@mai3/phaser-sdk
Version:
A UI component library based on the Phaser game engine
9 lines • 637 B
TypeScript
import { BaseConfig } from "../types";
import { Container } from "../ui";
declare const DragUtils: {
setEventInteractive(container: Container, baseConfig?: BaseConfig, hitArea?: Phaser.Geom.Circle | Phaser.Geom.Rectangle): Phaser.Geom.Circle | Phaser.Geom.Rectangle;
createCircleHitArea(container: Container, baseConfig?: BaseConfig, hitArea?: Phaser.Geom.Circle | Phaser.Geom.Rectangle): Phaser.Geom.Circle;
createRectangleHitArea(container: Container, baseConfig?: BaseConfig, hitArea?: Phaser.Geom.Circle | Phaser.Geom.Rectangle): Phaser.Geom.Rectangle;
};
export default DragUtils;
//# sourceMappingURL=DragUtils.d.ts.map