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@magikcraft/mct1

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Minecraft for Type 1 Diabetes

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); var multiverse_1 = require("@magikcraft/mct1/world/multiverse"); var fs = require("@magikcraft/mct1/utils/fs"); var log_1 = require("@magikcraft/mct1/log"); var server = require("@magikcraft/mct1/utils/server"); var utils = require("utils"); var log = log_1.Logger(__filename); var quests = { mct1: { // alias for mct1-prologue filePath: '@magikcraft/mct1/quests/mct1/prologue', worldName: 'mct1-start', nextQuestName: 'mct1-jail', }, 'mct1-prologue': { filePath: '@magikcraft/mct1/quests/mct1/prologue', worldName: 'mct1-start', nextQuestName: 'mct1-jail', }, 'mct1-jail': { filePath: '@magikcraft/mct1/quests/mct1/jail', worldName: 'mct1-jail', nextQuestName: 'mct1-sunken', }, 'mct1-sunken': { filePath: '@magikcraft/mct1/quests/mct1/sunken', worldName: 'mct1-sunken-v2', nextQuestName: 'mct1-magmarun', }, 'mct1-magmarun': { filePath: '@magikcraft/mct1/quests/mct1/magmarun', worldName: 'mct1-magmarun', nextQuestName: 'mct1-magmaboss', }, 'mct1-magmaboss': { filePath: '@magikcraft/mct1/quests/mct1/magmaboss', worldName: 'mct1-magmaboss', nextQuestName: 'mct1-breakout', }, 'mct1-breakout': { filePath: '@magikcraft/mct1/quests/mct1/breakout', worldName: 'mct1-breakout', nextQuestName: 'mct1-village', }, 'mct1-village': { filePath: '@magikcraft/mct1/quests/mct1/village', worldName: 'mct1-start', nextQuestName: 'mct1-breakout2', }, 'mct1-breakout2': { filePath: '@magikcraft/mct1/quests/mct1/breakout2', worldName: 'mct1-breakout', nextQuestName: 'mct1-village', }, }; var availableQuests = Object.keys(quests) .sort() .reduce(function (prev, current) { return prev + ", " + current; }); function questCommand(questName, method, player, opts) { var quest = quests[questName]; if (!questName || !quest) { echo(player, "Usage: /quest <quest-name> <command> <player>"); return echo(player, "Available quests: " + availableQuests); } var templateWorldName = quests[questName].worldName; var worldName = opts.mode === 'single' ? templateWorldName + "--" + player.name : templateWorldName + "-multi"; doCommand(worldName, templateWorldName, questName, player, method, opts); } exports.questCommand = questCommand; function importWorld(templateWorldName) { server.executeCommand("mv import " + templateWorldName + " normal"); } function deleteWorld(worldName) { return __awaiter(this, void 0, void 0, function () { var w, worldFilePath; return __generator(this, function (_a) { log("Deleting ./" + worldName); w = utils.world(worldName); worldFilePath = w ? w.getWorldFolder().getPath() : "worlds/" + worldName; multiverse_1.Multiverse().deleteWorld(worldName); if (fs.exists(worldFilePath)) { log("Removing file " + worldFilePath + "..."); fs.remove(worldFilePath); } return [2 /*return*/, worldName]; }); }); } function cloneWorld(worldName, templateWorldName) { return __awaiter(this, void 0, void 0, function () { var success, world; return __generator(this, function (_a) { switch (_a.label) { case 0: return [4 /*yield*/, deleteWorld(worldName)]; case 1: _a.sent(); log("Cloning " + worldName); server.executeCommand("mv import " + templateWorldName + " normal"); success = multiverse_1.Multiverse().cloneWorld(templateWorldName, worldName, 'normal'); if (!success) { return [2 /*return*/, log("Failed to clone world " + templateWorldName)]; } world = utils.world(worldName); log("World clone complete for " + worldName); return [2 /*return*/, world]; } }); }); } function createQuest(_a) { var questName = _a.questName, player = _a.player, world = _a.world, opts = _a.opts; var QuestClass = require(quests[questName].filePath).default; var questConfig = { name: questName, nextQuestName: quests[questName].nextQuestName, player: player, world: world, options: opts, }; var quest = new QuestClass(questConfig); return quest; } function doCommand(worldName, templateWorldName, questName, player, method, opts) { return __awaiter(this, void 0, void 0, function () { var _a, world; return __generator(this, function (_b) { switch (_b.label) { case 0: _a = method; switch (_a) { case 'start': return [3 /*break*/, 1]; case 'import': return [3 /*break*/, 3]; case 'stop': return [3 /*break*/, 4]; } return [3 /*break*/, 6]; case 1: echo(player, "Starting quest " + questName + "..."); return [4 /*yield*/, cloneWorld(worldName, templateWorldName)]; case 2: world = _b.sent(); createQuest({ opts: opts, player: player, questName: questName, world: world }).start(); return [3 /*break*/, 6]; case 3: importWorld(templateWorldName); return [3 /*break*/, 6]; case 4: // Deleting the world kicks the player from the world // This triggers the playerChangedWorld event, which calls the stop() method // of the quest object, doing quest cleanup. return [4 /*yield*/, deleteWorld(worldName)]; case 5: // Deleting the world kicks the player from the world // This triggers the playerChangedWorld event, which calls the stop() method // of the quest object, doing quest cleanup. _b.sent(); return [3 /*break*/, 6]; case 6: return [2 /*return*/]; } }); }); }