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@malagu/core

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import { CancellationToken } from './cancellation'; import { Disposable } from './disposable'; import { Event } from './event'; interface Thenable<T> { then<TResult>(onfulfilled?: (value: T) => TResult | Thenable<TResult>, onrejected?: (reason: any) => TResult | Thenable<TResult>): Thenable<TResult>; then<TResult>(onfulfilled?: (value: T) => TResult | Thenable<TResult>, onrejected?: (reason: any) => void): Thenable<TResult>; } export declare function isThenable<T>(obj: unknown): obj is Promise<T>; export interface CancelablePromise<T> extends Promise<T> { cancel(): void; } /** * A function to allow a promise resolution to be delayed by a number of milliseconds. Usage is as follows: * * `const stringValue = await myPromise.then(delay(600)).then(value => value.toString());` * * @param ms the number of millisecond to delay * @returns a function that returns a promise that returns the given value, but delayed */ export declare function delay<T>(ms: number): (value: T) => Promise<T>; /** * Constructs a promise that will resolve after a given delay. * @param ms the number of milliseconds to wait */ export declare function wait(ms: number): Promise<void>; export declare function waitForEvent<T>(event: Event<T>, ms: number, thisArg?: any, disposables?: Disposable[]): Promise<T>; export declare function createCancelablePromise<T>(callback: (token: CancellationToken) => Promise<T>): CancelablePromise<T>; export declare function raceCancellation<T>(promise: Promise<T>, token: CancellationToken): Promise<T | undefined>; export declare function raceCancellation<T>(promise: Promise<T>, token: CancellationToken, defaultValue: T): Promise<T>; export declare function raceCancellationError<T>(promise: Promise<T>, token: CancellationToken): Promise<T>; export declare function raceCancellablePromises<T>(cancellablePromises: CancelablePromise<T>[]): Promise<T>; export declare function raceTimeout<T>(promise: Promise<T>, timeout: number, onTimeout?: () => void): Promise<T | undefined>; export declare function asPromise<T>(callback: () => T | Thenable<T>): Promise<T>; export interface ITask<T> { (): T; } /** * A helper to prevent accumulation of sequential async tasks. * * Imagine a mail man with the sole task of delivering letters. As soon as * a letter submitted for delivery, he drives to the destination, delivers it * and returns to his base. Imagine that during the trip, N more letters were submitted. * When the mail man returns, he picks those N letters and delivers them all in a * single trip. Even though N+1 submissions occurred, only 2 deliveries were made. * * The throttler implements this via the queue() method, by providing it a task * factory. Following the example: * * const throttler = new Throttler(); * const letters = []; * * function deliver() { * const lettersToDeliver = letters; * letters = []; * return makeTheTrip(lettersToDeliver); * } * * function onLetterReceived(l) { * letters.push(l); * throttler.queue(deliver); * } */ export declare class Throttler { private activePromise; private queuedPromise; private queuedPromiseFactory; constructor(); queue<T>(promiseFactory: ITask<Promise<T>>): Promise<T>; } export declare class Sequencer { private current; queue<T>(promiseTask: ITask<Promise<T>>): Promise<T>; } export declare class SequencerByKey<TKey> { private promiseMap; queue<T>(key: TKey, promiseTask: ITask<Promise<T>>): Promise<T>; } /** Can be passed into the Delayed to defer using a microtask */ export declare const MicrotaskDelay: unique symbol; /** * A helper to delay (debounce) execution of a task that is being requested often. * * Following the throttler, now imagine the mail man wants to optimize the number of * trips proactively. The trip itself can be long, so he decides not to make the trip * as soon as a letter is submitted. Instead he waits a while, in case more * letters are submitted. After said waiting period, if no letters were submitted, he * decides to make the trip. Imagine that N more letters were submitted after the first * one, all within a short period of time between each other. Even though N+1 * submissions occurred, only 1 delivery was made. * * The delayer offers this behavior via the trigger() method, into which both the task * to be executed and the waiting period (delay) must be passed in as arguments. Following * the example: * * const delayer = new Delayer(WAITING_PERIOD); * const letters = []; * * function letterReceived(l) { * letters.push(l); * delayer.trigger(() => { return makeTheTrip(); }); * } */ export declare class Delayer<T> implements Disposable { defaultDelay: number | typeof MicrotaskDelay; private deferred; private completionPromise; private doResolve; private doReject; private task; constructor(defaultDelay: number | typeof MicrotaskDelay); trigger(task: ITask<T | Promise<T>>, delay?: number | typeof MicrotaskDelay): Promise<T>; isTriggered(): boolean; cancel(): void; private cancelTimeout; dispose(): void; } /** * A helper to delay execution of a task that is being requested often, while * preventing accumulation of consecutive executions, while the task runs. * * The mail man is clever and waits for a certain amount of time, before going * out to deliver letters. While the mail man is going out, more letters arrive * and can only be delivered once he is back. Once he is back the mail man will * do one more trip to deliver the letters that have accumulated while he was out. */ export declare class ThrottledDelayer<T> { private delayer; private throttler; constructor(defaultDelay: number); trigger(promiseFactory: ITask<Promise<T>>, delay?: number): Promise<T>; isTriggered(): boolean; cancel(): void; dispose(): void; } /** * A barrier that is initially closed and then becomes opened permanently. */ export declare class Barrier { private _isOpen; private _promise; private _completePromise; constructor(); isOpen(): boolean; open(): void; wait(): Promise<boolean>; } /** * A barrier that is initially closed and then becomes opened permanently after a certain period of * time or when open is called explicitly */ export declare class AutoOpenBarrier extends Barrier { private readonly _timeout; constructor(autoOpenTimeMs: number); open(): void; } export declare function timeout(millis: number): CancelablePromise<void>; export declare function timeout(millis: number, token: CancellationToken): Promise<void>; export declare function disposableTimeout(handler: () => void, timeout?: number): Disposable; /** * Runs the provided list of promise factories in sequential order. The returned * promise will complete to an array of results from each promise. */ export declare function sequence<T>(promiseFactories: ITask<Promise<T>>[]): Promise<T[]>; export declare function first<T>(promiseFactories: ITask<Promise<T>>[], shouldStop?: (t: T) => boolean, defaultValue?: T | undefined): Promise<T | undefined>; /** * Returns the result of the first promise that matches the "shouldStop", * running all promises in parallel. Supports cancelable promises. */ export declare function firstParallel<T>(promiseList: Promise<T>[], shouldStop?: (t: T) => boolean, defaultValue?: T | undefined): Promise<T | undefined>; export declare function firstParallel<T, R extends T>(promiseList: Promise<T>[], shouldStop: (t: T) => t is R, defaultValue?: R | undefined): Promise<R | undefined>; export interface ILimiter<T> { readonly size: number; queue(factory: ITask<Promise<T>>): Promise<T>; } /** * A helper to queue N promises and run them all with a max degree of parallelism. The helper * ensures that at any time no more than M promises are running at the same time. */ export declare class Limiter<T> implements ILimiter<T> { private _size; private runningPromises; private readonly maxDegreeOfParalellism; private readonly outstandingPromises; private readonly _onDrained; constructor(maxDegreeOfParalellism: number); /** * An event that fires when every promise in the queue * has started to execute. In other words: no work is * pending to be scheduled. * * This is NOT an event that signals when all promises * have finished though. */ get onDrained(): Event<void>; get size(): number; queue(factory: ITask<Promise<T>>): Promise<T>; private consume; private consumed; dispose(): void; } /** * A queue is handles one promise at a time and guarantees that at any time only one promise is executing. */ export declare class Queue<T> extends Limiter<T> { constructor(); } export declare class TimeoutTimer implements Disposable { private _token; constructor(); constructor(runner: () => void, timeout: number); dispose(): void; cancel(): void; cancelAndSet(runner: () => void, timeout: number): void; setIfNotSet(runner: () => void, timeout: number): void; } export declare class IntervalTimer implements Disposable { private _token; constructor(); dispose(): void; cancel(): void; cancelAndSet(runner: () => void, interval: number): void; } export declare class RunOnceScheduler { protected runner: ((...args: unknown[]) => void) | undefined; private timeoutToken; private timeout; private timeoutHandler; constructor(runner: (...args: any[]) => void, delay: number); /** * Dispose RunOnceScheduler */ dispose(): void; /** * Cancel current scheduled runner (if any). */ cancel(): void; /** * Cancel previous runner (if any) & schedule a new runner. */ schedule(delay?: number): void; get delay(): number; set delay(value: number); /** * Returns true if scheduled. */ isScheduled(): boolean; private onTimeout; protected doRun(): void; } /** * Same as `RunOnceScheduler`, but doesn't count the time spent in sleep mode. * > **NOTE**: Only offers 1s resolution. * * When calling `setTimeout` with 3hrs, and putting the computer immediately to sleep * for 8hrs, `setTimeout` will fire **as soon as the computer wakes from sleep**. But * this scheduler will execute 3hrs **after waking the computer from sleep**. */ export declare class ProcessTimeRunOnceScheduler { private runner; private timeout; private counter; private intervalToken; private intervalHandler; constructor(runner: () => void, delay: number); dispose(): void; cancel(): void; /** * Cancel previous runner (if any) & schedule a new runner. */ schedule(delay?: number): void; /** * Returns true if scheduled. */ isScheduled(): boolean; private onInterval; } export declare class RunOnceWorker<T> extends RunOnceScheduler { private units; constructor(runner: (units: T[]) => void, timeout: number); work(unit: T): void; protected doRun(): void; dispose(): void; } export interface IThrottledWorkerOptions { /** * maximum of units the worker will pass onto handler at once */ maxWorkChunkSize: number; /** * maximum of units the worker will keep in memory for processing */ maxBufferedWork: number | undefined; /** * delay before processing the next round of chunks when chunk size exceeds limits */ throttleDelay: number; } export declare function retry<T>(task: ITask<Promise<T>>, delay: number, retries: number): Promise<T>; export interface ITaskSequentializerWithPendingTask { readonly pending: Promise<void>; } export declare class TaskSequentializer { private _pending?; private _next?; hasPending(taskId?: number): this is ITaskSequentializerWithPendingTask; get pending(): Promise<void> | undefined; cancelPending(): void; setPending(taskId: number, promise: Promise<void>, onCancel?: () => void): Promise<void>; private donePending; private triggerNext; setNext(run: () => Promise<void>): Promise<void>; } /** * The `IntervalCounter` allows to count the number * of calls to `increment()` over a duration of * `interval`. This utility can be used to conditionally * throttle a frequent task when a certain threshold * is reached. */ export declare class IntervalCounter { private readonly interval; private readonly nowFn; private lastIncrementTime; private value; constructor(interval: number, nowFn?: () => number); increment(): number; } export declare type ValueCallback<T = unknown> = (value: T | Promise<T>) => void; /** * Creates a promise whose resolution or rejection can be controlled imperatively. */ export declare class DeferredPromise<T> { private completeCallback; private errorCallback; private rejected; private resolved; get isRejected(): boolean; get isResolved(): boolean; get isSettled(): boolean; p: Promise<T>; constructor(); complete(value: T): Promise<void>; error(err: unknown): Promise<void>; cancel(): void; } export declare namespace Promises { /** * A drop-in replacement for `Promise.all` with the only difference * that the method awaits every promise to either fulfill or reject. * * Similar to `Promise.all`, only the first error will be returned * if any. */ function settled<T>(promises: Promise<T>[]): Promise<T[]>; /** * A helper to create a new `Promise<T>` with a body that is a promise * itself. By default, an error that raises from the async body will * end up as a unhandled rejection, so this utility properly awaits the * body and rejects the promise as a normal promise does without async * body. * * This method should only be used in rare cases where otherwise `async` * cannot be used (e.g. when callbacks are involved that require this). */ function withAsyncBody<T, E = Error>(bodyFn: (resolve: (value: T) => unknown, reject: (error: E) => unknown) => Promise<unknown>): Promise<T>; } export {}; //# sourceMappingURL=async.d.ts.map