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@mai3/phaser-sdk

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A UI component library based on the Phaser game engine

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype); return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; import { locales, } from '../common/consts'; import Utils from '../utils'; import { BaseButton } from './BaseButton'; import { ImageButton } from './ImageButton'; import { TonConnector } from '../game/TonConnetor'; var ConnectWalletButton = /** @class */ (function (_super) { __extends(ConnectWalletButton, _super); function ConnectWalletButton(scene, config) { var _this = _super.call(this, scene, config, 'ConnectWalletButton') || this; _this.wallet = null; _this.connectWallet = function () { return __awaiter(_this, void 0, void 0, function () { var error_1; var _a, _b, _c, _d; return __generator(this, function (_e) { switch (_e.label) { case 0: _e.trys.push([0, 4, 5, 6]); if (!((_a = TonConnector.connector) === null || _a === void 0 ? void 0 : _a.connected)) return [3 /*break*/, 2]; return [4 /*yield*/, this.disconnectWallet()]; case 1: _e.sent(); _e.label = 2; case 2: TonConnector.refreshPayload((_b = this._config) === null || _b === void 0 ? void 0 : _b.tonProof); return [4 /*yield*/, ((_c = TonConnector.connector) === null || _c === void 0 ? void 0 : _c.openModal())]; case 3: _e.sent(); return [3 /*break*/, 6]; case 4: error_1 = _e.sent(); console.log("connectWallet error", error_1); (_d = this.onError) === null || _d === void 0 ? void 0 : _d.call(this, error_1); return [3 /*break*/, 6]; case 5: return [7 /*endfinally*/]; case 6: return [2 /*return*/]; } }); }); }; _this.disconnectWallet = function () { return __awaiter(_this, void 0, void 0, function () { var error_2; var _a, _b; return __generator(this, function (_c) { switch (_c.label) { case 0: _c.trys.push([0, 2, 3, 4]); return [4 /*yield*/, ((_a = TonConnector.connector) === null || _a === void 0 ? void 0 : _a.disconnect())]; case 1: _c.sent(); return [3 /*break*/, 4]; case 2: error_2 = _c.sent(); console.log("disconnect error", error_2); (_b = this.onError) === null || _b === void 0 ? void 0 : _b.call(this, error_2); return [3 /*break*/, 4]; case 3: return [7 /*endfinally*/]; case 4: return [2 /*return*/]; } }); }); }; _this._config = config; _this.reDraw(config); return _this; } ConnectWalletButton.prototype.reDraw = function (config) { var _a; this._config = config; this.initWallet(); this.reDrawButton(); this.RefreshBounds(); this.initializeEvents(); this.updateConfig(this._config); this.setDepth((_a = this._config.depth) !== null && _a !== void 0 ? _a : 1); this.setScrollFactor(this._config.isScrollFactor ? 0 : 1); }; ConnectWalletButton.prototype.initWallet = function () { var _this = this; var _a; if (!this._config.manifestUrl) { throw new Error('manifestUrl is required'); } if (!this._config.appUrl) { throw new Error('appUrl is required'); } var connectorParams = { manifestUrl: this._config.manifestUrl, actionsConfiguration: { twaReturnUrl: this._config.appUrl } }; this.connectionSourceName = this._config.walletApp || 'telegram-wallet'; TonConnector.init(connectorParams).then(function () { _this._unsubscribeFromConnector(); }); this.onError = this._config.onError ? this._config.onError : function (error) { throw error; }; var locale = locales[(_a = this._config.language) !== null && _a !== void 0 ? _a : 'en']; this.locale = locale; }; ConnectWalletButton.prototype.reDrawButton = function () { if (this.button) { this.button.destroy(true); this.button = undefined; } var _a = this._config, _b = _a.width, width = _b === void 0 ? 0 : _b, _c = _a.height, height = _c === void 0 ? 0 : _c, _d = _a.texture, texture = _d === void 0 ? '' : _d; this.button = new ImageButton(this.scene, { x: 0, y: 0, width: width, height: height, texture: texture }); this.button.disableInteractive(); this.add(this.button); }; ConnectWalletButton.prototype._unsubscribeFromConnector = function () { var _this = this; var walletChanged = function (wallet) { _this.wallet = wallet; if (wallet) { var shortAddress = Utils.rawAddressToFriendly(wallet.account.address, true); var fullAddress = Utils.rawAddressToFriendly(wallet.account.address, false); _this.setData("shortAddress", shortAddress); _this.setData("fullAddress", fullAddress); } if (_this._config.onWalletChange) { _this._config.onWalletChange(wallet); } }; this.unsubscribeFromConnector = TonConnector.connector.onStatusChange(walletChanged); TonConnector.connector.connectionRestored.then(function (connected) { if (!connected) { walletChanged(null); } }); }; ConnectWalletButton.prototype.handleUp = function () { _super.prototype.handleUp.call(this); this.connectWallet(); }; ConnectWalletButton.prototype.handleDown = function () { _super.prototype.handleDown.call(this); this.scene.game.canvas.style.cursor = 'pointer'; }; ConnectWalletButton.prototype.handleOut = function () { _super.prototype.handleOut.call(this); this.scene.game.canvas.style.cursor = 'default'; }; ConnectWalletButton.prototype.handleOver = function () { _super.prototype.handleOver.call(this); this.scene.game.canvas.style.cursor = 'pointer'; }; ConnectWalletButton.prototype.getShortAddress = function () { return this.getData("shortAddress"); }; ConnectWalletButton.prototype.getFullAddress = function () { return this.getData("fullAddress"); }; ConnectWalletButton.prototype.getWalletTonProof = function (wallet) { var _a, _b, _c, _d, _e, _f; if (((_a = wallet === null || wallet === void 0 ? void 0 : wallet.connectItems) === null || _a === void 0 ? void 0 : _a.tonProof) && "proof" in ((_b = wallet === null || wallet === void 0 ? void 0 : wallet.connectItems) === null || _b === void 0 ? void 0 : _b.tonProof)) { return { address: wallet === null || wallet === void 0 ? void 0 : wallet.account.address, network: wallet === null || wallet === void 0 ? void 0 : wallet.account.chain, public_key: wallet === null || wallet === void 0 ? void 0 : wallet.account.publicKey, proof: __assign(__assign({}, ((_e = (_d = (_c = wallet === null || wallet === void 0 ? void 0 : wallet.connectItems) === null || _c === void 0 ? void 0 : _c.tonProof) === null || _d === void 0 ? void 0 : _d.proof) !== null && _e !== void 0 ? _e : {})), { state_init: (_f = wallet === null || wallet === void 0 ? void 0 : wallet.account.walletStateInit) !== null && _f !== void 0 ? _f : "" }), }; } return null; }; ConnectWalletButton.prototype.destroy = function (fromScene) { if (this.button) { this.button.destroy(true); this.button = undefined; } _super.prototype.destroy.call(this, fromScene); }; return ConnectWalletButton; }(BaseButton)); export { ConnectWalletButton };