@mai3/phaser-sdk
Version:
A UI component library based on the Phaser game engine
37 lines (36 loc) • 1.16 kB
JavaScript
;
// class Graphics extends Phaser.GameObjects.Graphics {
// private _x: number = 0;
// private _y: number = 0;
// private _width: number = 0;
// private _height: number = 0;
// // eslint-disable-next-line @typescript-eslint/no-useless-constructor
// constructor(scene: Phaser.Scene, options?: Phaser.Types.GameObjects.Graphics.Options) {
// super(scene, options);
// }
// fillRoundedRect(x: number, y: number, width: number, height: number, radius?: Phaser.Types.GameObjects.Graphics.RoundedRectRadius | number): this {
// this._x = x;
// this._y = y;
// this._width = width;
// this._height = height;
// return this.fillRoundedRect(x, y, width, height, radius);
// }
// set displayWidth(value: number) {
// this._width = value;
// }
// get displayWidth(): number {
// return this._width || 0;
// }
// set displayHeight(value: number) {
// this._height = value;
// }
// get displayHeight(): number {
// return this._height || 0;
// }
// set radius(value: number) {
// this.radius = value;
// }
// get radius(): number {
// return this.radius || 0;
// }
// }