@mai3/phaser-sdk
Version:
A UI component library based on the Phaser game engine
35 lines • 1.43 kB
TypeScript
import { BaseScene } from "../game";
import { SpriteConfig, SpriteAnimConfig } from '../types';
import { BaseButton } from "./BaseButton";
export declare class Sprite extends BaseButton<SpriteConfig> {
protected _config: SpriteConfig;
directionX: 'left' | 'right' | 'none';
directionY: 'up' | 'down' | 'none';
instance?: Phaser.Physics.Arcade.Sprite;
group?: Phaser.Physics.Arcade.Group;
private _useCount;
private _updateListener?;
constructor(scene: BaseScene, config: SpriteConfig);
reDraw(config: SpriteConfig): void;
resetBody(): void;
reDrawGroup(): void;
createAnimsSprite(animKey: string, config: SpriteAnimConfig): void;
play(key: string | Phaser.Animations.Animation | Phaser.Types.Animations.PlayAnimationConfig, ignoreIfPlaying?: boolean): void;
getGroupChild(x?: number, y?: number): any;
updatePosition(): void;
moveLeft(velocity?: number): void;
moveRight(velocity?: number): void;
moveUpward(velocity?: number): void;
moveDownward(velocity?: number): void;
stopHorizontal(): void;
stopVertical(): void;
setImmovable(immovable?: boolean): void;
setBounce(): void;
setGravity(): void;
stop(): void;
setFlipX(flip: boolean): void;
getData(key: string | string[]): any;
setData<T extends any>(key: (string | T), data?: any): this;
destroy(fromScene?: boolean): void;
}
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