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@mai3/phaser-sdk

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A UI component library based on the Phaser game engine

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); import { Container } from "."; var EnemyContainer = /** @class */ (function (_super) { __extends(EnemyContainer, _super); function EnemyContainer(scene, config) { var _this = _super.call(this, scene, config) || this; _this._config = config; _this.Type = "EnemyContainer"; _this.reDraw(config); return _this; } EnemyContainer.prototype.reDraw = function (config) { var _a, _b, _c; this._config = config; var width = (_a = config.width) !== null && _a !== void 0 ? _a : 0; var height = (_b = config.height) !== null && _b !== void 0 ? _b : 0; // Create a background rectangle to give the container bounds var background = this.scene.add.rectangle(0, 0, width, height); background.setOrigin(0, 0); this.add(background); this.setSize(width, height); this.setPosition(config.x, config.y); this.setDepth((_c = config === null || config === void 0 ? void 0 : config.depth) !== null && _c !== void 0 ? _c : 1); this.setScrollFactor(config.isScrollFactor ? 0 : 1); this.updateConfig(config); this.RefreshBounds(); this.setEventInteractive(); }; EnemyContainer.prototype.destroy = function (fromScene) { _super.prototype.destroy.call(this, fromScene); }; return EnemyContainer; }(Container)); export { EnemyContainer };