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@mai3/phaser-sdk

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A UI component library based on the Phaser game engine

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); import { BaseButton } from "./BaseButton"; import { Text } from "."; var ImageButton = /** @class */ (function (_super) { __extends(ImageButton, _super); function ImageButton(scene, config) { var _this = this; var _a, _b; config.width = (_a = config.width) !== null && _a !== void 0 ? _a : 200; config.height = (_b = config.height) !== null && _b !== void 0 ? _b : 60; _this = _super.call(this, scene, config, "ImageButton") || this; _this._config = config; _this.reDraw(config); _this.setEventInteractive(); return _this; } ImageButton.prototype.reDraw = function (config) { var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o; this._config = config; this._config.width = (_a = config.width) !== null && _a !== void 0 ? _a : 200; this._config.height = (_b = config.height) !== null && _b !== void 0 ? _b : 60; if (this.image) { this.image.destroy(); this.image = undefined; } if (!this.image) this.image = this.scene.add.nineslice(0, 0, (_c = this._config.texture) !== null && _c !== void 0 ? _c : "", (_d = this._config.frame) !== null && _d !== void 0 ? _d : 0, this._config.width, this._config.height, (_e = this._config.leftWidth) !== null && _e !== void 0 ? _e : 0, (_f = this._config.rightWidth) !== null && _f !== void 0 ? _f : 0, (_g = this._config.topHeight) !== null && _g !== void 0 ? _g : 0, (_h = this._config.bottomHeight) !== null && _h !== void 0 ? _h : 0); (_j = this.image) === null || _j === void 0 ? void 0 : _j.setTexture(((_k = this._config.texture) !== null && _k !== void 0 ? _k : ''), this._config.frame); (_l = this.image) === null || _l === void 0 ? void 0 : _l.setDisplaySize(this._config.width, this._config.height); (_m = this.image) === null || _m === void 0 ? void 0 : _m.setOrigin(0); this.addChild(this.image); this.RefreshBounds(); this.reDrawText(config); this.updateConfig(config); this.setDepth((_o = config === null || config === void 0 ? void 0 : config.depth) !== null && _o !== void 0 ? _o : 1); this.setScrollFactor(this._config.isScrollFactor ? 0 : 1); }; ImageButton.prototype.reDrawText = function (config) { var _a, _b, _c, _d, _e; if (this.text) { this.text.destroy(); this.text = undefined; } if (config.text === undefined || config.text === "" || config.text === null) { return; } this._config = config; var imageBounds = (_a = this.image) === null || _a === void 0 ? void 0 : _a.getBounds(); var isCenter = false; if (this._config.textX === undefined && this._config.textY === undefined) { isCenter = true; } var textConfig = { x: isCenter ? imageBounds.width / 2 : (_b = this._config.textX) !== null && _b !== void 0 ? _b : 0, y: isCenter ? imageBounds.height / 2 : (_c = this._config.textY) !== null && _c !== void 0 ? _c : 0, text: (_d = this._config.text) !== null && _d !== void 0 ? _d : "", textStyle: (_e = this._config.textStyle) !== null && _e !== void 0 ? _e : {}, }; this.text = new Text(this.scene, textConfig); if (isCenter) { this.text.text.setOrigin(0.5, 0.5); } this.add(this.text); this.RefreshBounds(); }; ImageButton.prototype.destroy = function (fromScene) { if (this.image) { this.image.destroy(); this.image = undefined; } _super.prototype.destroy.call(this, fromScene); }; return ImageButton; }(BaseButton)); export { ImageButton };