mann-conomy/tf-particle-effects
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A Node.js wrapper for Team Fortress 2's in-game particle effects.
11 lines (10 loc) • 670 B
TypeScript
import ParticleEffect from "./particle-effect";
import type { LanguageCode } from "@mann-conomy/tf-parser";
import type { IParticleAttribute, IParticleEffect, PartialParticleEffect } from "../types/particle";
export default class KillstreakEffect extends ParticleEffect {
constructor(effect?: PartialParticleEffect);
static eval(effect: Partial<IParticleEffect>, strict?: boolean): boolean;
static find(effect: Partial<IParticleEffect>, strict?: boolean): IParticleAttribute;
static translate(effect: Partial<IParticleEffect>, language: LanguageCode, strict?: boolean): IParticleAttribute;
static all(language: LanguageCode): IParticleAttribute[];
}