@mai3/phaser-sdk
Version:
A UI component library based on the Phaser game engine
31 lines (30 loc) • 1.28 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
import Phaser from 'phaser';
import { Mai3Plugin } from '../plugins/Mai3Plugin';
var Mai3Game = /** @class */ (function (_super) {
__extends(Mai3Game, _super);
function Mai3Game(GameConfig) {
return _super.call(this, GameConfig) || this;
}
Mai3Game.Init = function (GameConfig) {
var game = new Mai3Game(GameConfig);
game.plugins.installScenePlugin('Mai3Plugin', Mai3Plugin, 'mai3');
return game;
};
return Mai3Game;
}(Phaser.Game));
export default Mai3Game;