@mai3/phaser-sdk
Version:
A UI component library based on the Phaser game engine
34 lines • 1.23 kB
TypeScript
import Phaser from 'phaser';
import { TextBoxConfig } from '../types';
import { BaseScene } from "../game";
import { Label } from './Label';
import { TextBox } from './TextBox';
export declare class TextArea extends TextBox<TextBoxConfig> {
protected _config: TextBoxConfig;
label: Label;
selection: Phaser.GameObjects.Rectangle;
cursor: Phaser.GameObjects.Text;
timerEvent?: Phaser.Time.TimerEvent;
hiddenTextArea?: HTMLTextAreaElement;
selectionStart?: number;
selectionEnd?: number;
isFocus: boolean;
charWidths: number[];
isSelecting: boolean;
maxWidth: number;
maxHeight: number;
lineHeight: number;
constructor(scene: BaseScene, config: TextBoxConfig);
createMultilineLabel(): void;
handleKeyDown(event: KeyboardEvent): void;
createHiddenTextArea(): void;
updateTextFromTextArea(): void;
getCursorPosition(): number;
setCursorPosition(position: number): void;
updateCursorPosition(): void;
getCharacterXPosition(index: number, line?: string): number;
insertTextAtCursor(text: string): void;
handlePointerDown(pointer: Phaser.Input.Pointer): void;
destroy(fromScene?: boolean): void;
}
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