@mai3/phaser-sdk
Version:
A UI component library based on the Phaser game engine
59 lines (58 loc) • 2.28 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
//此脚本暂时没用了
import { Slider } from './Slider';
import { Container } from './Container';
var VolumeSlider = /** @class */ (function (_super) {
__extends(VolumeSlider, _super);
function VolumeSlider(scene, config) {
var _this = _super.call(this, scene, config) || this;
_this.Type = 'VolumeSlider';
_this.draw(config);
return _this;
}
VolumeSlider.prototype.draw = function (config) {
var _a;
if (this.slider) {
this.slider.destroy();
}
this.slider = new Slider(this.scene, config);
this.slider.setPosition(0, 0);
this.addChild(this.slider);
this.sliderLabel = this.createLabel(config);
this.addChild(this.sliderLabel);
this.sliderLabel.setPosition(0, 0);
this.slider.y = this.sliderLabel.displayHeight + this.slider.btnRadius / 2;
this.setDepth((_a = config.depth) !== null && _a !== void 0 ? _a : 1);
};
VolumeSlider.prototype.reDraw = function (config) {
this.draw(config);
};
VolumeSlider.prototype.createLabel = function (config) {
var _a;
var content = (_a = config.text) !== null && _a !== void 0 ? _a : "BGM Volume";
var label = this.scene.make.text({});
label.setText(content);
label.setStyle({
fontStyle: "Bold",
fontSize: 32,
color: '#fff',
});
return label;
};
return VolumeSlider;
}(Container));
export { VolumeSlider };