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@mai3/phaser-sdk

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A UI component library based on the Phaser game engine

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); import ObjectFactory from "./ObjectFactory"; var Mai3Plugin = /** @class */ (function (_super) { __extends(Mai3Plugin, _super); function Mai3Plugin(scene, pluginManager) { var _this = _super.call(this, scene, pluginManager, 'mai3') || this; _this.scene = scene; _this.add = new ObjectFactory(scene, true); _this.make = new ObjectFactory(scene, false); return _this; } Mai3Plugin.prototype.boot = function () { var eventEmitter = this.scene.events; eventEmitter.once('destroy', this.destroy, this); }; Mai3Plugin.prototype.destroy = function () { this.add.destroy(); this.make.destroy(); _super.prototype.destroy.call(this); }; return Mai3Plugin; }(Phaser.Plugins.ScenePlugin)); export { Mai3Plugin };