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@mai3/phaser-sdk

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A UI component library based on the Phaser game engine

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import { Scene } from "phaser"; import { Label } from "../ui/Label"; import { Checkbox } from "../ui/Checkbox"; import { Slider } from "../ui/Slider"; import { VolumeSlider } from "../ui/VolumeSlider"; import { CheckboxGroup } from "../ui/CheckboxGroup"; import { Dialog } from "../ui/Dialog"; import { Image } from "../ui/Image"; import { Text } from "../ui/Text"; import { Container } from "../ui/Container"; import { RoundedButton } from "../ui/RoundedButton"; import { TextButton } from "../ui/TextButton"; import { ImageButton } from "../ui/ImageButton"; import { BaseConfig, ButtonConfig, CheckboxConfig, CheckboxGroupConfig, DialogConfig, ImageButtonConfig, ImageConfig, LabelConfig, LinearLayoutConfig, RoundedButtonConfig, SliderConfig, TabsConfig, TextBoxConfig, TextConfig, ToastConfig, ScrollViewConfig, VolumeSliderConfig, PanelConfig, GridConfig, SpriteConfig, ConnectWalletButtonConfig, ProgressBarConfig, ListViewConfig, JoystickConfig, ConnectSOLWalletButtonConfig, ConnectEVMWalletButtonConfig } from '../types'; import { BaseScene } from "../game"; import { TextBox } from "../ui/TextBox"; import { Tabs } from "../ui/Tabs"; import { TextArea } from "../ui/TextArea"; import { Toast } from "../ui/Toast"; import { LinearLayout } from "../ui/LinearLayout"; import { ScrollView } from "../ui/ScrollView"; import { Panel } from "../ui/Panel"; import { ProgressBar } from "../ui/ProgressBar"; import { Grid } from "../ui/Grid"; import { Sprite } from "../ui/Sprite"; import { DropdownMenu } from "../ui/DropdownMenu"; import { ConnectWalletButton } from "../ui/ConnectWalletButton"; import { DropdownMenuConfig } from "../ui/DropdownMenu"; import { ListView } from "../ui"; import { Joystick } from "../ui/Joystick"; import { ConnectSOLWalletButton } from "../ui/ConnectSOLWalletButton"; import { ConnectEVMWalletButton } from "../ui/ConnectEVMWalletButton"; import { EnemyContainer } from "../ui/EnemyContainer"; type Constructor<T extends Phaser.GameObjects.GameObject> = new (...args: any[]) => T; declare class ObjectFactory { private scene; private displayList?; private updateList?; private addToScene; constructor(scene: BaseScene, addToScene: boolean); destroy(): void; createGameObject<T extends Phaser.GameObjects.GameObject, C extends BaseConfig>(ctor: Constructor<T>, scene: Scene, config: C): T; container(config: BaseConfig): Container; imageButton(config: ImageButtonConfig): ImageButton; roundedButton(config: RoundedButtonConfig): RoundedButton; textButton(config: ButtonConfig): TextButton; image(config: ImageConfig): Image; text(config: TextConfig): Text; panel(config: PanelConfig): Panel; label(config: LabelConfig): Label; checkbox(config: CheckboxConfig): Checkbox; checkboxGroup(config: CheckboxGroupConfig): CheckboxGroup; progressBar(config: ProgressBarConfig): ProgressBar; slider(config: SliderConfig): Slider; volumeSlider(config: VolumeSliderConfig): VolumeSlider; dialog(config: DialogConfig): Dialog; tabs(config: TabsConfig): Tabs; textBox(config: TextBoxConfig): TextBox; textArea(config: TextBoxConfig): TextArea; toast(config: ToastConfig): Toast; grid(config: GridConfig): Grid; linearLayout(config: LinearLayoutConfig): LinearLayout; listView(config: ListViewConfig): ListView; scrollView(config: ScrollViewConfig): ScrollView; sprite(config: SpriteConfig): Sprite; connectWalletButton(config: ConnectWalletButtonConfig): ConnectWalletButton; connectSOLWalletButton(config: ConnectSOLWalletButtonConfig): ConnectSOLWalletButton; connectEVMWalletButton(config: ConnectEVMWalletButtonConfig): ConnectEVMWalletButton; dropdownMenu(config: DropdownMenuConfig): DropdownMenu; joystick(config: JoystickConfig): Joystick; enemyContainer(config: BaseConfig): EnemyContainer; } export default ObjectFactory; //# sourceMappingURL=ObjectFactory.d.ts.map