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@mai3/phaser-sdk

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A UI component library based on the Phaser game engine

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype); return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; import { BaseButton } from "./BaseButton"; import { ImageButton } from "./ImageButton"; import { SOLConnector } from "../game/SOLConnetor"; var ConnectSOLWalletButton = /** @class */ (function (_super) { __extends(ConnectSOLWalletButton, _super); function ConnectSOLWalletButton(scene, config) { var _this = _super.call(this, scene, config, "ConnectSOLWalletButton") || this; _this.connectWallet = function () { return __awaiter(_this, void 0, void 0, function () { var address, err_1; var _a, _b, _c; return __generator(this, function (_d) { switch (_d.label) { case 0: if (this.config.mock) { address = (_a = localStorage.getItem("userAddress")) !== null && _a !== void 0 ? _a : ""; this.setData("fullAddress", address); this.setData("shortAddress", address && address.length > 0 ? address.substring(0, 4) + "..." + address.substring(address.length - 4) : ""); (_c = (_b = this._config).onWalletChange) === null || _c === void 0 ? void 0 : _c.call(_b, null, this.getFullAddress()); return [2 /*return*/]; } _d.label = 1; case 1: _d.trys.push([1, 3, , 4]); return [4 /*yield*/, SOLConnector.openModal()]; case 2: _d.sent(); return [3 /*break*/, 4]; case 3: err_1 = _d.sent(); return [3 /*break*/, 4]; case 4: return [2 /*return*/]; } }); }); }; _this.disconnectWallet = function () { return __awaiter(_this, void 0, void 0, function () { var error_1; return __generator(this, function (_a) { switch (_a.label) { case 0: _a.trys.push([0, 2, , 3]); return [4 /*yield*/, SOLConnector.disconnect()]; case 1: _a.sent(); return [3 /*break*/, 3]; case 2: error_1 = _a.sent(); console.log("disconnect error", error_1); return [3 /*break*/, 3]; case 3: return [2 /*return*/]; } }); }); }; _this._config = config; _this.reDraw(config); return _this; } ConnectSOLWalletButton.prototype.reDraw = function (config) { var _this = this; var _a; this._config = config; if (config.mock) { // } else { SOLConnector.init(config, function (wallet, address) { var _a, _b; if (address && address.length > 0) { var shortAddress = address.substring(0, 4) + "..." + address.substring(address.length - 4); var fullAddress = address; _this.setData("shortAddress", shortAddress); _this.setData("fullAddress", fullAddress); } else { _this.setData("shortAddress", ""); _this.setData("fullAddress", ""); } (_b = (_a = _this._config).onWalletChange) === null || _b === void 0 ? void 0 : _b.call(_a, wallet, _this.getFullAddress()); }, function (signMessage, signature) { var _a, _b; (_b = (_a = _this._config).onSigned) === null || _b === void 0 ? void 0 : _b.call(_a, signMessage, signature, _this.getFullAddress()); }); } this.reDrawButton(); this.RefreshBounds(); this.initializeEvents(); this.updateConfig(this._config); this.setDepth((_a = this._config.depth) !== null && _a !== void 0 ? _a : 1); this.setScrollFactor(this._config.isScrollFactor ? 0 : 1); }; ConnectSOLWalletButton.prototype.reDrawButton = function () { if (this.button) { this.button.destroy(true); this.button = undefined; } var _a = this._config, _b = _a.width, width = _b === void 0 ? 0 : _b, _c = _a.height, height = _c === void 0 ? 0 : _c, _d = _a.texture, texture = _d === void 0 ? "" : _d; this.button = new ImageButton(this.scene, { x: 0, y: 0, width: width, height: height, texture: texture, }); this.button.disableInteractive(); this.add(this.button); }; ConnectSOLWalletButton.prototype.handleUp = function () { _super.prototype.handleUp.call(this); this.connectWallet(); }; ConnectSOLWalletButton.prototype.handleDown = function () { _super.prototype.handleDown.call(this); this.scene.game.canvas.style.cursor = "pointer"; }; ConnectSOLWalletButton.prototype.handleOut = function () { _super.prototype.handleOut.call(this); this.scene.game.canvas.style.cursor = "default"; }; ConnectSOLWalletButton.prototype.handleOver = function () { _super.prototype.handleOver.call(this); this.scene.game.canvas.style.cursor = "pointer"; }; ConnectSOLWalletButton.prototype.getShortAddress = function () { return this.getData("shortAddress"); }; ConnectSOLWalletButton.prototype.getFullAddress = function () { return this.getData("fullAddress"); }; ConnectSOLWalletButton.prototype.destroy = function (fromScene) { if (this.button) { this.button.destroy(true); this.button = undefined; } _super.prototype.destroy.call(this, fromScene); }; return ConnectSOLWalletButton; }(BaseButton)); export { ConnectSOLWalletButton };