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@mai3/phaser-sdk

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A UI component library based on the Phaser game engine

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import { BaseScene } from "../game"; import { JoystickConfig } from "../types"; import { Container } from "./Container"; import { GameObjects } from "phaser"; export declare class Joystick extends Container<JoystickConfig> { protected _config: JoystickConfig; base?: GameObjects.Image; thumb?: GameObjects.Image; private pointer?; private isBeingDragged; private forceX; private forceY; private _force; private _angle; private baseRadius; private thumbRadius; protected maskShape?: Phaser.GameObjects.Graphics; protected thumbMaskShape?: Phaser.GameObjects.Graphics; constructor(scene: BaseScene, config: JoystickConfig); reDraw(config: JoystickConfig): void; private clearComponents; private createComponents; private setupComponents; private createMaskedImage; private createBase; private createThumb; private setupInteractive; private onPointerDown; private onPointerMove; private onPointerUp; private resetJoystick; private updateJoystickPosition; get force(): number; get joystickRotation(): number; get up(): boolean; get down(): boolean; get left(): boolean; get right(): boolean; setVisible(visible: boolean): this; setScrollFactor(factor: number): this; updateMaskPos(): void; destroy(): void; } //# sourceMappingURL=Joystick.d.ts.map