@mai3/phaser-sdk
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A UI component library based on the Phaser game engine
74 lines • 3.94 kB
TypeScript
import { Scene } from "phaser";
import { Label } from "../ui/Label";
import { Checkbox } from "../ui/Checkbox";
import { Slider } from "../ui/Slider";
import { VolumeSlider } from "../ui/VolumeSlider";
import { CheckboxGroup } from "../ui/CheckboxGroup";
import { Dialog } from "../ui/Dialog";
import { Image } from "../ui/Image";
import { Text } from "../ui/Text";
import { Container } from "../ui/Container";
import { RoundedButton } from "../ui/RoundedButton";
import { TextButton } from "../ui/TextButton";
import { ImageButton } from "../ui/ImageButton";
import { BaseConfig, ButtonConfig, CheckboxConfig, CheckboxGroupConfig, DialogConfig, ImageButtonConfig, ImageConfig, LabelConfig, LinearLayoutConfig, RoundedButtonConfig, SliderConfig, TabsConfig, TextBoxConfig, TextConfig, ToastConfig, ScrollViewConfig, VolumeSliderConfig, PanelConfig, GridConfig, SpriteConfig, ConnectWalletButtonConfig, ProgressBarConfig, ListViewConfig, JoystickConfig, ConnectSOLWalletButtonConfig, ConnectEVMWalletButtonConfig } from '../types';
import { BaseScene } from "../game";
import { TextBox } from "../ui/TextBox";
import { Tabs } from "../ui/Tabs";
import { TextArea } from "../ui/TextArea";
import { Toast } from "../ui/Toast";
import { LinearLayout } from "../ui/LinearLayout";
import { ScrollView } from "../ui/ScrollView";
import { Panel } from "../ui/Panel";
import { ProgressBar } from "../ui/ProgressBar";
import { Grid } from "../ui/Grid";
import { Sprite } from "../ui/Sprite";
import { DropdownMenu } from "../ui/DropdownMenu";
import { ConnectWalletButton } from "../ui/ConnectWalletButton";
import { DropdownMenuConfig } from "../ui/DropdownMenu";
import { ListView } from "../ui";
import { Joystick } from "../ui/Joystick";
import { ConnectSOLWalletButton } from "../ui/ConnectSOLWalletButton";
import { ConnectEVMWalletButton } from "../ui/ConnectEVMWalletButton";
import { EnemyContainer } from "../ui/EnemyContainer";
type Constructor<T extends Phaser.GameObjects.GameObject> = new (...args: any[]) => T;
declare class ObjectFactory {
private scene;
private displayList?;
private updateList?;
private addToScene;
constructor(scene: BaseScene, addToScene: boolean);
destroy(): void;
createGameObject<T extends Phaser.GameObjects.GameObject, C extends BaseConfig>(ctor: Constructor<T>, scene: Scene, config: C): T;
container(config: BaseConfig): Container;
imageButton(config: ImageButtonConfig): ImageButton;
roundedButton(config: RoundedButtonConfig): RoundedButton;
textButton(config: ButtonConfig): TextButton;
image(config: ImageConfig): Image;
text(config: TextConfig): Text;
panel(config: PanelConfig): Panel;
label(config: LabelConfig): Label;
checkbox(config: CheckboxConfig): Checkbox;
checkboxGroup(config: CheckboxGroupConfig): CheckboxGroup;
progressBar(config: ProgressBarConfig): ProgressBar;
slider(config: SliderConfig): Slider;
volumeSlider(config: VolumeSliderConfig): VolumeSlider;
dialog(config: DialogConfig): Dialog;
tabs(config: TabsConfig): Tabs;
textBox(config: TextBoxConfig): TextBox;
textArea(config: TextBoxConfig): TextArea;
toast(config: ToastConfig): Toast;
grid(config: GridConfig): Grid;
linearLayout(config: LinearLayoutConfig): LinearLayout;
listView(config: ListViewConfig): ListView;
scrollView(config: ScrollViewConfig): ScrollView;
sprite(config: SpriteConfig): Sprite;
connectWalletButton(config: ConnectWalletButtonConfig): ConnectWalletButton;
connectSOLWalletButton(config: ConnectSOLWalletButtonConfig): ConnectSOLWalletButton;
connectEVMWalletButton(config: ConnectEVMWalletButtonConfig): ConnectEVMWalletButton;
dropdownMenu(config: DropdownMenuConfig): DropdownMenu;
joystick(config: JoystickConfig): Joystick;
enemyContainer(config: BaseConfig): EnemyContainer;
}
export default ObjectFactory;
//# sourceMappingURL=ObjectFactory.d.ts.map