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@mai3/phaser-sdk

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A UI component library based on the Phaser game engine

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; import { Container } from "../../ui/Container"; /** * Base container class that extends Phaser Container and implements ReDrawProtocol * Provides basic container functionality with config management */ var BaseContainer = /** @class */ (function (_super) { __extends(BaseContainer, _super); function BaseContainer() { return _super !== null && _super.apply(this, arguments) || this; } /** * Updates the container configuration * @param config - New configuration to apply */ BaseContainer.prototype.updateConfig = function (config) { this._config = config; }; BaseContainer.prototype.setPosition = function (x, y, z, w) { _super.prototype.setPosition.call(this, x, y, z, w); this.config.x = x; this.config.y = y; return this; }; Object.defineProperty(BaseContainer.prototype, "config", { /** * Gets the current container config * @returns The current config or empty object if none set */ get: function () { var _a; return (_a = this._config) !== null && _a !== void 0 ? _a : {}; }, enumerable: false, configurable: true }); Object.defineProperty(BaseContainer.prototype, "content", { get: function () { return this._content; }, enumerable: false, configurable: true }); Object.defineProperty(BaseContainer.prototype, "realChildConfigs", { /** * Gets the real child configurations by recursively traversing the container tree * @returns Array of BaseConfig objects representing the current container hierarchy */ get: function () { var buildConfigTree = function (container) { if (!(container instanceof Container)) { return []; } var children = container.getAll(); return children.reduce(function (acc, child) { var config = child.config; if (!config) { return acc; } var childConfig = __assign({}, config); var subConfigs = buildConfigTree(child); if (subConfigs.length > 0) { childConfig.childConfigs = subConfigs; } acc.push(childConfig); return acc; }, []); }; return this._content ? buildConfigTree(this._content) : []; }, enumerable: false, configurable: true }); BaseContainer.prototype.destroy = function (fromScene) { var _a; _super.prototype.destroy.call(this, fromScene); (_a = this._content) === null || _a === void 0 ? void 0 : _a.destroy(fromScene); this._content = undefined; }; return BaseContainer; }(Phaser.GameObjects.Container)); export { BaseContainer };