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@mai3/phaser-sdk

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A UI component library based on the Phaser game engine

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"use strict"; // class Graphics extends Phaser.GameObjects.Graphics { // private _x: number = 0; // private _y: number = 0; // private _width: number = 0; // private _height: number = 0; // // eslint-disable-next-line @typescript-eslint/no-useless-constructor // constructor(scene: Phaser.Scene, options?: Phaser.Types.GameObjects.Graphics.Options) { // super(scene, options); // } // fillRoundedRect(x: number, y: number, width: number, height: number, radius?: Phaser.Types.GameObjects.Graphics.RoundedRectRadius | number): this { // this._x = x; // this._y = y; // this._width = width; // this._height = height; // return this.fillRoundedRect(x, y, width, height, radius); // } // set displayWidth(value: number) { // this._width = value; // } // get displayWidth(): number { // return this._width || 0; // } // set displayHeight(value: number) { // this._height = value; // } // get displayHeight(): number { // return this._height || 0; // } // set radius(value: number) { // this.radius = value; // } // get radius(): number { // return this.radius || 0; // } // }