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@mann-conomy/tf-particle-effects

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A Node.js wrapper for Team Fortress 2's in-game particle effects.

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# tf-particle-effects A Node.js wrapper for Team Fortress 2's in-game particle effects. [![npm version](https://img.shields.io/npm/v/@mann-conomy/tf-particle-effects?style=flat-square&logo=npm)](https://npmjs.com/package/@mann-conomy/tf-particle-effects) [![npm downloads](https://img.shields.io/npm/d18m/@mann-conomy/tf-particle-effects?style=flat-square&logo=npm)](https://npmjs.com/package/@mann-conomy/tf-particle-effects) [![Node.js version](https://img.shields.io/node/v/@mann-conomy/tf-particle-effects?style=flat-square&logo=nodedotjs)](https://nodejs.org/en/about/releases/) [![GitHub actions](https://img.shields.io/github/actions/workflow/status/Mann-Conomy/tf-particle-effects/test.yml?branch=main&style=flat-square&logo=github&label=test)](https://github.com/Mann-Conomy/tf-particle-effects/blob/main/.github/workflows/test.yml) [![GitHub license](https://img.shields.io/github/license/Mann-Conomy/tf-particle-effects?style=flat-square&logo=github)](https://github.com/Mann-Conomy/tf-particle-effects/blob/main/LICENSE) ## Installation Using [npm](https://www.npmjs.com/package/@mann-conomy/tf-particle-effects): ```bash $ npm install @mann-conomy/tf-particle-effects ``` Using [yarn](https://yarnpkg.com/package/@mann-conomy/tf-particle-effects): ```bash $ yarn add @mann-conomy/tf-particle-effects ``` ## Testing Using [npm](https://docs.npmjs.com/cli/v8/commands/npm-run-script): ```bash $ npm test ``` Using [yarn](https://classic.yarnpkg.com/lang/en/docs/cli/run/): ```bash $ yarn test ``` ## Examples Creating and evaluating Unusual particle effects from the Team Fortress 2 game files. ```js import { UnusualEffect } from "@mann-conomy/tf-particle-effects"; try { // Create a new Unusual effect to represent Burning Flames const effect = new UnusualEffect({ name: "Burning Flames" }); // Evaluate the Unusual effect based on the provided name if (effect.eval()) { // Retrieve the Unusal effect's particle id and name const { id, name } = effect.find(); console.log(id, name); // 13, Burning Flames } } catch (error) { console.error("Error processing Unusual effect", error.message); } ``` Want to keep things simple without class instantiation? Opt for the static functions instead! ```js import { KillstreakEffect } from "@mann-conomy/tf-particle-effects"; try { // Create a new Killstreak effect to represent Singularity const effect = { id: 2006 }; // Evaluate the Killstreak effect based on the provided id if (KillstreakEffect.eval(effect)) { // Retrieve the Killstreak effect's name const { name } = KillstreakEffect.find(effect); console.log("Killstreaker:", name); // Killstreaker: Singularity } } catch (error) { console.error("Error processing Killstreak effect", error.message); } ``` Some more examples are available in the [examples](https://github.com/Mann-Conomy/tf-particle-effects/tree/main/examples) and [test](https://github.com/Mann-Conomy/tf-particle-effects/tree/main/test) directories. ## Documentation See the [Wiki pages](https://github.com/Mann-Conomy/tf-particle-effects/wiki) for further documentation. ## License [MIT](LICENSE) Copyright 2025, The Mann-Conomy Project