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@mai3/phaser-sdk

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A UI component library based on the Phaser game engine

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import Phaser from 'phaser'; import { TextBoxConfig } from '../types'; import { BaseScene } from "../game"; import { Label } from './Label'; import { TextBox } from './TextBox'; export declare class TextArea extends TextBox<TextBoxConfig> { protected _config: TextBoxConfig; label: Label; selection: Phaser.GameObjects.Rectangle; cursor: Phaser.GameObjects.Text; timerEvent?: Phaser.Time.TimerEvent; hiddenTextArea?: HTMLTextAreaElement; selectionStart?: number; selectionEnd?: number; isFocus: boolean; charWidths: number[]; isSelecting: boolean; maxWidth: number; maxHeight: number; lineHeight: number; constructor(scene: BaseScene, config: TextBoxConfig); createMultilineLabel(): void; handleKeyDown(event: KeyboardEvent): void; createHiddenTextArea(): void; updateTextFromTextArea(): void; getCursorPosition(): number; setCursorPosition(position: number): void; updateCursorPosition(): void; getCharacterXPosition(index: number, line?: string): number; insertTextAtCursor(text: string): void; handlePointerDown(pointer: Phaser.Input.Pointer): void; destroy(fromScene?: boolean): void; } //# sourceMappingURL=TextArea.d.ts.map