UNPKG

@mai3/phaser-sdk

Version:

A UI component library based on the Phaser game engine

41 lines 1.39 kB
import { Container } from "./Container"; import { BaseScene } from "../game"; import { ScrollViewConfig, ScrollDirection, BaseConfig } from "../types"; export interface ItemPosition { x: number; y: number; } export declare class ScrollView<T extends ScrollViewConfig = ScrollViewConfig> extends Container<T> { private _mask?; private _maskBounds?; protected _direction: ScrollDirection; private _scrollBar?; private _scrollState; protected _config?: T; constructor(scene: BaseScene, config: T); reDraw(config?: T): void; clear(): void; private initialize; private setupContent; private setupMask; private setupScrollBar; private createScrollBarConfig; addChild(child: Container): Container; setChildren(childConfigs?: BaseConfig[]): void; getItemsAtIndex(index: number): Container[]; addedToScene(): void; private setupEvents; private handleDown; private handleMove; private handleUp; private calculateNewPosition; private updateContentPosition; private applyScrollMomentum; private updateScrollBarPosition; private updateVisibleItems; get scrollSize(): number; setPosition(x?: number, y?: number, z?: number, w?: number): this; protected get _lastChild(): Container | undefined; destroy(fromScene?: boolean): void; } //# sourceMappingURL=ScrollView.d.ts.map