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@mai3/phaser-sdk

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A UI component library based on the Phaser game engine

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import { BaseConfig } from "../types"; import { Container } from "../ui"; declare const DragUtils: { setEventInteractive(container: Container, baseConfig?: BaseConfig, hitArea?: Phaser.Geom.Circle | Phaser.Geom.Rectangle): Phaser.Geom.Circle | Phaser.Geom.Rectangle; createCircleHitArea(container: Container, baseConfig?: BaseConfig, hitArea?: Phaser.Geom.Circle | Phaser.Geom.Rectangle): Phaser.Geom.Circle; createRectangleHitArea(container: Container, baseConfig?: BaseConfig, hitArea?: Phaser.Geom.Circle | Phaser.Geom.Rectangle): Phaser.Geom.Rectangle; }; export default DragUtils; //# sourceMappingURL=DragUtils.d.ts.map