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@mai3/phaser-sdk

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A UI component library based on the Phaser game engine

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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype); return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; import { Address, beginCell, SendMode, storeStateInit } from './external'; var TonConnectSender = /** @class */ (function () { function TonConnectSender(provider) { var _a; this.provider = provider; if (provider.wallet) { this.address = Address.parse((_a = provider.wallet) === null || _a === void 0 ? void 0 : _a.account.address); } } TonConnectSender.prototype.send = function (args) { return __awaiter(this, void 0, void 0, function () { var message; var _a; return __generator(this, function (_b) { switch (_b.label) { case 0: if (!(args.sendMode === undefined || args.sendMode == SendMode.PAY_GAS_SEPARATELY)) { throw new Error('Deployer sender does not support `sendMode` other than `PAY_GAS_SEPARATELY`.'); } message = { address: args.to.toString(), amount: args.value.toString() }; if (args.body != null) { message.payload = (_a = args.body) === null || _a === void 0 ? void 0 : _a.toBoc().toString('base64'); } if (args.init != null) { message.stateInit = beginCell() .storeWritable(storeStateInit(args.init)) .endCell() .toBoc() .toString('base64'); } return [4 /*yield*/, this.provider.sendTransaction({ validUntil: Date.now() + 5 * 60 * 1000, messages: [message] })]; case 1: _b.sent(); return [2 /*return*/]; } }); }); }; return TonConnectSender; }()); export { TonConnectSender };