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@mai3/phaser-sdk

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A UI component library based on the Phaser game engine

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); import { ScrollView } from "./ScrollView"; var ListView = /** @class */ (function (_super) { __extends(ListView, _super); function ListView(scene, config) { var _this = _super.call(this, scene, config) || this; _this.Type = "ListView"; _this.setItemDatas((config === null || config === void 0 ? void 0 : config.itemDatas) || []); return _this; } ListView.prototype.updateConfig = function (config) { _super.prototype.updateConfig.call(this, config); this.setItemDatas((config === null || config === void 0 ? void 0 : config.itemDatas) || []); }; ListView.prototype.addChild = function (child) { var _child = _super.prototype.addChild.call(this, child); var position = this.calculateNextItemPosition(); _child.setPosition(position.x, position.y); this._lastItem = _child; return child; }; ListView.prototype.addItems = function (childConfigs) { var _a; for (var _i = 0, childConfigs_1 = childConfigs; _i < childConfigs_1.length; _i++) { var childConfig = childConfigs_1[_i]; var child = this.scene.getChild({ type: "Container", width: this.config.width, height: (_a = this._config) === null || _a === void 0 ? void 0 : _a.itemHeight, childConfigs: childConfig, }); this.addChild(child); } }; ListView.prototype.calculateNextItemPosition = function () { if (!this._lastItem) return { x: 0, y: 0 }; return { x: this._direction === "x" ? this._lastItem.x + this._lastItem.Width : 0, y: this._direction === "y" ? this._lastItem.y + this._lastItem.Height : 0, }; }; ListView.prototype.setChildren = function (childConfigs) { // ListView has not implemented this method }; ListView.prototype.setItemDatas = function (itemDatas) { if (!this._config) return; this.config.itemDatas = itemDatas; this.updateItems(); }; ListView.prototype.reDraw = function (config) { _super.prototype.reDraw.call(this, config); this.updateItems(); }; ListView.prototype.updateItems = function () { var _a, _b, _c, _d; if (!this._config || !this._content) return; var all = (_a = this._content) === null || _a === void 0 ? void 0 : _a.getAll(); if (!all || (all === null || all === void 0 ? void 0 : all.length) < this._config.itemDatas.length) { (_b = this._content) === null || _b === void 0 ? void 0 : _b.removeAll(true); this._lastItem = undefined; for (var i = 0; i < this._config.itemDatas.length; i++) { var child = this.scene.getChild({ type: "Container", childConfigs: this._config.itemDatas[i] || [], width: this.config.width, height: this._config.itemHeight, }); this.addChild(child); } } else { all = this._content.getAll(); for (var i = 0; i < all.length; i++) { var item = all[i]; if (item && this._config.itemDatas[i]) { all[i].config.childConfigs = this._config.itemDatas[i]; all[i].reDraw(all[i].config); } } } this.setDepth((_d = (_c = this._config) === null || _c === void 0 ? void 0 : _c.depth) !== null && _d !== void 0 ? _d : 1); this.setScrollFactor(this._config.isScrollFactor ? 0 : 1); }; ListView.prototype.destroy = function (fromScene) { this._lastItem = undefined; this._config = undefined; _super.prototype.destroy.call(this, fromScene); }; return ListView; }(ScrollView)); export { ListView };