@mai3/phaser-sdk
Version:
A UI component library based on the Phaser game engine
195 lines (194 loc) • 9.57 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype);
return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (g && (g = 0, op[0] && (_ = 0)), _) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
import { BaseButton } from "./BaseButton";
import { ImageButton } from "./ImageButton";
import { SOLConnector } from "../game/SOLConnetor";
var ConnectSOLWalletButton = /** @class */ (function (_super) {
__extends(ConnectSOLWalletButton, _super);
function ConnectSOLWalletButton(scene, config) {
var _this = _super.call(this, scene, config, "ConnectSOLWalletButton") || this;
_this.connectWallet = function () { return __awaiter(_this, void 0, void 0, function () {
var address, err_1;
var _a, _b, _c;
return __generator(this, function (_d) {
switch (_d.label) {
case 0:
if (this.config.mock) {
address = (_a = localStorage.getItem("userAddress")) !== null && _a !== void 0 ? _a : "";
this.setData("fullAddress", address);
this.setData("shortAddress", address && address.length > 0
? address.substring(0, 4) +
"..." +
address.substring(address.length - 4)
: "");
(_c = (_b = this._config).onWalletChange) === null || _c === void 0 ? void 0 : _c.call(_b, null, this.getFullAddress());
return [2 /*return*/];
}
_d.label = 1;
case 1:
_d.trys.push([1, 3, , 4]);
return [4 /*yield*/, SOLConnector.openModal()];
case 2:
_d.sent();
return [3 /*break*/, 4];
case 3:
err_1 = _d.sent();
return [3 /*break*/, 4];
case 4: return [2 /*return*/];
}
});
}); };
_this.disconnectWallet = function () { return __awaiter(_this, void 0, void 0, function () {
var error_1;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
_a.trys.push([0, 2, , 3]);
return [4 /*yield*/, SOLConnector.disconnect()];
case 1:
_a.sent();
return [3 /*break*/, 3];
case 2:
error_1 = _a.sent();
console.log("disconnect error", error_1);
return [3 /*break*/, 3];
case 3: return [2 /*return*/];
}
});
}); };
_this._config = config;
_this.reDraw(config);
return _this;
}
ConnectSOLWalletButton.prototype.reDraw = function (config) {
var _this = this;
var _a;
this._config = config;
if (config.mock) {
//
}
else {
SOLConnector.init(config, function (wallet, address) {
var _a, _b;
if (address && address.length > 0) {
var shortAddress = address.substring(0, 4) +
"..." +
address.substring(address.length - 4);
var fullAddress = address;
_this.setData("shortAddress", shortAddress);
_this.setData("fullAddress", fullAddress);
}
else {
_this.setData("shortAddress", "");
_this.setData("fullAddress", "");
}
(_b = (_a = _this._config).onWalletChange) === null || _b === void 0 ? void 0 : _b.call(_a, wallet, _this.getFullAddress());
}, function (signMessage, signature) {
var _a, _b;
(_b = (_a = _this._config).onSigned) === null || _b === void 0 ? void 0 : _b.call(_a, signMessage, signature, _this.getFullAddress());
});
}
this.reDrawButton();
this.RefreshBounds();
this.initializeEvents();
this.updateConfig(this._config);
this.setDepth((_a = this._config.depth) !== null && _a !== void 0 ? _a : 1);
this.setScrollFactor(this._config.isScrollFactor ? 0 : 1);
};
ConnectSOLWalletButton.prototype.reDrawButton = function () {
if (this.button) {
this.button.destroy(true);
this.button = undefined;
}
var _a = this._config, _b = _a.width, width = _b === void 0 ? 0 : _b, _c = _a.height, height = _c === void 0 ? 0 : _c, _d = _a.texture, texture = _d === void 0 ? "" : _d;
this.button = new ImageButton(this.scene, {
x: 0,
y: 0,
width: width,
height: height,
texture: texture,
});
this.button.disableInteractive();
this.add(this.button);
};
ConnectSOLWalletButton.prototype.handleUp = function () {
_super.prototype.handleUp.call(this);
this.connectWallet();
};
ConnectSOLWalletButton.prototype.handleDown = function () {
_super.prototype.handleDown.call(this);
this.scene.game.canvas.style.cursor = "pointer";
};
ConnectSOLWalletButton.prototype.handleOut = function () {
_super.prototype.handleOut.call(this);
this.scene.game.canvas.style.cursor = "default";
};
ConnectSOLWalletButton.prototype.handleOver = function () {
_super.prototype.handleOver.call(this);
this.scene.game.canvas.style.cursor = "pointer";
};
ConnectSOLWalletButton.prototype.getShortAddress = function () {
return this.getData("shortAddress");
};
ConnectSOLWalletButton.prototype.getFullAddress = function () {
return this.getData("fullAddress");
};
ConnectSOLWalletButton.prototype.destroy = function (fromScene) {
if (this.button) {
this.button.destroy(true);
this.button = undefined;
}
_super.prototype.destroy.call(this, fromScene);
};
return ConnectSOLWalletButton;
}(BaseButton));
export { ConnectSOLWalletButton };