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@mai3/phaser-sdk

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A UI component library based on the Phaser game engine

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import Phaser from "phaser"; import { BaseConfig } from "../types"; import { BaseScene } from "../game"; import { BaseContainer } from "../types"; export declare class Container<T extends BaseConfig = BaseConfig> extends BaseContainer<T> { protected _id: string; protected _type?: string; protected _bounds?: Phaser.Geom.Rectangle; protected _hitArea?: Phaser.Geom.Rectangle | Phaser.Geom.Circle; protected _config?: T; scene: BaseScene; protected _bg?: Phaser.GameObjects.Image | Phaser.GameObjects.RenderTexture; constructor(scene: BaseScene, baseConfig?: T, type?: string); reDraw(config?: T): void; clear(): void; protected initializeEvents(): void; updateConfig(config?: T): void; setEventInteractive(): void; findChild(id: string, gameObject?: Phaser.GameObjects.GameObject): Phaser.GameObjects.GameObject | undefined; enableDrag(): void; disableDrag(): void; onDrag(pointer: Phaser.Input.Pointer, dragX: number, dragY: number): void; onDragEnd(pointer: Phaser.Input.Pointer, dragX: number, dragY: number): void; onDestroy(): void; private getClampedPosition; onDragUpdate(pointer: Phaser.Input.Pointer, dragX: number, dragY: number): void; onDragEndUpdate(pointer: Phaser.Input.Pointer, dragX: number, dragY: number): void; get id(): string; set id(id: string); RefreshBounds(): void; private cacheBounds; get Width(): number; get Height(): number; get RealWidth(): number; get RealHeight(): number; get RealSize(): { width: number; height: number; }; get Top(): number; get Left(): number; get Right(): number; get Bottom(): number; get CenterX(): number; get CenterY(): number; get X(): number; get Y(): number; get Type(): string; set Type(type: string); get padding(): { left: number; right: number; top: number; bottom: number; }; addChild(child: Phaser.GameObjects.GameObject): void; addChildAt(child: Phaser.GameObjects.GameObject, index?: number): void; setChildren(childConfigs?: BaseConfig[]): void; drawBackground(config?: BaseConfig): void; drawBorderLine?: Phaser.GameObjects.Rectangle | Phaser.GameObjects.Arc; debugDrawBorderLine(color?: number): void; private createDebugBorderLine; debugHitArea(): void; debug(color?: number): void; destroy(fromScene?: boolean): void; } //# sourceMappingURL=Container.d.ts.map