@mai3/phaser-sdk
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A UI component library based on the Phaser game engine
240 lines (239 loc) • 12.1 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
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}
return t;
};
return __assign.apply(this, arguments);
};
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
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return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (g && (g = 0, op[0] && (_ = 0)), _) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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case 0: case 1: t = op; break;
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}
};
import { locales, } from '../common/consts';
import Utils from '../utils';
import { BaseButton } from './BaseButton';
import { ImageButton } from './ImageButton';
import { TonConnector } from '../game/TonConnetor';
var ConnectWalletButton = /** @class */ (function (_super) {
__extends(ConnectWalletButton, _super);
function ConnectWalletButton(scene, config) {
var _this = _super.call(this, scene, config, 'ConnectWalletButton') || this;
_this.wallet = null;
_this.connectWallet = function () { return __awaiter(_this, void 0, void 0, function () {
var error_1;
var _a, _b, _c, _d;
return __generator(this, function (_e) {
switch (_e.label) {
case 0:
_e.trys.push([0, 4, 5, 6]);
if (!((_a = TonConnector.connector) === null || _a === void 0 ? void 0 : _a.connected)) return [3 /*break*/, 2];
return [4 /*yield*/, this.disconnectWallet()];
case 1:
_e.sent();
_e.label = 2;
case 2:
TonConnector.refreshPayload((_b = this._config) === null || _b === void 0 ? void 0 : _b.tonProof);
return [4 /*yield*/, ((_c = TonConnector.connector) === null || _c === void 0 ? void 0 : _c.openModal())];
case 3:
_e.sent();
return [3 /*break*/, 6];
case 4:
error_1 = _e.sent();
console.log("connectWallet error", error_1);
(_d = this.onError) === null || _d === void 0 ? void 0 : _d.call(this, error_1);
return [3 /*break*/, 6];
case 5: return [7 /*endfinally*/];
case 6: return [2 /*return*/];
}
});
}); };
_this.disconnectWallet = function () { return __awaiter(_this, void 0, void 0, function () {
var error_2;
var _a, _b;
return __generator(this, function (_c) {
switch (_c.label) {
case 0:
_c.trys.push([0, 2, 3, 4]);
return [4 /*yield*/, ((_a = TonConnector.connector) === null || _a === void 0 ? void 0 : _a.disconnect())];
case 1:
_c.sent();
return [3 /*break*/, 4];
case 2:
error_2 = _c.sent();
console.log("disconnect error", error_2);
(_b = this.onError) === null || _b === void 0 ? void 0 : _b.call(this, error_2);
return [3 /*break*/, 4];
case 3: return [7 /*endfinally*/];
case 4: return [2 /*return*/];
}
});
}); };
_this._config = config;
_this.reDraw(config);
return _this;
}
ConnectWalletButton.prototype.reDraw = function (config) {
var _a;
this._config = config;
this.initWallet();
this.reDrawButton();
this.RefreshBounds();
this.initializeEvents();
this.updateConfig(this._config);
this.setDepth((_a = this._config.depth) !== null && _a !== void 0 ? _a : 1);
this.setScrollFactor(this._config.isScrollFactor ? 0 : 1);
};
ConnectWalletButton.prototype.initWallet = function () {
var _this = this;
var _a;
if (!this._config.manifestUrl) {
throw new Error('manifestUrl is required');
}
if (!this._config.appUrl) {
throw new Error('appUrl is required');
}
var connectorParams = {
manifestUrl: this._config.manifestUrl,
actionsConfiguration: {
twaReturnUrl: this._config.appUrl
}
};
this.connectionSourceName = this._config.walletApp || 'telegram-wallet';
TonConnector.init(connectorParams).then(function () {
_this._unsubscribeFromConnector();
});
this.onError = this._config.onError
? this._config.onError
: function (error) {
throw error;
};
var locale = locales[(_a = this._config.language) !== null && _a !== void 0 ? _a : 'en'];
this.locale = locale;
};
ConnectWalletButton.prototype.reDrawButton = function () {
if (this.button) {
this.button.destroy(true);
this.button = undefined;
}
var _a = this._config, _b = _a.width, width = _b === void 0 ? 0 : _b, _c = _a.height, height = _c === void 0 ? 0 : _c, _d = _a.texture, texture = _d === void 0 ? '' : _d;
this.button = new ImageButton(this.scene, { x: 0, y: 0, width: width, height: height, texture: texture });
this.button.disableInteractive();
this.add(this.button);
};
ConnectWalletButton.prototype._unsubscribeFromConnector = function () {
var _this = this;
var walletChanged = function (wallet) {
_this.wallet = wallet;
if (wallet) {
var shortAddress = Utils.rawAddressToFriendly(wallet.account.address, true);
var fullAddress = Utils.rawAddressToFriendly(wallet.account.address, false);
_this.setData("shortAddress", shortAddress);
_this.setData("fullAddress", fullAddress);
}
if (_this._config.onWalletChange) {
_this._config.onWalletChange(wallet);
}
};
this.unsubscribeFromConnector = TonConnector.connector.onStatusChange(walletChanged);
TonConnector.connector.connectionRestored.then(function (connected) {
if (!connected) {
walletChanged(null);
}
});
};
ConnectWalletButton.prototype.handleUp = function () {
_super.prototype.handleUp.call(this);
this.connectWallet();
};
ConnectWalletButton.prototype.handleDown = function () {
_super.prototype.handleDown.call(this);
this.scene.game.canvas.style.cursor = 'pointer';
};
ConnectWalletButton.prototype.handleOut = function () {
_super.prototype.handleOut.call(this);
this.scene.game.canvas.style.cursor = 'default';
};
ConnectWalletButton.prototype.handleOver = function () {
_super.prototype.handleOver.call(this);
this.scene.game.canvas.style.cursor = 'pointer';
};
ConnectWalletButton.prototype.getShortAddress = function () {
return this.getData("shortAddress");
};
ConnectWalletButton.prototype.getFullAddress = function () {
return this.getData("fullAddress");
};
ConnectWalletButton.prototype.getWalletTonProof = function (wallet) {
var _a, _b, _c, _d, _e, _f;
if (((_a = wallet === null || wallet === void 0 ? void 0 : wallet.connectItems) === null || _a === void 0 ? void 0 : _a.tonProof) &&
"proof" in ((_b = wallet === null || wallet === void 0 ? void 0 : wallet.connectItems) === null || _b === void 0 ? void 0 : _b.tonProof)) {
return {
address: wallet === null || wallet === void 0 ? void 0 : wallet.account.address,
network: wallet === null || wallet === void 0 ? void 0 : wallet.account.chain,
public_key: wallet === null || wallet === void 0 ? void 0 : wallet.account.publicKey,
proof: __assign(__assign({}, ((_e = (_d = (_c = wallet === null || wallet === void 0 ? void 0 : wallet.connectItems) === null || _c === void 0 ? void 0 : _c.tonProof) === null || _d === void 0 ? void 0 : _d.proof) !== null && _e !== void 0 ? _e : {})), { state_init: (_f = wallet === null || wallet === void 0 ? void 0 : wallet.account.walletStateInit) !== null && _f !== void 0 ? _f : "" }),
};
}
return null;
};
ConnectWalletButton.prototype.destroy = function (fromScene) {
if (this.button) {
this.button.destroy(true);
this.button = undefined;
}
_super.prototype.destroy.call(this, fromScene);
};
return ConnectWalletButton;
}(BaseButton));
export { ConnectWalletButton };