@mai3/phaser-sdk
Version:
A UI component library based on the Phaser game engine
67 lines • 2.5 kB
TypeScript
import Phaser from "phaser";
import { BaseConfig } from "../types";
import { BaseScene } from "../game";
import { BaseContainer } from "../types";
export declare class Container<T extends BaseConfig = BaseConfig> extends BaseContainer<T> {
protected _id: string;
protected _type?: string;
protected _bounds?: Phaser.Geom.Rectangle;
protected _hitArea?: Phaser.Geom.Rectangle | Phaser.Geom.Circle;
protected _config?: T;
scene: BaseScene;
protected _bg?: Phaser.GameObjects.Image | Phaser.GameObjects.RenderTexture;
constructor(scene: BaseScene, baseConfig?: T, type?: string);
reDraw(config?: T): void;
clear(): void;
protected initializeEvents(): void;
updateConfig(config?: T): void;
setEventInteractive(): void;
findChild(id: string, gameObject?: Phaser.GameObjects.GameObject): Phaser.GameObjects.GameObject | undefined;
enableDrag(): void;
disableDrag(): void;
onDrag(pointer: Phaser.Input.Pointer, dragX: number, dragY: number): void;
onDragEnd(pointer: Phaser.Input.Pointer, dragX: number, dragY: number): void;
onDestroy(): void;
private getClampedPosition;
onDragUpdate(pointer: Phaser.Input.Pointer, dragX: number, dragY: number): void;
onDragEndUpdate(pointer: Phaser.Input.Pointer, dragX: number, dragY: number): void;
get id(): string;
set id(id: string);
RefreshBounds(): void;
private cacheBounds;
get Width(): number;
get Height(): number;
get RealWidth(): number;
get RealHeight(): number;
get RealSize(): {
width: number;
height: number;
};
get Top(): number;
get Left(): number;
get Right(): number;
get Bottom(): number;
get CenterX(): number;
get CenterY(): number;
get X(): number;
get Y(): number;
get Type(): string;
set Type(type: string);
get padding(): {
left: number;
right: number;
top: number;
bottom: number;
};
addChild(child: Phaser.GameObjects.GameObject): void;
addChildAt(child: Phaser.GameObjects.GameObject, index?: number): void;
setChildren(childConfigs?: BaseConfig[]): void;
drawBackground(config?: BaseConfig): void;
drawBorderLine?: Phaser.GameObjects.Rectangle | Phaser.GameObjects.Arc;
debugDrawBorderLine(color?: number): void;
private createDebugBorderLine;
debugHitArea(): void;
debug(color?: number): void;
destroy(fromScene?: boolean): void;
}
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