@mann-conomy/tf-particle-effects
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A Node.js wrapper for Team Fortress 2's in-game particle effects.
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# tf-particle-effects
A Node.js wrapper for Team Fortress 2's in-game particle effects.
[](https://npmjs.com/package/@mann-conomy/tf-particle-effects)
[](https://npmjs.com/package/@mann-conomy/tf-particle-effects)
[](https://nodejs.org/en/about/releases/)
[](https://github.com/Mann-Conomy/tf-particle-effects/blob/main/.github/workflows/test.yml)
[](https://github.com/Mann-Conomy/tf-particle-effects/blob/main/LICENSE)
## Installation
Using [npm](https://www.npmjs.com/package/@mann-conomy/tf-particle-effects):
```bash
$ npm install @mann-conomy/tf-particle-effects
```
Using [yarn](https://yarnpkg.com/package/@mann-conomy/tf-particle-effects):
```bash
$ yarn add @mann-conomy/tf-particle-effects
```
## Testing
Using [npm](https://docs.npmjs.com/cli/v8/commands/npm-run-script):
```bash
$ npm test
```
Using [yarn](https://classic.yarnpkg.com/lang/en/docs/cli/run/):
```bash
$ yarn test
```
## Examples
Creating and evaluating Unusual particle effects from the Team Fortress 2 game files.
```js
import { UnusualEffect } from "@mann-conomy/tf-particle-effects";
try {
// Create a new Unusual effect to represent Burning Flames
const effect = new UnusualEffect({ name: "Burning Flames" });
// Evaluate the Unusual effect based on the provided name
if (effect.eval()) {
// Retrieve the Unusal effect's particle id and name
const { id, name } = effect.find();
console.log(id, name); // 13, Burning Flames
}
} catch (error) {
console.error("Error processing Unusual effect", error.message);
}
```
Want to keep things simple without class instantiation? Opt for the static functions instead!
```js
import { KillstreakEffect } from "@mann-conomy/tf-particle-effects";
try {
// Create a new Killstreak effect to represent Singularity
const effect = { id: 2006 };
// Evaluate the Killstreak effect based on the provided id
if (KillstreakEffect.eval(effect)) {
// Retrieve the Killstreak effect's name
const { name } = KillstreakEffect.find(effect);
console.log("Killstreaker:", name); // Killstreaker: Singularity
}
} catch (error) {
console.error("Error processing Killstreak effect", error.message);
}
```
Some more examples are available in the [examples](https://github.com/Mann-Conomy/tf-particle-effects/tree/main/examples) and [test](https://github.com/Mann-Conomy/tf-particle-effects/tree/main/test) directories.
## Documentation
See the [Wiki pages](https://github.com/Mann-Conomy/tf-particle-effects/wiki) for further documentation.
## License
[MIT](LICENSE)
Copyright 2025, The Mann-Conomy Project