@mai3/phaser-sdk
Version:
A UI component library based on the Phaser game engine
138 lines (137 loc) • 7.42 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
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return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (g && (g = 0, op[0] && (_ = 0)), _) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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case 0: case 1: t = op; break;
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}
};
import { GameFiBase as GameFiBase } from '../common/game-fi';
import { TonConnector } from './TonConnetor';
var GameFi = /** @class */ (function (_super) {
__extends(GameFi, _super);
function GameFi() {
return _super !== null && _super.apply(this, arguments) || this;
}
GameFi.create = function (scene, config) {
return __awaiter(this, void 0, void 0, function () {
var connectorParams, gameFiParams, connector, params, gameFi, _a;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
if (!config || !config.NETWORK) {
throw new Error('TonConfig is not defined');
}
this.config = config;
connectorParams = {
manifestUrl: config.APP_MANIFEST_URL,
actionsConfiguration: {
// twaReturnUrl is for Telegram Mini Apps
// use returnStrategy: 'https://yourapp.com' otherwise
twaReturnUrl: config.APP_URL
}
};
gameFiParams = {
network: config.NETWORK,
contentResolver: {
// use urlProxy if you you are going to use methods like:
// getNftCollection, getNftItem, etc.
urlProxy: "".concat(config.ENDPOINT, "/fix-cors?url=%URL%")
},
merchant: {
// in-game jetton purchases come to this address
jettonAddress: config.TOKEN_MASTER,
// in-game TON purchases come to this address
tonAddress: config.TOKEN_RECIPIENT
}
};
return [4 /*yield*/, TonConnector.init(connectorParams)];
case 1:
connector = _b.sent();
params = __assign(__assign({}, gameFiParams), { connector: connector });
_a = GameFi.bind;
return [4 /*yield*/, GameFi.createDependencies(params)];
case 2:
gameFi = new (_a.apply(GameFi, [void 0, _b.sent()]))();
if (scene && config.connectWalletButtonConfig) {
this._createConnectButton(scene, config.connectWalletButtonConfig);
}
return [2 /*return*/, gameFi];
}
});
});
};
GameFi._createConnectButton = function (scene, config) {
config.manifestUrl = this.config.APP_MANIFEST_URL;
config.appUrl = this.config.APP_URL;
return scene.mai3.add.connectWalletButton(config);
};
GameFi.prototype.createConnectButton = function (scene, config) {
this.connectWalletButton = GameFi._createConnectButton(scene, config);
return this.connectWalletButton;
};
GameFi.prototype.getShortAddress = function () {
var _a;
return (_a = this.connectWalletButton) === null || _a === void 0 ? void 0 : _a.getShortAddress();
};
GameFi.prototype.getFullAddress = function () {
var _a;
return (_a = this.connectWalletButton) === null || _a === void 0 ? void 0 : _a.getFullAddress();
};
return GameFi;
}(GameFiBase));
export { GameFi };