@magikcraft/mct1
Version:
Minecraft for Type 1 Diabetes
202 lines (201 loc) • 8.95 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
var multiverse_1 = require("@magikcraft/mct1/world/multiverse");
var fs = require("@magikcraft/mct1/utils/fs");
var log_1 = require("@magikcraft/mct1/log");
var server = require("@magikcraft/mct1/utils/server");
var utils = require("utils");
var log = log_1.Logger(__filename);
var quests = {
mct1: {
// alias for mct1-prologue
filePath: '@magikcraft/mct1/quests/mct1/prologue',
worldName: 'mct1-start',
nextQuestName: 'mct1-jail',
},
'mct1-prologue': {
filePath: '@magikcraft/mct1/quests/mct1/prologue',
worldName: 'mct1-start',
nextQuestName: 'mct1-jail',
},
'mct1-jail': {
filePath: '@magikcraft/mct1/quests/mct1/jail',
worldName: 'mct1-jail',
nextQuestName: 'mct1-sunken',
},
'mct1-sunken': {
filePath: '@magikcraft/mct1/quests/mct1/sunken',
worldName: 'mct1-sunken-v2',
nextQuestName: 'mct1-magmarun',
},
'mct1-magmarun': {
filePath: '@magikcraft/mct1/quests/mct1/magmarun',
worldName: 'mct1-magmarun',
nextQuestName: 'mct1-magmaboss',
},
'mct1-magmaboss': {
filePath: '@magikcraft/mct1/quests/mct1/magmaboss',
worldName: 'mct1-magmaboss',
nextQuestName: 'mct1-breakout',
},
'mct1-breakout': {
filePath: '@magikcraft/mct1/quests/mct1/breakout',
worldName: 'mct1-breakout',
nextQuestName: 'mct1-village',
},
'mct1-village': {
filePath: '@magikcraft/mct1/quests/mct1/village',
worldName: 'mct1-start',
nextQuestName: 'mct1-breakout2',
},
'mct1-breakout2': {
filePath: '@magikcraft/mct1/quests/mct1/breakout2',
worldName: 'mct1-breakout',
nextQuestName: 'mct1-village',
},
};
var availableQuests = Object.keys(quests)
.sort()
.reduce(function (prev, current) { return prev + ", " + current; });
function questCommand(questName, method, player, opts) {
var quest = quests[questName];
if (!questName || !quest) {
echo(player, "Usage: /quest <quest-name> <command> <player>");
return echo(player, "Available quests: " + availableQuests);
}
var templateWorldName = quests[questName].worldName;
var worldName = opts.mode === 'single'
? templateWorldName + "--" + player.name
: templateWorldName + "-multi";
doCommand(worldName, templateWorldName, questName, player, method, opts);
}
exports.questCommand = questCommand;
function importWorld(templateWorldName) {
server.executeCommand("mv import " + templateWorldName + " normal");
}
function deleteWorld(worldName) {
return __awaiter(this, void 0, void 0, function () {
var w, worldFilePath;
return __generator(this, function (_a) {
log("Deleting ./" + worldName);
w = utils.world(worldName);
worldFilePath = w
? w.getWorldFolder().getPath()
: "worlds/" + worldName;
multiverse_1.Multiverse().deleteWorld(worldName);
if (fs.exists(worldFilePath)) {
log("Removing file " + worldFilePath + "...");
fs.remove(worldFilePath);
}
return [2 /*return*/, worldName];
});
});
}
function cloneWorld(worldName, templateWorldName) {
return __awaiter(this, void 0, void 0, function () {
var success, world;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4 /*yield*/, deleteWorld(worldName)];
case 1:
_a.sent();
log("Cloning " + worldName);
server.executeCommand("mv import " + templateWorldName + " normal");
success = multiverse_1.Multiverse().cloneWorld(templateWorldName, worldName, 'normal');
if (!success) {
return [2 /*return*/, log("Failed to clone world " + templateWorldName)];
}
world = utils.world(worldName);
log("World clone complete for " + worldName);
return [2 /*return*/, world];
}
});
});
}
function createQuest(_a) {
var questName = _a.questName, player = _a.player, world = _a.world, opts = _a.opts;
var QuestClass = require(quests[questName].filePath).default;
var questConfig = {
name: questName,
nextQuestName: quests[questName].nextQuestName,
player: player,
world: world,
options: opts,
};
var quest = new QuestClass(questConfig);
return quest;
}
function doCommand(worldName, templateWorldName, questName, player, method, opts) {
return __awaiter(this, void 0, void 0, function () {
var _a, world;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
_a = method;
switch (_a) {
case 'start': return [3 /*break*/, 1];
case 'import': return [3 /*break*/, 3];
case 'stop': return [3 /*break*/, 4];
}
return [3 /*break*/, 6];
case 1:
echo(player, "Starting quest " + questName + "...");
return [4 /*yield*/, cloneWorld(worldName, templateWorldName)];
case 2:
world = _b.sent();
createQuest({ opts: opts, player: player, questName: questName, world: world }).start();
return [3 /*break*/, 6];
case 3:
importWorld(templateWorldName);
return [3 /*break*/, 6];
case 4:
// Deleting the world kicks the player from the world
// This triggers the playerChangedWorld event, which calls the stop() method
// of the quest object, doing quest cleanup.
return [4 /*yield*/, deleteWorld(worldName)];
case 5:
// Deleting the world kicks the player from the world
// This triggers the playerChangedWorld event, which calls the stop() method
// of the quest object, doing quest cleanup.
_b.sent();
return [3 /*break*/, 6];
case 6: return [2 /*return*/];
}
});
});
}