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@mai3/phaser-sdk

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A UI component library based on the Phaser game engine

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; import { BaseButton } from "./BaseButton"; var Checkbox = /** @class */ (function (_super) { __extends(Checkbox, _super); function Checkbox(scene, config) { var _this = _super.call(this, scene, config) || this; _this._value = ""; _this.isChecked = false; _this.Type = "Checkbox"; _this._config = config; _this.init(); return _this; } Checkbox.prototype.init = function () { this.reDraw(); this.setEventInteractive(); }; Checkbox.prototype.handleDown = function () { var _a, _b; _super.prototype.handleDown.call(this); this.toggle(); (_b = (_a = this._config).handleSelect) === null || _b === void 0 ? void 0 : _b.call(_a, this); this.blendMode = "add"; }; Checkbox.prototype.toggle = function () { this.isChecked = !this.isChecked; this.reDrawCheckboxButton(); }; Checkbox.prototype.reDraw = function (config) { var _a, _b, _c, _d; if (config) this._config = config; this._value = (_a = this._config.value) !== null && _a !== void 0 ? _a : ""; this.isChecked = (_b = this._config.isChecked) !== null && _b !== void 0 ? _b : false; this.reDrawCheckboxButton(); this.reDrawLabel(); this.RefreshBounds(); this._config.width = this.RealWidth; this._config.height = this.RealHeight; this.updateConfig(this._config); this.setDepth((_d = (_c = this._config) === null || _c === void 0 ? void 0 : _c.depth) !== null && _d !== void 0 ? _d : 1); this.setScrollFactor(this._config.isScrollFactor ? 0 : 1); }; Checkbox.prototype.reDrawLabel = function () { var _a, _b, _c, _d; var text = (_a = this._config.text) !== null && _a !== void 0 ? _a : "MiracleAI"; var style = (_b = this._config.textStyle) !== null && _b !== void 0 ? _b : {}; if (!this.label) { this.label = this.scene.make.text({ text: text, style: style }); } else { this.label.setText(text).setStyle(style); this.label.setFontStyle((_d = (_c = this._config.textStyle) === null || _c === void 0 ? void 0 : _c.fontStyle) !== null && _d !== void 0 ? _d : ''); } this.alignLabelWithCheckboxButton(); this.addChild(this.label); }; Checkbox.prototype.alignLabelWithCheckboxButton = function () { var _a; if (!this.label || !this.checkboxButton) return; var labelSpace = (_a = this._config.labelSpace) !== null && _a !== void 0 ? _a : 10; var fontSize = this.getLabelFontSize(); this.label.x = this.checkboxButton.Right + labelSpace; this.label.y = this.checkboxButton.Top + (this.checkboxButton.RealHeight - fontSize) / 2; }; Checkbox.prototype.getLabelFontSize = function () { var _a; var fontSize = (_a = this._config.textStyle) === null || _a === void 0 ? void 0 : _a.fontSize; if (typeof fontSize === "string") { return Number(fontSize.replace("px", "")); } return fontSize !== null && fontSize !== void 0 ? fontSize : 16; }; Checkbox.prototype.reDrawCheckboxButton = function () { var _this = this; this.createCheckboxButton(); // 延迟更新遮罩位置,确保Image组件已完全初始化 this.scene.time.delayedCall(0, function () { var _a, _b; var bg = (_a = _this.checkboxButton) === null || _a === void 0 ? void 0 : _a.getByName("bg"); bg === null || bg === void 0 ? void 0 : bg.updateMaskShapePos(); var fill = (_b = _this.checkboxButton) === null || _b === void 0 ? void 0 : _b.getByName("fill"); fill === null || fill === void 0 ? void 0 : fill.updateMaskShapePos(); }); }; Checkbox.prototype.createCheckboxButton = function () { if (this.checkboxButton) { this.checkboxButton.removeAll(true); this.checkboxButton.destroy(true); } var _a = this._config, _b = _a.iconWidth, iconWidth = _b === void 0 ? 30 : _b, _c = _a.iconHeight, iconHeight = _c === void 0 ? 30 : _c, unCheckedTexture = _a.unCheckedTexture, checkedTexture = _a.checkedTexture, _d = _a.isCircle, isCircle = _d === void 0 ? false : _d; var bgConfig = { x: 0, y: 0, width: iconWidth, height: iconHeight, key: unCheckedTexture, isCircle: isCircle }; var fillConfig = __assign(__assign({}, bgConfig), { key: checkedTexture }); this.checkboxButton = this.scene.mai3.add.container({}); var bg = this.scene.mai3.add.image(bgConfig); bg.setName("bg"); this.checkboxButton.add(bg); var fill = this.scene.mai3.add.image(fillConfig); fill.setName("fill"); fill.setVisible(this.isChecked); bg.setVisible(!this.isChecked); this.checkboxButton.add(fill); this.checkboxButton.RefreshBounds(); this.add(this.checkboxButton); }; Object.defineProperty(Checkbox.prototype, "value", { get: function () { return this._value; }, set: function (v) { this._value = v; }, enumerable: false, configurable: true }); Checkbox.prototype.destroy = function (fromScene) { if (this.label) { this.label.destroy(fromScene); this.label = undefined; } if (this.checkboxButton) { this.checkboxButton.removeAll(true); this.checkboxButton.destroy(fromScene); this.checkboxButton = undefined; } _super.prototype.destroy.call(this, fromScene); }; return Checkbox; }(BaseButton)); export { Checkbox };