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@mai3/phaser-sdk

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A UI component library based on the Phaser game engine

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import { Container } from './Container'; import { TextConfig, TextStyle } from '../types'; import { BaseScene } from "../game"; export declare class Text extends Container<TextConfig> { private _width?; private _height?; protected _config: TextConfig; text?: Phaser.GameObjects.Text; constructor(scene: BaseScene, config: TextConfig); reDraw(config: TextConfig): void; private layout; private computedLabelSize; private getLabelStyle; get Text(): string; set Text(text: string); setWidth(width: number): void; setStyle(textStyle: TextStyle): void; destroy(fromScene?: boolean): void; } //# sourceMappingURL=Text.d.ts.map